simplified rects_intersect(). Now it's very similar to BRect::Intersects()

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5138 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2003-10-24 10:50:41 +00:00
parent 2218f79ede
commit d8a7172a91
+3 -1
View File
@@ -42,6 +42,7 @@ sect_rect(clipping_rect r1, clipping_rect r2)
return rect; return rect;
} }
static inline void static inline void
offset_rect(clipping_rect &rect, int32 x, int32 y) offset_rect(clipping_rect &rect, int32 x, int32 y)
{ {
@@ -105,7 +106,8 @@ valid_rect(clipping_rect rect)
static inline bool static inline bool
rects_intersect(clipping_rect rectA, clipping_rect rectB) rects_intersect(clipping_rect rectA, clipping_rect rectB)
{ {
return valid_rect(sect_rect(rectA, rectB)); return !(rectA.left > rectB.right || rectA.top > rectB.bottom
|| rectA.right < rectB.left || rectA.bottom < rectB.top);
} }