Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the BPrivate namespace. Made AppServerLink a cheap object - it will use the applications receiver/sender and not create its own buffers. Fixed broken communication stuff here and there (mostly Font.cpp). Put the newly introduced set|get_system_colors() into the BPrivate namespace - please don't introduce private functions into the public namespace!!! Also fixed their broken communication use, as Darkwyrm obviously forgot about it again: the sequence Flush(); GetNextMessage() without error checking is purely wrong and can make the app hang and/or crash! :-) Other minor cleanup. The input_server used some test mode with the haiku build target which is probably wrong. Hopefully I did not forget anything this time. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -40,8 +40,10 @@
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#include "PatternHandler.h"
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class BRegion;
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class LinkMsgReader;
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class LinkMsgSender;
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namespace BPrivate {
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class LinkReceiver;
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class LinkSender;
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};
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class DrawData {
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public:
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@@ -174,12 +176,12 @@ class LayerData : public DrawData {
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// convenience functions
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virtual void PrintToStream() const;
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void ReadFontFromLink(LinkMsgReader& link);
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void ReadFontFromLink(BPrivate::LinkReceiver& link);
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// NOTE: ReadFromLink() does not read Font state!!
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// It was separate in ServerWindow, and I didn't
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// want to change it without knowing implications.
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void ReadFromLink(LinkMsgReader& link);
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void WriteToLink(LinkMsgSender& link) const;
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void ReadFromLink(BPrivate::LinkReceiver& link);
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void WriteToLink(BPrivate::LinkSender& link) const;
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public:
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// used for the state stack
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