Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the BPrivate namespace. Made AppServerLink a cheap object - it will use the applications receiver/sender and not create its own buffers. Fixed broken communication stuff here and there (mostly Font.cpp). Put the newly introduced set|get_system_colors() into the BPrivate namespace - please don't introduce private functions into the public namespace!!! Also fixed their broken communication use, as Darkwyrm obviously forgot about it again: the sequence Flush(); GetNextMessage() without error checking is purely wrong and can make the app hang and/or crash! :-) Other minor cleanup. The input_server used some test mode with the haiku build target which is probably wrong. Hopefully I did not forget anything this time. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -14,6 +14,11 @@
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#include <BeBuild.h>
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#include <Archivable.h>
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namespace BPrivate {
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class ServerLink;
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};
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/*----------------------------------------------------------------*/
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/*----- BShapeIterator class -------------------------------------*/
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@@ -78,7 +83,7 @@ virtual void _ReservedShape4();
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friend class TPicture;
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friend class BView;
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friend class BFont;
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friend class BPortLink;
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friend class BPrivate::ServerLink;
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void GetData(int32 *opCount, int32 *ptCount, uint32 **opList, BPoint **ptList);
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void SetData(int32 opCount, int32 ptCount, uint32 *opList, BPoint *ptList);
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