Game Kit: rewrite StreamingGameSound.h
Change-Id: Ibd5d77236dc14ca605b0925c1177e64ca9e5a5d3 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2113 Reviewed-by: Adrien Destugues <[email protected]>
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@@ -1,91 +1,91 @@
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/*
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/*
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* Copyright 2001-2002, Haiku Inc. All Rights Reserved.
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* Copyright 2020 Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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* Distributed under the terms of the MIT License.
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*
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*
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* Author:
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* Author:
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* Christopher ML Zumwalt May ([email protected])
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* Christopher ML Zumwalt May ([email protected])
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*/
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*/
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#ifndef _STREAMINGGAMESOUND_H
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#ifndef _STREAMINGGAMESOUND_H
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#define _STREAMINGGAMESOUND_H
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#define _STREAMINGGAMESOUND_H
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#include <SupportDefs.h>
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#include <GameSound.h>
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#include <GameSound.h>
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#include <Locker.h>
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#include <Locker.h>
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#include <SupportDefs.h>
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class BStreamingGameSound : public BGameSound {
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class BStreamingGameSound : public BGameSound
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{
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public:
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public:
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BStreamingGameSound(size_t bufferFrameCount,
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BStreamingGameSound(size_t bufferFrameCount,
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const gs_audio_format* format,
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const gs_audio_format* format,
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size_t bufferCount = 2,
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size_t bufferCount = 2,
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BGameSoundDevice* device = NULL);
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BGameSoundDevice* device = NULL);
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virtual ~BStreamingGameSound();
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virtual ~BStreamingGameSound();
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virtual BGameSound* Clone() const;
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virtual BGameSound* Clone() const;
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virtual status_t SetStreamHook(void (*hook)(void* cookie,
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virtual status_t SetStreamHook(hook h, void* cookie);
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void* buffer, size_t byteCount,
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BStreamingGameSound* me),
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void* cookie);
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virtual void FillBuffer(void* buffer, size_t byteCount);
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virtual status_t SetAttributes(gs_attribute* attributes,
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virtual void FillBuffer(void* buffer, size_t byteCount);
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size_t attributeCount);
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virtual status_t Perform(int32 selector, void* data);
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virtual status_t SetAttributes(gs_attribute* attributes,
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size_t attributeCount);
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virtual status_t Perform(int32 selector, void* data);
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typedef void (*hook)(void* cookie, void* buffer, size_t byteCount,
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BStreamingGameSound* me);
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protected:
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protected:
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BStreamingGameSound(BGameSoundDevice* device);
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BStreamingGameSound(BGameSoundDevice* device);
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virtual status_t SetParameters(size_t bufferFrameCount,
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virtual status_t SetParameters(size_t bufferFrameCount,
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const gs_audio_format* format,
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const gs_audio_format* format,
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size_t bufferCount);
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size_t bufferCount);
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bool Lock();
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bool Lock();
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void Unlock();
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void Unlock();
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private:
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private:
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BStreamingGameSound();
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BStreamingGameSound();
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BStreamingGameSound(
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BStreamingGameSound(const BStreamingGameSound& other);
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const BStreamingGameSound& other);
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BStreamingGameSound&
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BStreamingGameSound& operator=(const BStreamingGameSound& other);
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operator=(const BStreamingGameSound& other);
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// not implemented
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virtual status_t _Reserved_BStreamingGameSound_0(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_0(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_1(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_1(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_2(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_2(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_3(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_3(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_4(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_4(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_5(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_5(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_6(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_6(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_7(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_7(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_8(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_8(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_9(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_9(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_10(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_10(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_11(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_11(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_12(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_12(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_13(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_13(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_14(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_14(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_15(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_15(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_16(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_16(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_17(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_17(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_18(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_18(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_19(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_19(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_20(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_20(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_21(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_21(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_22(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_22(int32 arg, ...);
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virtual status_t _Reserved_BStreamingGameSound_23(int32 arg,...);
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virtual status_t _Reserved_BStreamingGameSound_23(int32 arg, ...);
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private:
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private:
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void (*fStreamHook)(void* cookie, void* buffer,
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hook fStreamHook;
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size_t bytes, BStreamingGameSound* sound);
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void* fStreamCookie;
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void* fStreamCookie;
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BLocker fLock;
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BLocker fLock;
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uint32 _reserved[12];
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uint32 _reserved[12];
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};
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};
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#endif
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#endif // _STREAMING_GAME_SOUND_H
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