work in progress to get scrolling working, so Adi can have a look, no changes to existing functionality, cleanup in Layer.cpp

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12481 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-04-27 17:26:57 +00:00
parent 28930a1240
commit db7226db9d
6 changed files with 1099 additions and 1000 deletions
+90 -42
View File
@@ -520,21 +520,45 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
}
break;
}
case AS_LAYER_SCROLL:
{
printf("AS_LAYER_SCROLL\n");
float dh;
float dv;
link.Read<float>(&dh);
link.Read<float>(&dv);
// scroll visually by using the CopyBits() implementation
// this will also take care of invalidating previously invisible
// areas (areas scrolled into view)
BRect src = cl->Bounds();
BRect dst = src;
// NOTE: if we scroll down, the contents are moved *up*
dst.OffsetBy(-dh, -dv);
// TODO: Are origin and scale handled in this conversion?
src = cl->ConvertToTop(src);
dst = cl->ConvertToTop(dst);
int32 xOffset = (int32)(dst.left - src.left);
int32 yOffset = (int32)(dst.top - src.top);
// this little detail is where it differs from CopyBits()
// -> it will invalidate areas previously out of screen
dst = dst | src;
_CopyBits(myRootLayer, cl, src, dst, xOffset, yOffset);
// TODO: notify the client, no?
cl->fLayerData->OffsetOrigin(BPoint(dh, dv));
//cl->fBoundsLeftTop += BPoint(dh, dv);
//cl->fFrame.OffsetBy(BPoint(-dh, -dv));
break;
}
case AS_LAYER_COPY_BITS:
{
// NOTE: The correct behaviour is this:
// * The region that is copied is the
// src rectangle, no matter if it fits
// into the dst rectangle. It is copied
// by the offset dst.LeftTop() - src.LeftTop()
// * The dst rectangle is used for invalidation:
// Any area in the dst rectangle that could
// not be copied from src (because either the
// src rectangle was not big enough, or because there
// were parts cut off by the current layer clipping),
// are triggering BView::Draw() to be called
// and for these parts only.
BRect src;
BRect dst;
@@ -544,34 +568,11 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
// TODO: Are origin and scale handled in this conversion?
src = cl->ConvertToTop(src);
dst = cl->ConvertToTop(dst);
int32 xOffset = (int32)(dst.left - src.left);
int32 yOffset = (int32)(dst.top - src.top);
// the region that is going to be copied
BRegion copyRegion(src);
// apply the current clipping of the layer
copyRegion.IntersectWith(&cl->fVisible);
// offset the region to the destination
// and apply the current clipping there as well
copyRegion.OffsetBy(xOffset, yOffset);
copyRegion.IntersectWith(&cl->fVisible);
// the region at the destination that needs invalidation
BRegion invalidRegion(dst);
// exclude the region drawn by the copy operation
invalidRegion.Exclude(&copyRegion);
// apply the current clipping as well
invalidRegion.IntersectWith(&cl->fVisible);
// move the region back for the actual operation
copyRegion.OffsetBy(-xOffset, -yOffset);
cl->fDriver->CopyRegion(&copyRegion, xOffset, yOffset);
// trigger the redraw
myRootLayer->GoRedraw(fWinBorder, invalidRegion);
_CopyBits(myRootLayer, cl, src, dst, xOffset, yOffset);
break;
}
@@ -693,7 +694,7 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
fMsgSender->Attach<float>(cl->fFrame.left);
fMsgSender->Attach<float>(cl->fFrame.top);
fMsgSender->Attach<BRect>(cl->fFrame.OffsetToCopy(cl->fBoundsLeftTop));
fMsgSender->Attach<BRect>(cl->fFrame.OffsetToCopy(cl->BoundsOrigin()));
fMsgSender->Flush();
@@ -728,16 +729,16 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
case AS_LAYER_GET_COORD:
{
STRACE(("ServerWindow %s: Message AS_LAYER_GET_COORD: Layer: %s\n",fName, cl->fName->String()));
printf("Adi: %s\n", cl->GetName());
printf("AS_LAYER_GET_COORD - Layer: %s\n", cl->GetName());
cl->fFrame.PrintToStream();
cl->fBoundsLeftTop.PrintToStream();
cl->BoundsOrigin().PrintToStream();
fMsgSender->StartMessage(SERVER_TRUE);
BPoint pt(cl->ConvertFromParent(cl->fFrame.LeftTop()));
fMsgSender->Attach<float>(pt.x);
fMsgSender->Attach<float>(pt.y);
// fMsgSender->Attach<float>(cl->fFrame.left);
// fMsgSender->Attach<float>(cl->fFrame.top);
fMsgSender->Attach<BRect>(cl->fFrame.OffsetToCopy(cl->fBoundsLeftTop));
fMsgSender->Attach<BRect>(cl->fFrame.OffsetToCopy(cl->BoundsOrigin()));
// fMsgSender->Attach<BRect>(cl->ConvertFromTop(cl->fFrame.OffsetToCopy(cl->fBoundsLeftTop)));
fMsgSender->Flush();
@@ -2158,6 +2159,53 @@ int32 ServerWindow::MonitorWin(void *data)
}
return err;
}
// _CopyBits
void
ServerWindow::_CopyBits(RootLayer* rootLayer, Layer* layer,
BRect& src, BRect& dst,
int32 xOffset, int32 yOffset) const
{
// NOTE: The correct behaviour is this:
// * The region that is copied is the
// src rectangle, no matter if it fits
// into the dst rectangle. It is copied
// by the offset dst.LeftTop() - src.LeftTop()
// * The dst rectangle is used for invalidation:
// Any area in the dst rectangle that could
// not be copied from src (because either the
// src rectangle was not big enough, or because there
// were parts cut off by the current layer clipping),
// are triggering BView::Draw() to be called
// and for these parts only.
// the region that is going to be copied
BRegion copyRegion(src);
// apply the current clipping of the layer
copyRegion.IntersectWith(&layer->fVisible);
// offset the region to the destination
// and apply the current clipping there as well
copyRegion.OffsetBy(xOffset, yOffset);
copyRegion.IntersectWith(&layer->fVisible);
// the region at the destination that needs invalidation
BRegion invalidRegion(dst);
// exclude the region drawn by the copy operation
invalidRegion.Exclude(&copyRegion);
// apply the current clipping as well
invalidRegion.IntersectWith(&layer->fVisible);
// move the region back for the actual operation
copyRegion.OffsetBy(-xOffset, -yOffset);
layer->fDriver->CopyRegion(&copyRegion, xOffset, yOffset);
// trigger the redraw
rootLayer->GoRedraw(fWinBorder, invalidRegion);
}
//------------------------------------------------------------------------------
void ServerWindow::SendMessageToClient(const BMessage* msg, int32 target, bool usePreferred) const
{