diff --git a/data/artwork/icons/App_GLDirectMode b/data/artwork/icons/App_GLDirectMode new file mode 100644 index 0000000000..6131ee0a91 Binary files /dev/null and b/data/artwork/icons/App_GLDirectMode differ diff --git a/src/tests/kits/opengl/direct_mode/GLDirectMode.cpp b/src/tests/kits/opengl/direct_mode/GLDirectMode.cpp index af2cb97933..e81a54363a 100644 --- a/src/tests/kits/opengl/direct_mode/GLDirectMode.cpp +++ b/src/tests/kits/opengl/direct_mode/GLDirectMode.cpp @@ -58,7 +58,7 @@ private: SampleGLApp::SampleGLApp() - : BApplication("application/x-vnd.sample") + : BApplication("application/x-vnd.Haiku-GLDirectMode") { BRect windowRect; uint32 type = BGL_RGB|BGL_DOUBLE|BGL_DEPTH; diff --git a/src/tests/kits/opengl/direct_mode/GLDirectMode.rdef b/src/tests/kits/opengl/direct_mode/GLDirectMode.rdef new file mode 100644 index 0000000000..e976c107ff --- /dev/null +++ b/src/tests/kits/opengl/direct_mode/GLDirectMode.rdef @@ -0,0 +1,29 @@ + +resource app_signature "application/x-vnd.Haiku-GLDirectMode"; + +resource app_flags B_MULTIPLE_LAUNCH; + +resource app_version { + major = 1, + middle = 0, + minor = 0, + + /* 0 = development 1 = alpha 2 = beta + 3 = gamma 4 = golden master 5 = final */ + variety = 5, + + internal = 3, + + short_info = "GLDirectMode", + long_info = "GLDirectMode ©2008 Haiku" +}; + +resource vector_icon { + $"6E636966050500020006023B55F13C5CD2BE755C3D78974A454E48FFCB00D3F5" + $"91FF05C080020006023CD471BA2F923B0FF33DF6F048DA184417BB00E5FFB3FF" + $"FF8282020006023C318B3A487CBD09B43EEB2D4B485C48176F00DE4E4EFF0537" + $"C704016D050A062231224E3E5C5248522D37260A042231224E3E5C3E3A0A0422" + $"313E3A522D37260A043E5C5248522D3E3A0A043E5E4E5E60485444050A040104" + $"000A0001001001178400040A010101000A020102000A03010300" +}; + diff --git a/src/tests/kits/opengl/direct_mode/Jamfile b/src/tests/kits/opengl/direct_mode/Jamfile index 36de41379d..c5dd4ea2d6 100644 --- a/src/tests/kits/opengl/direct_mode/Jamfile +++ b/src/tests/kits/opengl/direct_mode/Jamfile @@ -12,4 +12,5 @@ if $(TARGET_PLATFORM) != haiku { SimpleTest GLDirectMode : GLDirectMode.cpp : be game libGL.so + : GLDirectMode.rdef ;