Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader

to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-06-14 21:28:56 +00:00
parent e274da0fa5
commit dd10337fd0
52 changed files with 1102 additions and 1192 deletions
+3 -2
View File
@@ -77,7 +77,7 @@ ClientFontList::ClientFontList(void)
{
STRACE(("ClientFontList()\n"));
familylist = new BList(0);
fontlock = create_sem(1,"fontlist_sem");
fontlock = create_sem(1, "fontlist_sem");
}
@@ -105,11 +105,12 @@ ClientFontList::Update(bool checkOnly)
// Open the font list kept in font list
acquire_sem(fontlock);
// ToDo: can't we use BPrivate::AppServerLink here?
// We're going to ask the server whether the list has changed
port_id port = find_port(SERVER_PORT_NAME);
bool needsUpdate = true;
BPortLink link(port);
BPrivate::PortLink link(port);
if (port >= B_OK) {
link.StartMessage(AS_QUERY_FONTS_CHANGED);