diff --git a/headers/private/servers/app/DisplayDriver.h b/headers/private/servers/app/DisplayDriver.h index feeada4cec..e4e7a66d9c 100644 --- a/headers/private/servers/app/DisplayDriver.h +++ b/headers/private/servers/app/DisplayDriver.h @@ -140,23 +140,23 @@ public: virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d); virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL); - virtual void FillArc(const BRect r, float angle, float span, RGBColor& color); - virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void FillBezier(BPoint *pts, RGBColor& color); - virtual void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void FillEllipse(BRect r, RGBColor& color); - virtual void FillEllipse(BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor& color); - virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void FillRect(const BRect r, RGBColor& color); - virtual void FillRect(const BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void FillRegion(BRegion& r, RGBColor& color); - virtual void FillRegion(BRegion& r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void FillRoundRect(BRect r, float xrad, float yrad, RGBColor& color); - virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); + virtual void FillArc(const BRect r, float angle, float span, const RGBColor& color); + virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void FillBezier(BPoint *pts, const RGBColor& color); + virtual void FillBezier(BPoint *pts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void FillEllipse(BRect r, const RGBColor& color); + virtual void FillEllipse(BRect r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void FillPolygon(BPoint *ptlist, int32 numpts, const RGBColor& color); + virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void FillRect(const BRect r, const RGBColor& color); + virtual void FillRect(const BRect r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void FillRegion(BRegion& r, const RGBColor& color); + virtual void FillRegion(BRegion& r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void FillRoundRect(BRect r, float xrad, float yrad, const RGBColor& color); + virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); // virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat); - virtual void FillTriangle(BPoint *pts, RGBColor& color); - virtual void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); + virtual void FillTriangle(BPoint *pts, const RGBColor& color); + virtual void FillTriangle(BPoint *pts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); virtual void HideCursor(void); virtual bool IsCursorHidden(void); @@ -166,26 +166,26 @@ public: virtual void ObscureCursor(void); virtual void SetCursor(ServerCursor *cursor); - virtual void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor& color); - virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void StrokeBezier(BPoint *pts, float pensize, RGBColor& color); - virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void StrokeEllipse(BRect r, float pensize, RGBColor& color); - virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor& color); - virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void StrokePoint(BPoint& pt, RGBColor& color); - virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor& color, bool is_closed=true); - virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, bool is_closed=true); - virtual void StrokeRect(BRect r, float pensize, RGBColor& color); - virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void StrokeRegion(BRegion& r, float pensize, RGBColor& color); - virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); - virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor& color); - virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); + virtual void StrokeArc(BRect r, float angle, float span, float pensize, const RGBColor& color); + virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void StrokeBezier(BPoint *pts, float pensize, const RGBColor& color); + virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void StrokeEllipse(BRect r, float pensize, const RGBColor& color); + virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void StrokeLine(BPoint start, BPoint end, float pensize, const RGBColor& color); + virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void StrokePoint(BPoint& pt, const RGBColor& color); + virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const RGBColor& color, bool is_closed=true); + virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color, bool is_closed=true); + virtual void StrokeRect(BRect r, float pensize, const RGBColor& color); + virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void StrokeRegion(BRegion& r, float pensize, const RGBColor& color); + virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); + virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const RGBColor& color); + virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); // virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat); - virtual void StrokeTriangle(BPoint *pts, float pensize, RGBColor& color); - virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color); + virtual void StrokeTriangle(BPoint *pts, float pensize, const RGBColor& color); + virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color); virtual void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors);