* long overdue update to AGG 2.4

* removed the useless parts of AGG (which are only needed for the
  interactive examples)
* make sure to jam -a libagg.a to solve any linking issues


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17838 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2006-06-14 14:30:17 +00:00
parent a58450492a
commit e39da397f5
229 changed files with 23117 additions and 18461 deletions
+73 -80
View File
@@ -1,6 +1,6 @@
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.2
// Copyright (C) 2002-2004 Maxim Shemanarev (http://www.antigrain.com)
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
@@ -18,80 +18,76 @@
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "agg_basics.h"
#include "agg_span_generator.h"
#include "agg_math.h"
#include "agg_array.h"
namespace agg
{
enum
enum gradient_subpixel_scale_e
{
gradient_subpixel_shift = 4,
gradient_subpixel_size = 1 << gradient_subpixel_shift,
gradient_subpixel_mask = gradient_subpixel_size - 1
gradient_subpixel_shift = 4, //-----gradient_subpixel_shift
gradient_subpixel_scale = 1 << gradient_subpixel_shift, //-----gradient_subpixel_scale
gradient_subpixel_mask = gradient_subpixel_scale - 1 //-----gradient_subpixel_mask
};
//==========================================================span_gradient
template<class ColorT,
template<class ColorT,
class Interpolator,
class GradientF,
class ColorF,
class Allocator = span_allocator<ColorT> >
class span_gradient : public span_generator<ColorT, Allocator>
class ColorF>
class span_gradient
{
public:
typedef Interpolator interpolator_type;
typedef Allocator alloc_type;
typedef ColorT color_type;
typedef span_generator<color_type, alloc_type> base_type;
enum
enum downscale_shift_e
{
base_shift = 8,
base_size = 1 << base_shift,
base_mask = base_size - 1,
downscale_shift = interpolator_type::subpixel_shift - gradient_subpixel_shift
downscale_shift = interpolator_type::subpixel_shift -
gradient_subpixel_shift
};
//--------------------------------------------------------------------
span_gradient() {}
//--------------------------------------------------------------------
span_gradient(alloc_type& alloc) : base_type(alloc) {}
//--------------------------------------------------------------------
span_gradient(alloc_type& alloc,
interpolator_type& inter,
span_gradient(interpolator_type& inter,
const GradientF& gradient_function,
ColorF color_function,
const ColorF& color_function,
double d1, double d2) :
base_type(alloc),
m_interpolator(&inter),
m_gradient_function(&gradient_function),
m_color_function(color_function),
m_d1(int(d1 * gradient_subpixel_size)),
m_d2(int(d2 * gradient_subpixel_size))
m_color_function(&color_function),
m_d1(iround(d1 * gradient_subpixel_scale)),
m_d2(iround(d2 * gradient_subpixel_scale))
{}
//--------------------------------------------------------------------
interpolator_type& interpolator() { return *m_interpolator; }
const GradientF& gradient_function() const { return *m_gradient_function; }
const ColorF color_function() const { return m_color_function; }
double d1() const { return double(m_d1) / gradient_subpixel_size; }
double d2() const { return double(m_d2) / gradient_subpixel_size; }
const ColorF& color_function() const { return *m_color_function; }
double d1() const { return double(m_d1) / gradient_subpixel_scale; }
double d2() const { return double(m_d2) / gradient_subpixel_scale; }
//--------------------------------------------------------------------
void interpolator(interpolator_type& i) { m_interpolator = &i; }
void gradient_function(const GradientF& gf) { m_gradient_function = &gf; }
void color_function(ColorF cf) { m_color_function = cf; }
void d1(double v) { m_d1 = int(v * gradient_subpixel_size); }
void d2(double v) { m_d2 = int(v * gradient_subpixel_size); }
void color_function(const ColorF& cf) { m_color_function = &cf; }
void d1(double v) { m_d1 = iround(v * gradient_subpixel_scale); }
void d2(double v) { m_d2 = iround(v * gradient_subpixel_scale); }
//--------------------------------------------------------------------
color_type* generate(int x, int y, unsigned len)
void prepare() {}
//--------------------------------------------------------------------
void generate(color_type* span, int x, int y, unsigned len)
{
color_type* span = base_type::allocator().span();
int dd = m_d2 - m_d1;
if(dd < 1) dd = 1;
m_interpolator->begin(x+0.5, y+0.5, len);
@@ -99,21 +95,20 @@ namespace agg
{
m_interpolator->coordinates(&x, &y);
int d = m_gradient_function->calculate(x >> downscale_shift,
y >> downscale_shift, dd);
d = ((d - m_d1) << base_shift) / dd;
y >> downscale_shift, m_d2);
d = ((d - m_d1) * (int)m_color_function->size()) / dd;
if(d < 0) d = 0;
if(d > base_mask) d = base_mask;
*span++ = m_color_function[d];
if(d >= (int)m_color_function->size()) d = m_color_function->size() - 1;
*span++ = (*m_color_function)[d];
++(*m_interpolator);
}
while(--len);
return base_type::allocator().span();
}
private:
interpolator_type* m_interpolator;
const GradientF* m_gradient_function;
ColorF m_color_function;
const ColorF* m_color_function;
int m_d1;
int m_d2;
};
@@ -122,34 +117,32 @@ namespace agg
//=====================================================gradient_linear_color
template<class ColorT, unsigned BaseShift=8>
template<class ColorT>
struct gradient_linear_color
{
typedef ColorT color_type;
enum
{
base_shift = BaseShift,
base_size = 1 << base_shift,
base_mask = base_size - 1
};
gradient_linear_color() {}
gradient_linear_color(const color_type& c1, const color_type& c2) :
m_c1(c1), m_c2(c2) {}
gradient_linear_color(const color_type& c1, const color_type& c2,
unsigned size = 256) :
m_c1(c1), m_c2(c2), m_size(size) {}
unsigned size() const { return m_size; }
color_type operator [] (unsigned v) const
{
return m_c1.gradient(m_c2, double(v) / double(base_mask));
return m_c1.gradient(m_c2, double(v) / double(m_size - 1));
}
void colors(const color_type& c1, const color_type& c2)
void colors(const color_type& c1, const color_type& c2, unsigned size = 256)
{
m_c1 = c1;
m_c2 = c2;
m_size = size;
}
color_type m_c1;
color_type m_c2;
unsigned m_size;
};
@@ -158,7 +151,7 @@ namespace agg
{
// Actually the same as radial. Just for compatibility
public:
static int calculate(int x, int y, int)
static AGG_INLINE int calculate(int x, int y, int)
{
return int(fast_sqrt(x*x + y*y));
}
@@ -169,7 +162,7 @@ namespace agg
class gradient_radial
{
public:
static int calculate(int x, int y, int)
static AGG_INLINE int calculate(int x, int y, int)
{
return int(fast_sqrt(x*x + y*y));
}
@@ -180,9 +173,9 @@ namespace agg
class gradient_radial_d
{
public:
static int calculate(int x, int y, int)
static AGG_INLINE int calculate(int x, int y, int)
{
return int(sqrt(double(x)*double(x) + double(y)*double(y)));
return uround(sqrt(double(x)*double(x) + double(y)*double(y)));
}
};
@@ -193,7 +186,7 @@ namespace agg
public:
//---------------------------------------------------------------------
gradient_radial_focus() :
m_radius(100 * gradient_subpixel_size),
m_radius(100 * gradient_subpixel_scale),
m_focus_x(0),
m_focus_y(0)
{
@@ -202,9 +195,9 @@ namespace agg
//---------------------------------------------------------------------
gradient_radial_focus(double r, double fx, double fy) :
m_radius (int(r * gradient_subpixel_size)),
m_focus_x(int(fx * gradient_subpixel_size)),
m_focus_y(int(fy * gradient_subpixel_size))
m_radius (iround(r * gradient_subpixel_scale)),
m_focus_x(iround(fx * gradient_subpixel_scale)),
m_focus_y(iround(fy * gradient_subpixel_scale))
{
update_values();
}
@@ -212,26 +205,26 @@ namespace agg
//---------------------------------------------------------------------
void init(double r, double fx, double fy)
{
m_radius = int(r * gradient_subpixel_size);
m_focus_x = int(fx * gradient_subpixel_size);
m_focus_y = int(fy * gradient_subpixel_size);
m_radius = iround(r * gradient_subpixel_scale);
m_focus_x = iround(fx * gradient_subpixel_scale);
m_focus_y = iround(fy * gradient_subpixel_scale);
update_values();
}
//---------------------------------------------------------------------
double radius() const { return double(m_radius) / gradient_subpixel_size; }
double focus_x() const { return double(m_focus_x) / gradient_subpixel_size; }
double focus_y() const { return double(m_focus_y) / gradient_subpixel_size; }
double radius() const { return double(m_radius) / gradient_subpixel_scale; }
double focus_x() const { return double(m_focus_x) / gradient_subpixel_scale; }
double focus_y() const { return double(m_focus_y) / gradient_subpixel_scale; }
//---------------------------------------------------------------------
int calculate(int x, int y, int d) const
int calculate(int x, int y, int) const
{
double solution_x;
double solution_y;
// Special case to avoid divide by zero or very near zero
//---------------------------------
if(x == int(m_focus_x))
if(x == iround(m_focus_x))
{
solution_x = m_focus_x;
solution_y = 0.0;
@@ -274,14 +267,14 @@ namespace agg
double cur_to_focus = double(x - m_focus_x) * double(x - m_focus_x) +
double(y - m_focus_y) * double(y - m_focus_y);
return int(sqrt(cur_to_focus / int_to_focus) * d);
return iround(sqrt(cur_to_focus / int_to_focus) * m_radius);
}
private:
//---------------------------------------------------------------------
void update_values()
{
// For use in the quadractic equation
// For use in the quadratic equation
//-------------------------------
m_radius2 = double(m_radius) * double(m_radius);
@@ -299,8 +292,8 @@ namespace agg
// x = r cos theta, y = r sin theta
//------------------------
double a = atan2(double(m_focus_y), double(m_focus_x));
m_focus_x = int(r * cos(a));
m_focus_y = int(r * sin(a));
m_focus_x = iround(r * cos(a));
m_focus_y = iround(r * sin(a));
}
// Calculate the solution to be used in the case where x == focus_x
@@ -337,7 +330,7 @@ namespace agg
class gradient_diamond
{
public:
static int calculate(int x, int y, int)
static AGG_INLINE int calculate(int x, int y, int)
{
int ax = abs(x);
int ay = abs(y);
@@ -350,7 +343,7 @@ namespace agg
class gradient_xy
{
public:
static int calculate(int x, int y, int d)
static AGG_INLINE int calculate(int x, int y, int d)
{
return abs(x) * abs(y) / d;
}
@@ -361,7 +354,7 @@ namespace agg
class gradient_sqrt_xy
{
public:
static int calculate(int x, int y, int)
static AGG_INLINE int calculate(int x, int y, int)
{
return fast_sqrt(abs(x) * abs(y));
}
@@ -372,9 +365,9 @@ namespace agg
class gradient_conic
{
public:
static int calculate(int x, int y, int d)
static AGG_INLINE int calculate(int x, int y, int d)
{
return int(fabs(atan2(double(y), double(x))) * double(d) / pi);
return uround(fabs(atan2(double(y), double(x))) * double(d) / pi);
}
};
@@ -386,7 +379,7 @@ namespace agg
gradient_repeat_adaptor(const GradientF& gradient) :
m_gradient(&gradient) {}
int calculate(int x, int y, int d) const
AGG_INLINE int calculate(int x, int y, int d) const
{
int ret = m_gradient->calculate(x, y, d) % d;
if(ret < 0) ret += d;
@@ -405,7 +398,7 @@ namespace agg
gradient_reflect_adaptor(const GradientF& gradient) :
m_gradient(&gradient) {}
int calculate(int x, int y, int d) const
AGG_INLINE int calculate(int x, int y, int d) const
{
int d2 = d << 1;
int ret = m_gradient->calculate(x, y, d) % d2;