Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the BPrivate namespace. Made AppServerLink a cheap object - it will use the applications receiver/sender and not create its own buffers. Fixed broken communication stuff here and there (mostly Font.cpp). Put the newly introduced set|get_system_colors() into the BPrivate namespace - please don't introduce private functions into the public namespace!!! Also fixed their broken communication use, as Darkwyrm obviously forgot about it again: the sequence Flush(); GetNextMessage() without error checking is purely wrong and can make the app hang and/or crash! :-) Other minor cleanup. The input_server used some test mode with the haiku build target which is probably wrong. Hopefully I did not forget anything this time. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -77,7 +77,7 @@ ClientFontList::ClientFontList(void)
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{
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STRACE(("ClientFontList()\n"));
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familylist = new BList(0);
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fontlock = create_sem(1,"fontlist_sem");
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fontlock = create_sem(1, "fontlist_sem");
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}
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@@ -105,11 +105,12 @@ ClientFontList::Update(bool checkOnly)
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// Open the font list kept in font list
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acquire_sem(fontlock);
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// ToDo: can't we use BPrivate::AppServerLink here?
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// We're going to ask the server whether the list has changed
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port_id port = find_port(SERVER_PORT_NAME);
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bool needsUpdate = true;
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BPortLink link(port);
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BPrivate::PortLink link(port);
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if (port >= B_OK) {
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link.StartMessage(AS_QUERY_FONTS_CHANGED);
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