* When a team debugger is installed automatically, the thread causing that is
stored now. * Extended the debugger message for B_DEBUGGER_MESSAGE_HANDED_OVER by the causing thread. * Also send B_DEBUGGER_MESSAGE_HANDED_OVER to the debugger to which the team was handed over. The message will be the very first one the debugger gets from the team in question. * Some harmless refactoring (added thread_hit_serious_debug_event()). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29302 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -54,6 +54,9 @@ struct team_debug_info {
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sem_id debugger_write_lock;
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// synchronizes writes to the debugger port with the setting (but not
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// clearing) of the B_TEAM_DEBUG_DEBUGGER_HANDOVER flag
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thread_id causing_thread;
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// thread that caused the debugger to be attached; -1 for manual
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// debugger attachment (or no debugger installed)
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vint32 image_event;
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// counter incremented whenever an image is created/deleted
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@@ -123,13 +126,14 @@ struct thread_debug_info {
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// team debugging flags (user-specifiable flags are in <debugger.h>)
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enum {
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B_TEAM_DEBUG_DEBUGGER_INSTALLED = 0x0001,
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B_TEAM_DEBUG_DEBUGGER_HANDOVER = 0x0002,
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B_TEAM_DEBUG_DEBUGGER_DISABLED = 0x0004,
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B_TEAM_DEBUG_DEBUGGER_INSTALLED = 0x0001,
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B_TEAM_DEBUG_DEBUGGER_HANDOVER = 0x0002, // marked for hand-over
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B_TEAM_DEBUG_DEBUGGER_HANDING_OVER = 0x0004, // handing over
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B_TEAM_DEBUG_DEBUGGER_DISABLED = 0x0008,
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B_TEAM_DEBUG_KERNEL_FLAG_MASK = 0xffff,
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B_TEAM_DEBUG_KERNEL_FLAG_MASK = 0xffff,
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B_TEAM_DEBUG_DEFAULT_FLAGS = 0,
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B_TEAM_DEBUG_DEFAULT_FLAGS = 0,
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};
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// thread debugging flags (user-specifiable flags are in <debugger.h>)
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