Game & Print Kits: Fix GCC 11 warnings.
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@@ -11,8 +11,8 @@
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// Ithamar R. Adema
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// Michael Pfeiffer
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//
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// This application and all source files used in its construction, except
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// where noted, are licensed under the MIT License, and have been written
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// This application and all source files used in its construction, except
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// where noted, are licensed under the MIT License, and have been written
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// and are:
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//
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// Copyright (c) 2001, 2002 Haiku Project
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@@ -20,18 +20,18 @@
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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/*****************************************************************************/
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@@ -59,7 +59,7 @@ public:
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// After construction reference count is 1
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Object() : fRefCount(1) { }
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// dtor should be private, but ie. ObjectList requires a public dtor!
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virtual ~Object() { };
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virtual ~Object();
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// thread-safe as long as thread that calls Acquire has already
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// a reference to the object
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@@ -81,7 +81,7 @@ public:
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class AutoReply {
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BMessage* fSender;
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BMessage fReply;
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public:
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AutoReply(BMessage* sender, uint32 what);
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~AutoReply();
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