Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the BPrivate namespace. Made AppServerLink a cheap object - it will use the applications receiver/sender and not create its own buffers. Fixed broken communication stuff here and there (mostly Font.cpp). Put the newly introduced set|get_system_colors() into the BPrivate namespace - please don't introduce private functions into the public namespace!!! Also fixed their broken communication use, as Darkwyrm obviously forgot about it again: the sequence Flush(); GetNextMessage() without error checking is purely wrong and can make the app hang and/or crash! :-) Other minor cleanup. The input_server used some test mode with the haiku build target which is probably wrong. Hopefully I did not forget anything this time. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -12,12 +12,12 @@
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#include <OS.h>
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//namespace BPrivate {
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namespace BPrivate {
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class LinkMsgReader {
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class LinkReceiver {
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public:
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LinkMsgReader(port_id port);
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virtual ~LinkMsgReader(void);
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LinkReceiver(port_id port);
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virtual ~LinkReceiver(void);
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void SetPort(port_id port);
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port_id Port(void) { return fReceivePort; }
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@@ -53,6 +53,6 @@ class LinkMsgReader {
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status_t fReadError; //Read failed for current message
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};
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//} // namespace BPrivate
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} // namespace BPrivate
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#endif
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#endif // _LINKMSGREADER_H
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