Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader

to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-06-14 21:28:56 +00:00
parent e274da0fa5
commit dd10337fd0
52 changed files with 1102 additions and 1192 deletions
+7 -5
View File
@@ -40,8 +40,10 @@
#include "PatternHandler.h"
class BRegion;
class LinkMsgReader;
class LinkMsgSender;
namespace BPrivate {
class LinkReceiver;
class LinkSender;
};
class DrawData {
public:
@@ -174,12 +176,12 @@ class LayerData : public DrawData {
// convenience functions
virtual void PrintToStream() const;
void ReadFontFromLink(LinkMsgReader& link);
void ReadFontFromLink(BPrivate::LinkReceiver& link);
// NOTE: ReadFromLink() does not read Font state!!
// It was separate in ServerWindow, and I didn't
// want to change it without knowing implications.
void ReadFromLink(LinkMsgReader& link);
void WriteToLink(LinkMsgSender& link) const;
void ReadFromLink(BPrivate::LinkReceiver& link);
void WriteToLink(BPrivate::LinkSender& link) const;
public:
// used for the state stack