Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader

to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-06-14 21:28:56 +00:00
parent e274da0fa5
commit dd10337fd0
52 changed files with 1102 additions and 1192 deletions
+5 -7
View File
@@ -35,7 +35,9 @@
#include <StorageDefs.h>
#include <View.h>
class BPortLink;
namespace BPrivate {
class PortLink;
};
// window definitions ----------------------------------------------------------
@@ -389,13 +391,9 @@ private:
short fShowLevel;
uint32 fFlags;
port_id send_port;
port_id receive_port;
BView *top_view;
BView *fFocus;
BView *fLastMouseMovedView;
void *a_session; // unusedm was _BSession_
BMenuBar *fKeyMenuBar;
BButton *fDefaultButton;
BList accelList;
@@ -419,11 +417,11 @@ private:
ViewAttr *fCurDrawViewState; // not yet used
window_feel fFeel;
int32 fLastViewToken;
BPortLink *fLink;
BPrivate::PortLink *fLink;
BMessageRunner *fPulseRunner;
BRect fCurrentFrame; // not yet used
uint32 _reserved[2]; // was 8
uint32 _reserved[5]; // was 8
#if !_PR3_COMPATIBLE_
uint32 _more_reserved[4];
#endif