Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader

to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-06-14 21:28:56 +00:00
parent e274da0fa5
commit dd10337fd0
52 changed files with 1102 additions and 1192 deletions
+50 -68
View File
@@ -1,38 +1,17 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Application.cpp
// Author: Erik Jaesler ([email protected])
// Description: BApplication class is the center of the application
// universe. The global be_app and be_app_messenger
// variables are defined here as well.
//------------------------------------------------------------------------------
/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Erik Jaesler ([email protected])
*/
// Standard Includes -----------------------------------------------------------
#include <new>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// System Includes -------------------------------------------------------------
#include <Alert.h>
#include <AppFileInfo.h>
#include <Application.h>
@@ -51,7 +30,6 @@
#include <RosterPrivate.h>
#include <Window.h>
// Project Includes ------------------------------------------------------------
#include <AppServerLink.h>
#include <LooperList.h>
#include <MenuWindow.h>
@@ -69,8 +47,7 @@ BResources *BApplication::_app_resources = NULL;
BLocker BApplication::_app_resources_lock("_app_resources_lock");
static property_info
sPropertyInfo[] = {
static property_info sPropertyInfo[] = {
{
"Window",
{},
@@ -234,13 +211,14 @@ BApplication::~BApplication()
#ifndef RUN_WITHOUT_APP_SERVER
// tell app_server we're quitting...
BPortLink link(fServerFrom);
BPrivate::AppServerLink link;
link.StartMessage(B_QUIT_REQUESTED);
link.Flush();
#endif // RUN_WITHOUT_APP_SERVER
// ToDo: since we add the port, I guess we should remove it as well? -- axeld.
//delete_port(fServerTo);
delete_port(fServerLink->SenderPort());
delete_port(fServerLink->ReceiverPort());
delete fServerLink;
// uninitialize be_app, the be_app_messenger is invalidated automatically
be_app = NULL;
@@ -257,12 +235,12 @@ BApplication::operator=(const BApplication &rhs)
void
BApplication::InitData(const char *signature, status_t *_error)
{
DBG(OUT("BApplication::InitData(`%s', %p)\n", signature, _error));
DBG(OUT("BApplication::InitData(`%s', %p)\n", signature, _error));
// check whether there exists already an application
if (be_app)
debugger("2 BApplication objects were created. Only one is allowed.");
fServerFrom = fServerTo = -1;
fServerLink = new BPrivate::PortLink(-1, -1);
fServerHeap = NULL;
fInitialWorkspace = 0;
fDraggedMessage = NULL;
@@ -420,7 +398,7 @@ DBG(OUT("BApplication::InitData(`%s', %p)\n", signature, _error));
be_app = this;
be_app_messenger = BMessenger(NULL, this);
}
// set the BHandler's name
if (fInitError == B_OK)
SetName(ref.name);
@@ -433,7 +411,7 @@ DBG(OUT("BApplication::InitData(`%s', %p)\n", signature, _error));
#ifndef RUN_WITHOUT_APP_SERVER
// Initialize the IK after we have set be_app because of a construction of a
// BAppServerLink (which depends on be_app) nested inside the call to get_menu_info.
// AppServerLink (which depends on be_app) nested inside the call to get_menu_info.
if (fInitError == B_OK)
fInitError = _init_interface_kit_();
// create global system cursors
@@ -660,7 +638,7 @@ BApplication::ResolveSpecifier(BMessage *msg, int32 index,
void
BApplication::ShowCursor()
{
BPrivate::BAppServerLink link;
BPrivate::AppServerLink link;
link.StartMessage(AS_SHOW_CURSOR);
link.Flush();
}
@@ -669,7 +647,7 @@ BApplication::ShowCursor()
void
BApplication::HideCursor()
{
BPrivate::BAppServerLink link;
BPrivate::AppServerLink link;
link.StartMessage(AS_HIDE_CURSOR);
link.Flush();
}
@@ -678,7 +656,7 @@ BApplication::HideCursor()
void
BApplication::ObscureCursor()
{
BPrivate::BAppServerLink link;
BPrivate::AppServerLink link;
link.StartMessage(AS_OBSCURE_CURSOR);
link.Flush();
}
@@ -687,10 +665,10 @@ BApplication::ObscureCursor()
bool
BApplication::IsCursorHidden() const
{
BPrivate::BAppServerLink link;
BPrivate::AppServerLink link;
int32 code = SERVER_FALSE;
link.StartMessage(AS_QUERY_CURSOR_HIDDEN);
link.FlushWithReply(&code);
link.FlushWithReply(code);
return code == SERVER_TRUE;
}
@@ -710,14 +688,14 @@ BApplication::SetCursor(const void *cursor)
void
BApplication::SetCursor(const BCursor *cursor, bool sync)
{
BPrivate::BAppServerLink link;
BPrivate::AppServerLink link;
int32 code = SERVER_FALSE;
link.StartMessage(AS_SET_CURSOR_BCURSOR);
link.Attach<bool>(sync);
link.Attach<int32>(cursor->m_serverToken);
if (sync)
link.FlushWithReply(&code);
link.FlushWithReply(code);
else
link.Flush();
}
@@ -1018,7 +996,7 @@ BApplication::run_task()
void
BApplication::BeginRectTracking(BRect rect, bool trackWhole)
{
BPrivate::BAppServerLink link;
BPrivate::AppServerLink link;
link.StartMessage(AS_BEGIN_RECT_TRACKING);
link.Attach<BRect>(rect);
link.Attach<int32>(trackWhole);
@@ -1029,7 +1007,7 @@ BApplication::BeginRectTracking(BRect rect, bool trackWhole)
void
BApplication::EndRectTracking()
{
BPrivate::BAppServerLink link;
BPrivate::AppServerLink link;
link.StartMessage(AS_END_RECT_TRACKING);
link.Flush();
}
@@ -1071,20 +1049,20 @@ BApplication::global_ro_offs_to_ptr(uint32 offset)
void
BApplication::connect_to_app_server()
{
fServerFrom = find_port(SERVER_PORT_NAME);
if (fServerFrom < B_OK) {
fInitError = fServerFrom;
port_id serverPort = find_port(SERVER_PORT_NAME);
if (serverPort < B_OK) {
fInitError = serverPort;
return;
}
// Create the port so that the app_server knows where to send messages
fServerTo = create_port(100, "a<fServerTo");
if (fServerTo < B_OK) {
fInitError = fServerTo;
port_id clientPort = create_port(100, "a<app_server");
if (clientPort < B_OK) {
fInitError = clientPort;
return;
}
// We can't use BAppServerLink because be_app == NULL
// We can't use AppServerLink because be_app == NULL
// AS_CREATE_APP:
//
@@ -1094,21 +1072,25 @@ BApplication::connect_to_app_server()
// 3) team_id - team identification field
// 4) int32 - handler ID token of the app
// 5) char * - signature of the regular app
BPortLink link(fServerFrom, fServerTo);
fServerLink->SetTo(serverPort, clientPort);
fServerLink->StartMessage(AS_CREATE_APP);
fServerLink->Attach<port_id>(clientPort);
fServerLink->Attach<port_id>(_get_looper_port_(this));
fServerLink->Attach<team_id>(Team());
fServerLink->Attach<int32>(_get_object_token_(this));
fServerLink->AttachString(fAppName);
int32 code;
link.StartMessage(AS_CREATE_APP);
link.Attach<port_id>(fServerTo);
link.Attach<port_id>(_get_looper_port_(this));
link.Attach<team_id>(Team());
link.Attach<int32>(_get_object_token_(this));
link.AttachString(fAppName);
if (link.FlushWithReply(code) == B_OK
&& code == SERVER_TRUE)
link.Read<port_id>(&fServerFrom);
else
if (fServerLink->FlushWithReply(code) == B_OK
&& code == SERVER_TRUE) {
fServerLink->Read<port_id>(&serverPort);
// ToDo: what are we supposed to do with this port?
fServerLink->SetSenderPort(serverPort);
} else {
fServerLink->SetSenderPort(-1);
debugger("BApplication: couldn't obtain new app_server comm port");
}
}