* Reuse the check for changed location which decides whether

to Invoke() in MouseUp() in the code path for keyboard control.
   Should fix ticket #6792, but I have not actually tested it.
 * Don't post notification values in KeyDown() when the value did
   not change because it was constrained between min and max values.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39323 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2010-11-06 12:43:24 +00:00
parent 328932ac9e
commit e6cb8eb4c6
2 changed files with 27 additions and 6 deletions
+2 -1
View File
@@ -70,6 +70,7 @@ public:
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float width, float height);
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void KeyUp(const char* bytes, int32 numBytes);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit,
@@ -80,7 +81,7 @@ public:
virtual void SetLimitLabels(const char* minLabel,
const char* maxLabel);
const char* MinLimitLabel() const;
const char* MaxLimitLabel() const;
const char* MaxLimitLabel() const;
virtual void SetValue(int32);
virtual int32 ValueForPoint(BPoint) const;
virtual void SetPosition(float);