fixed NV31 overlay downscaling limiting
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5825 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Written by Rudolf Cornelissen 05-2002/10-2003 */
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/* Written by Rudolf Cornelissen 05-2002/12-2003 */
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/* Note on 'missing features' in BeOS 5.0.3 and DANO:
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/* Note on 'missing features' in BeOS 5.0.3 and DANO:
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* BeOS needs to define more colorspaces! It would be nice if BeOS would support the FourCC 'definitions'
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* BeOS needs to define more colorspaces! It would be nice if BeOS would support the FourCC 'definitions'
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@@ -452,7 +452,9 @@ status_t GET_OVERLAY_CONSTRAINTS
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/* GeForceFX series have a new BES engine... */
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/* GeForceFX series have a new BES engine... */
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oc->h_scale.min = 0.5;
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oc->h_scale.min = 0.5;
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oc->v_scale.min = 0.5;
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oc->v_scale.min = 0.5;
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break;
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/* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits!
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* So let it fall through... */
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if (si->ps.card_type != NV31) break;
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default:
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default:
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/* the rest in between... */
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/* the rest in between... */
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oc->h_scale.min = 0.125;
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oc->h_scale.min = 0.125;
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@@ -1,5 +1,5 @@
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/* Nvidia TNT and GeForce Back End Scaler functions */
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/* Nvidia TNT and GeForce Back End Scaler functions */
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/* Written by Rudolf Cornelissen 05/2002-10/2003 */
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/* Written by Rudolf Cornelissen 05/2002-12/2003 */
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#define MODULE_BIT 0x00000200
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#define MODULE_BIT 0x00000200
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@@ -296,14 +296,16 @@ status_t nv_configure_bes
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}
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}
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break;
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break;
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case NV30A:
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case NV30A:
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/* GeForceFX series have a downscaling limit of 0.5 */
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/* GeForceFX series have a downscaling limit of 0.5 (except NV31!) */
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if (hiscalv > (2 << 16))
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if ((hiscalv > (2 << 16)) && (si->ps.card_type != NV31))
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{
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{
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/* (non-inverse) factor too small, set factor to min. valid value */
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/* (non-inverse) factor too small, set factor to min. valid value */
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hiscalv = (2 << 16);
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hiscalv = (2 << 16);
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LOG(4,("Overlay: horizontal scaling factor too small, clamping at %f\n", (float)65536 / hiscalv));
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LOG(4,("Overlay: horizontal scaling factor too small, clamping at %f\n", (float)65536 / hiscalv));
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}
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}
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break;
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/* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits!
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* So let it fall through... */
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if (si->ps.card_type != NV31) break;
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default:
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default:
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/* the rest has a downscaling limit of 0.125 */
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/* the rest has a downscaling limit of 0.125 */
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if (hiscalv > (8 << 16))
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if (hiscalv > (8 << 16))
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@@ -422,14 +424,16 @@ status_t nv_configure_bes
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}
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}
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break;
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break;
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case NV30A:
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case NV30A:
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/* GeForceFX series have a downscaling limit of 0.5 */
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/* GeForceFX series have a downscaling limit of 0.5 (except NV31!) */
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if (viscalv > (2 << 16))
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if ((viscalv > (2 << 16)) && (si->ps.card_type != NV31))
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{
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{
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/* (non-inverse) factor too small, set factor to min. valid value */
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/* (non-inverse) factor too small, set factor to min. valid value */
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viscalv = (2 << 16);
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viscalv = (2 << 16);
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LOG(4,("Overlay: vertical scaling factor too small, clamping at %f\n", (float)65536 / viscalv));
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LOG(4,("Overlay: vertical scaling factor too small, clamping at %f\n", (float)65536 / viscalv));
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}
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}
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break;
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/* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits!
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* So let it fall through... */
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if (si->ps.card_type != NV31) break;
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default:
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default:
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/* the rest has a downscaling limit of 0.125 */
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/* the rest has a downscaling limit of 0.125 */
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if (viscalv > (8 << 16))
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if (viscalv > (8 << 16))
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