Use B_USE_SMALL_{SPACING,INSETS} as suggested by Axel.
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@@ -764,10 +764,10 @@ TeamWindow::_Init()
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.Add(fMenuBar = new BMenuBar("Menu"))
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.Add(fMenuBar = new BMenuBar("Menu"))
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.AddSplit(B_VERTICAL, 3.0f)
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.AddSplit(B_VERTICAL, 3.0f)
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.GetSplitView(&fFunctionSplitView)
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.GetSplitView(&fFunctionSplitView)
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.SetInsets(4.0f, 4.0f, 4.0f, 4.0f)
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.SetInsets(B_USE_SMALL_INSETS)
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.Add(fTabView = new BTabView("tab view"), 0.4f)
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.Add(fTabView = new BTabView("tab view"), 0.4f)
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.AddGroup(B_VERTICAL, 4.0f)
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.AddGroup(B_VERTICAL, B_USE_SMALL_SPACING)
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.AddGroup(B_HORIZONTAL, 4.0f)
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.AddGroup(B_HORIZONTAL, B_USE_SMALL_SPACING)
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.Add(fRunButton = new BButton("Run"))
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.Add(fRunButton = new BButton("Run"))
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.Add(fStepOverButton = new BButton("Step Over"))
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.Add(fStepOverButton = new BButton("Step Over"))
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.Add(fStepIntoButton = new BButton("Step Into"))
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.Add(fStepIntoButton = new BButton("Step Into"))
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@@ -808,11 +808,12 @@ TeamWindow::_Init()
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.Add(fImageFunctionsView = ImageFunctionsView::Create(this));
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.Add(fImageFunctionsView = ImageFunctionsView::Create(this));
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// add breakpoints tab
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// add breakpoints tab
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BGroupView* breakpointsGroup = new BGroupView(B_HORIZONTAL, 4.0f);
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BGroupView* breakpointsGroup = new BGroupView(B_HORIZONTAL,
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B_USE_SMALL_SPACING);
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breakpointsGroup->SetName("Breakpoints");
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breakpointsGroup->SetName("Breakpoints");
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fTabView->AddTab(breakpointsGroup);
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fTabView->AddTab(breakpointsGroup);
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BLayoutBuilder::Group<>(breakpointsGroup)
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BLayoutBuilder::Group<>(breakpointsGroup)
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.SetInsets(4.0f, 4.0f, 4.0f, 4.0f)
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.SetInsets(B_USE_SMALL_INSETS)
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.Add(fBreakpointsView = BreakpointsView::Create(fTeam, this));
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.Add(fBreakpointsView = BreakpointsView::Create(fTeam, this));
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// add local variables tab
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// add local variables tab
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