diff --git a/headers/os/game/PushGameSound.h b/headers/os/game/PushGameSound.h index 51e559ea87..565956e164 100644 --- a/headers/os/game/PushGameSound.h +++ b/headers/os/game/PushGameSound.h @@ -1,9 +1,6 @@ /* - * Copyright 2001-2002, Haiku Inc. All Rights Reserved. + * Copyright 2020, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. - * - * Author: - * Christopher ML Zumwalt May (zummy@users.sf.net) */ #ifndef _PUSHGAMESOUND_H #define _PUSHGAMESOUND_H @@ -11,96 +8,92 @@ #include + class BList; class BPushGameSound : public BStreamingGameSound { public: - BPushGameSound(size_t inBufferFrameCount, - const gs_audio_format* format, - size_t inBufferCount = 2, - BGameSoundDevice* device = NULL); + BPushGameSound(size_t inBufferFrameCount, + const gs_audio_format* format, + size_t inBufferCount = 2, + BGameSoundDevice* device = NULL); + virtual ~BPushGameSound(); - virtual ~BPushGameSound(); + enum lock_status { + lock_failed = -1, + lock_ok = 0, + lock_ok_frames_dropped + }; - enum lock_status { - lock_failed = -1, // not yet time to do more - lock_ok = 0, // do more - lock_ok_frames_dropped // you may have missed some buffers - }; + virtual lock_status LockNextPage(void** _pagePtr, size_t* _pageSize); + virtual status_t UnlockPage(void* pagePtr); - virtual lock_status LockNextPage(void** _pagePtr, - size_t* _pageSize); - virtual status_t UnlockPage(void* pagePtr); + virtual lock_status LockForCyclic(void** _basePtr, size_t* _size); + virtual status_t UnlockCyclic(); + virtual size_t CurrentPosition(); - virtual lock_status LockForCyclic(void** _basePtr, size_t* _size); - virtual status_t UnlockCyclic(); - virtual size_t CurrentPosition(); + virtual BGameSound* Clone() const; - virtual BGameSound* Clone() const; - - virtual status_t Perform(int32 selector, void* data); + virtual status_t Perform(int32 selector, void* data); protected: - BPushGameSound(BGameSoundDevice* device); + BPushGameSound(BGameSoundDevice* device); - virtual status_t SetParameters(size_t bufferFrameCount, - const gs_audio_format* format, - size_t bufferCount); + virtual status_t SetParameters(size_t bufferFrameCount, + const gs_audio_format* format, size_t bufferCount); - virtual status_t SetStreamHook(void (*hook)(void* inCookie, - void* buffer, size_t byteCount, - BStreamingGameSound* me), - void* cookie); + virtual status_t SetStreamHook(void (*hook)(void* inCookie, + void* buffer, size_t byteCount, + BStreamingGameSound* me), + void* cookie); - virtual void FillBuffer(void* buffer, size_t byteCount); + virtual void FillBuffer(void* buffer, size_t byteCount); private: - BPushGameSound(); - BPushGameSound(const BPushGameSound& other); - BPushGameSound& operator=(const BPushGameSound& other); - // not implemented + BPushGameSound(); + BPushGameSound(const BPushGameSound& other); + BPushGameSound& operator=(const BPushGameSound& other); - bool BytesReady(size_t* bytes); + bool BytesReady(size_t* bytes); - virtual status_t _Reserved_BPushGameSound_0(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_1(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_2(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_3(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_4(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_5(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_6(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_7(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_8(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_9(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_10(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_11(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_12(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_13(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_14(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_15(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_16(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_17(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_18(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_19(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_20(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_21(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_22(int32 arg, ...); - virtual status_t _Reserved_BPushGameSound_23(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_0(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_1(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_2(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_3(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_4(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_5(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_6(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_7(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_8(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_9(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_10(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_11(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_12(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_13(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_14(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_15(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_16(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_17(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_18(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_19(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_20(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_21(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_22(int32 arg, ...); + virtual status_t _Reserved_BPushGameSound_23(int32 arg, ...); private: - sem_id fLock; - BList* fPageLocked; - - size_t fLockPos; - size_t fPlayPos; - - char* fBuffer; - size_t fPageSize; - int32 fPageCount; - size_t fBufferSize; + sem_id fLock; + BList* fPageLocked; + size_t fLockPos; - uint32 _reserved[12]; + size_t fPlayPos; + char* fBuffer; + + size_t fPageSize; + int32 fPageCount; + size_t fBufferSize; + + uint32 _reserved[12]; }; - -#endif // _PUSH_GAME_SOUND_H +#endif \ No newline at end of file diff --git a/headers/os/game/WindowScreen.h b/headers/os/game/WindowScreen.h index 662b0a22b1..29336704fe 100644 --- a/headers/os/game/WindowScreen.h +++ b/headers/os/game/WindowScreen.h @@ -1,6 +1,6 @@ /* - * Copyright 2006-2007, Haiku, Inc. All Rights Reserved. - * Distributed under the terms of the MIT License. + * Copyright 2020, Haiku, Inc. All Rights Reserved. + * Distributed under the terms of the MIT License. */ #ifndef _WINDOW_SCREEN_H #define _WINDOW_SCREEN_H @@ -15,8 +15,6 @@ void set_mouse_position(int32 x, int32 y); - // Controls the mouse cursor position on screen - enum { B_ENABLE_VIEW_DRAWING = 0x0001, @@ -24,109 +22,92 @@ enum { }; class BWindowScreen : public BWindow { - public: - BWindowScreen(const char* title, uint32 space, - status_t* _error, bool debugMode = false); - BWindowScreen(const char* title, uint32 space, - uint32 attributes, status_t* _error); - virtual ~BWindowScreen(); +public: + BWindowScreen(const char* title, uint32 space, + status_t* _error, bool debugMode = false); + BWindowScreen(const char* title, uint32 space, + uint32 attributes, status_t* _error); + virtual ~BWindowScreen(); - virtual void Quit(); - virtual void ScreenConnected(bool active); - void Disconnect(); + virtual void Quit(); + virtual void ScreenConnected(bool active); + void Disconnect(); - virtual void WindowActivated(bool active); - virtual void WorkspaceActivated(int32 workspace, bool active); - virtual void ScreenChanged(BRect screenSize, color_space depth); + virtual void WindowActivated(bool active); + virtual void WorkspaceActivated(int32 workspace, bool active); + virtual void ScreenChanged(BRect screenSize, color_space depth); - virtual void Hide(); - virtual void Show(); + virtual void Hide(); + virtual void Show(); - void SetColorList(rgb_color* list, int32 firstIndex = 0, - int32 lastIndex = 255); - status_t SetSpace(uint32 space); + void SetColorList(rgb_color* list, int32 firstIndex = 0, + int32 lastIndex = 255); + status_t SetSpace(uint32 space); - bool CanControlFrameBuffer(); - status_t SetFrameBuffer(int32 width, int32 height); - status_t MoveDisplayArea(int32 x, int32 y); + bool CanControlFrameBuffer(); + status_t SetFrameBuffer(int32 width, int32 height); + status_t MoveDisplayArea(int32 x, int32 y); + rgb_color* ColorList(); + frame_buffer_info* FrameBufferInfo(); + graphics_card_hook CardHookAt(int32 index); + graphics_card_info* CardInfo(); + void RegisterThread(thread_id thread); + virtual void SuspensionHook(bool active); + void Suspend(char* label); - rgb_color* ColorList(); - frame_buffer_info* FrameBufferInfo(); - graphics_card_hook CardHookAt(int32 index); - graphics_card_info* CardInfo(); +private: + virtual status_t Perform(perform_code d, void* arg); + virtual void _ReservedWindowScreen1(); + virtual void _ReservedWindowScreen2(); + virtual void _ReservedWindowScreen3(); + virtual void _ReservedWindowScreen4(); + status_t _InitData(uint32 space, uint32 attributes); + void _DisposeData(); + status_t _LockScreen(bool lock); + status_t _Activate(); + status_t _Deactivate(); + status_t _SetupAccelerantHooks(); + void _ResetAccelerantHooks(); + status_t _GetCardInfo(); + void _Suspend(); + void _Resume(); + status_t _GetModeFromSpace(uint32 space, display_mode* mode); + status_t _InitClone(); + status_t _AssertDisplayMode(display_mode* mode); - void RegisterThread(thread_id thread); - virtual void SuspensionHook(bool active); - void Suspend(char* label); +private: + uint16 _reserved0; + bool _reserved1; + bool fWorkState; + bool fWindowState; + bool fActivateState; + int32 fLockState; + int32 fWorkspaceIndex; - private: - virtual status_t Perform(perform_code d, void* arg); + display_mode* fOriginalDisplayMode; + display_mode* fDisplayMode; + sem_id fDebugSem; + image_id fAddonImage; + uint32 fAttributes; -#if 0 - void* IOBase(); - // deprecated API, always returns NULL -#endif + rgb_color fPalette[256]; - virtual void _ReservedWindowScreen1(); - virtual void _ReservedWindowScreen2(); - virtual void _ReservedWindowScreen3(); - virtual void _ReservedWindowScreen4(); + graphics_card_info fCardInfo; + frame_buffer_info fFrameBufferInfo; - // not implemented: - BWindowScreen(); - BWindowScreen(BWindowScreen& other); - BWindowScreen &operator=(BWindowScreen& other); + char* fDebugFrameBuffer; + bool fDebugState; + bool fDebugFirst; + int32 fDebugWorkspace; + int32 fDebugThreadCount; + thread_id* fDebugThreads; + uint32 fModeCount; + display_mode* fModeList; - status_t _InitData(uint32 space, uint32 attributes); - void _DisposeData(); + GetAccelerantHook fGetAccelerantHook; + wait_engine_idle fWaitEngineIdle; - status_t _LockScreen(bool lock); - status_t _Activate(); - status_t _Deactivate(); - - status_t _SetupAccelerantHooks(); - void _ResetAccelerantHooks(); - - status_t _GetCardInfo(); - void _Suspend(); - void _Resume(); - status_t _GetModeFromSpace(uint32 space, display_mode* mode); - status_t _InitClone(); - status_t _AssertDisplayMode(display_mode* mode); - - uint16 _reserved0; - bool _reserved1; - bool fWorkState; - bool fWindowState; - bool fActivateState; - int32 fLockState; - int32 fWorkspaceIndex; - - display_mode* fOriginalDisplayMode; - display_mode* fDisplayMode; - sem_id fDebugSem; - image_id fAddonImage; - uint32 fAttributes; - - rgb_color fPalette[256]; - - graphics_card_info fCardInfo; - frame_buffer_info fFrameBufferInfo; - - char* fDebugFrameBuffer; - bool fDebugState; - bool fDebugFirst; - int32 fDebugWorkspace; - int32 fDebugThreadCount; - thread_id* fDebugThreads; - - uint32 fModeCount; - display_mode* fModeList; - - GetAccelerantHook fGetAccelerantHook; - wait_engine_idle fWaitEngineIdle; - - uint32 _reserved[163]; + uint32 _reserved[163]; }; -#endif // _WINDOW_SCREEN_H +#endif \ No newline at end of file