Changed the type of fClipInfo from void * to glview_direct_info in the
BGLView header. This lets us get rid of ugly casting in the implementation. Also changed a calloc() to malloc(), since the memory is memcpy()'d right afterwards. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32763 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -29,6 +29,7 @@
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#include <Window.h>
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#include <WindowScreen.h>
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struct glview_direct_info;
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class BGLRenderer;
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class GLRendererRoster;
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@@ -102,7 +103,7 @@ private:
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uint32 fDitherCount;
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BLocker fDrawLock;
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BLocker fDisplayLock;
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void * fClipInfo;
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glview_direct_info * fClipInfo;
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BGLRenderer *fRenderer;
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GLRendererRoster *fRoster;
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