Deskbar: A few minor style fixes to StatusView (tray)
Change-Id: I89036bda8bc9b93cac90c606dafe0a13cfd8a05d Reviewed-on: https://review.haiku-os.org/c/haiku/+/8831 Haiku-Format: Haiku-format Bot <[email protected]> Reviewed-by: waddlesplash <[email protected]>
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waddlesplash
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e7735d59c3
@@ -146,8 +146,8 @@ TReplicantTray::TReplicantTray(TBarView* barView)
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fAlignmentSupport(false)
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fAlignmentSupport(false)
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{
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{
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// scale replicants by font size
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// scale replicants by font size
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fMaxReplicantHeight = std::max(gMinReplicantHeight,
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fMaxReplicantHeight
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float(((TBarApp*)be_app)->TeamIconSize()));
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= std::max(gMinReplicantHeight, (float)static_cast<TBarApp*>(be_app)->TeamIconSize());
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// but not bigger than TabHeight which depends on be_bold_font
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// but not bigger than TabHeight which depends on be_bold_font
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// TODO this should only apply to mini-mode but we set it once here for all
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// TODO this should only apply to mini-mode but we set it once here for all
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fMaxReplicantHeight = std::min(fMaxReplicantHeight,
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fMaxReplicantHeight = std::min(fMaxReplicantHeight,
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@@ -164,8 +164,7 @@ TReplicantTray::TReplicantTray(TBarView* barView)
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}
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}
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// Create the time view
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// Create the time view
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fTime = new TTimeView(fMinimumTrayWidth, fMaxReplicantHeight - 1.0,
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fTime = new TTimeView(fMinimumTrayWidth, fMaxReplicantHeight - 1, fBarView);
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fBarView);
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}
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}
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@@ -240,8 +239,7 @@ TReplicantTray::GetPreferredSize(float* preferredWidth, float* preferredHeight)
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float height = fMinTrayHeight;
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float height = fMinTrayHeight;
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if (fBarView->Vertical()) {
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if (fBarView->Vertical()) {
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width = static_cast<TBarApp*>(be_app)->Settings()->width
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width = static_cast<TBarApp*>(be_app)->Settings()->width - gDragWidth - kGutter;
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- gDragWidth - kGutter;
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width = std::max(gMinimumTrayWidth, width);
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width = std::max(gMinimumTrayWidth, width);
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if (fRightBottomReplicant.IsValid())
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if (fRightBottomReplicant.IsValid())
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@@ -1198,8 +1196,7 @@ TReplicantTray::LocationForReplicant(int32 index, float replicantWidth)
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loc.y = yOffset;
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loc.y = yOffset;
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} else {
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} else {
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// align bottom
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// align bottom
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loc.y = (fBarView->TeamMenuItemHeight() + 1)
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loc.y = fBarView->TeamMenuItemHeight() + 1 - fMaxReplicantHeight - yOffset;
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- fMaxReplicantHeight - yOffset;
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}
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}
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}
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}
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