Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the BPrivate namespace. Made AppServerLink a cheap object - it will use the applications receiver/sender and not create its own buffers. Fixed broken communication stuff here and there (mostly Font.cpp). Put the newly introduced set|get_system_colors() into the BPrivate namespace - please don't introduce private functions into the public namespace!!! Also fixed their broken communication use, as Darkwyrm obviously forgot about it again: the sequence Flush(); GetNextMessage() without error checking is purely wrong and can make the app hang and/or crash! :-) Other minor cleanup. The input_server used some test mode with the haiku build target which is probably wrong. Hopefully I did not forget anything this time. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,5 +1,5 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2004, Haiku
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// Copyright (c) 2001-2005, Haiku
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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@@ -58,13 +58,13 @@ BCursor::BCursor(const void *cursorData)
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return;
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// Send data directly to server
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BPrivate::BAppServerLink serverlink;
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int32 code=SERVER_FALSE;
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BPrivate::AppServerLink serverlink;
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int32 code = SERVER_FALSE;
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serverlink.StartMessage(AS_CREATE_BCURSOR);
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serverlink.Attach(cursorData, 68);
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serverlink.FlushWithReply(&code);
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if(code==SERVER_TRUE)
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serverlink.FlushWithReply(code);
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if (code == SERVER_TRUE)
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serverlink.Read<int32>(&m_serverToken);
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}
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@@ -80,7 +80,7 @@ BCursor::BCursor(BMessage *data)
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BCursor::~BCursor()
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{
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// Notify server to deallocate server-side objects for this cursor
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BPrivate::BAppServerLink serverlink;
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BPrivate::AppServerLink serverlink;
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serverlink.StartMessage(AS_DELETE_BCURSOR);
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serverlink.Attach<int32>(m_serverToken);
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serverlink.Flush();
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