Added system color, system font, and decorator update notification
Added a little server-side code to handle system color updates git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5088 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -72,5 +72,6 @@ Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel
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extern CursorManager *cursormanager;
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extern BitmapManager *bitmapmanager;
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extern ColorSet gui_colorset;
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#endif
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@@ -50,6 +50,7 @@
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#include "ServerBitmap.h"
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#include "ServerPicture.h"
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#include "ServerConfig.h"
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#include "WinBorder.h"
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#include "LayerData.h"
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#include "Utils.h"
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@@ -348,6 +349,49 @@ void ServerApp::_DispatchMessage(PortMessage *msg)
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fontserver->Unlock();
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break;
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}
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case AS_UPDATE_COLORS:
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{
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ServerWindow *win;
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BMessage msg(_COLORS_UPDATED);
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for(int32 i=0; i<_winlist->CountItems(); i++)
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{
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win=(ServerWindow*)_winlist->ItemAt(i);
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win->Lock();
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win->_winborder->UpdateColors();
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win->SendMessageToClient(&msg);
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win->Unlock();
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}
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break;
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}
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case AS_UPDATE_FONTS:
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{
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ServerWindow *win;
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BMessage msg(_FONTS_UPDATED);
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for(int32 i=0; i<_winlist->CountItems(); i++)
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{
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win=(ServerWindow*)_winlist->ItemAt(i);
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win->Lock();
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win->_winborder->UpdateFont();
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win->SendMessageToClient(&msg);
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win->Unlock();
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}
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break;
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}
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case AS_UPDATE_DECORATOR:
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{
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ServerWindow *win;
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for(int32 i=0; i<_winlist->CountItems(); i++)
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{
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win=(ServerWindow*)_winlist->ItemAt(i);
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win->Lock();
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win->_winborder->UpdateDecorator();
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win->Unlock();
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}
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break;
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}
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case AS_CREATE_WINDOW:
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{
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// Create the ServerWindow to node monitor a new OBWindow
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@@ -2150,13 +2150,15 @@ Layer* ServerWindow::FindLayer(const Layer* start, int32 token) const
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//-----------------------------------------------------------------------
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void ServerWindow::SendMessageToClient( const BMessage* msg ) const{
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void ServerWindow::SendMessageToClient( const BMessage* msg ) const
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{
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ssize_t size;
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char *buffer;
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size = msg->FlattenedSize();
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buffer = new char[size];
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if ( msg->Flatten( buffer, size ) == B_OK ){
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if ( msg->Flatten( buffer, size ) == B_OK )
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{
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write_port( winLooperPort, msg->what, buffer, size );
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}
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else
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@@ -381,6 +381,7 @@ STRACE_CLICK(("ClickMove: Resize\n"));
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void WinBorder::MouseUp(int8 *buffer)
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{
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STRACE_MOUSE(("WinBorder %s: MouseUp() \n",_title->String()));
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// buffer data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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@@ -498,17 +499,37 @@ void WinBorder::ResizeBy(float x, float y)
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*/
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void WinBorder::UpdateColors(void)
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{
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STRACE(("WinBorder %s: UpdateColors unimplemented\n",_title->String()));
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gui_colorset.Lock();
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_decorator->SetColors(gui_colorset);
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gui_colorset.Unlock();
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// Tell the decorator to update all visible regions of the window border
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if(_visible)
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for(int32 i=0; i<_visible->CountRects(); i++)
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_decorator->Draw(_visible->RectAt(i));
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}
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void WinBorder::UpdateDecorator(void)
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{
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STRACE(("WinBorder %s: UpdateDecorator unimplemented\n",_title->String()));
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// TODO: Implement
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// What needs done here is to delete the current decorator and do a lot of the
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// decorator-related setup done in the constructor. This definitely needs to be
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// done *after* all the silliness with figuring out the clipping code is taken care of
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}
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void WinBorder::UpdateFont(void)
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{
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STRACE(("WinBorder %s: UpdateFont unimplemented\n",_title->String()));
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// TODO: Implement
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// What needs done here is to first call _decorator->SetFont(). Following that,
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// GetFootprint() will need to be called to obtain changes in the decorator's size due to
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// changes in the font, whether they are face, size, or whatever. Thus, the WinBorder will
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// need to do some region-related recalculation, as well.
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}
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void WinBorder::UpdateScreen(void)
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