Applied patch by Pete Goodeve from ticket #7182. It improves

keyboard navigation/tracking of BMenus and BMenuBars, although
many issues remain.
Should not yet go into alpha, since there is one issue which
I am not sure if it's not a regression. The issue is that
invoking a menu item with Enter for the first time seems to
have no effect, while invoking it subsequently works as
expected. I don't know, yet, if that's a regression of this patch.
In any case, it's better than before, thanks, Pete!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42004 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2011-06-07 12:46:00 +00:00
parent 7b03963e8a
commit e750d35cbf
3 changed files with 69 additions and 22 deletions
+6 -4
View File
@@ -566,7 +566,7 @@ BMenuBar::_Track(int32* action, int32 startIndex, bool showMenu)
if (window->Lock()) {
if (startIndex != -1) {
be_app->ObscureCursor();
_SelectItem(ItemAt(startIndex), true, true);
_SelectItem(ItemAt(startIndex), true, false);
}
GetMouse(&where, &buttons);
window->Unlock();
@@ -582,7 +582,8 @@ BMenuBar::_Track(int32* action, int32 startIndex, bool showMenu)
menuItem = ItemAt(0);
else
menuItem = _HitTestItems(where, B_ORIGIN);
if (_OverSubmenu(fSelected, ConvertToScreen(where))) {
if (_OverSubmenu(fSelected, ConvertToScreen(where))
|| fState == MENU_STATE_KEY_TO_SUBMENU) {
// call _Track() from the selected sub-menu when the mouse cursor
// is over its window
BMenu* menu = fSelected->Submenu();
@@ -645,7 +646,7 @@ BMenuBar::_Track(int32* action, int32 startIndex, bool showMenu)
if (fState != MENU_STATE_CLOSED) {
// If user doesn't move the mouse, loop here,
// so we don't interfer with keyboard menu navigation
// so we don't interfere with keyboard menu navigation
BPoint newLocation = where;
uint32 newButtons = buttons;
do {
@@ -654,7 +655,8 @@ BMenuBar::_Track(int32* action, int32 startIndex, bool showMenu)
break;
GetMouse(&newLocation, &newButtons, true);
UnlockLooper();
} while (newLocation == where && newButtons == buttons);
} while (newLocation == where && newButtons == buttons
&& fState == MENU_STATE_TRACKING);
where = newLocation;
buttons = newButtons;