Decorator-resize redrawing fixed.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8047 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -432,7 +432,8 @@ void Layer::RequestDraw(const BRegion ®, Layer *startFrom)
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if (fVisible.CountRects() > 0)
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if (fVisible.CountRects() > 0)
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{
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{
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fUpdateReg = fVisible;
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fUpdateReg = fVisible;
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fUpdateReg.IntersectWith(®);
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if (!(fFlags & B_FULL_UPDATE_ON_RESIZE))
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fUpdateReg.IntersectWith(®);
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if (fUpdateReg.CountRects() > 0){
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if (fUpdateReg.CountRects() > 0){
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fDriver->ConstrainClippingRegion(&fUpdateReg);
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fDriver->ConstrainClippingRegion(&fUpdateReg);
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@@ -182,7 +182,7 @@ ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook,
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void ServerWindow::Init(void)
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void ServerWindow::Init(void)
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{
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{
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fWinBorder = new WinBorder( fFrame, fTitle.String(), fLook, fFeel, fFlags,
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fWinBorder = new WinBorder( fFrame, fTitle.String(), fLook, fFeel, 0UL,
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this, desktop->GetDisplayDriver());
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this, desktop->GetDisplayDriver());
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fWinBorder->RebuildFullRegion();
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fWinBorder->RebuildFullRegion();
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@@ -92,6 +92,7 @@ WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const i
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fMainWinBorder = NULL;
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fMainWinBorder = NULL;
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fDecorator = NULL;
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fDecorator = NULL;
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fAdFlags = fAdFlags | B_LAYER_CHILDREN_DEPENDANT;
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fAdFlags = fAdFlags | B_LAYER_CHILDREN_DEPENDANT;
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fFlags = B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE;
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fIsMoving = false;
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fIsMoving = false;
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fIsResizing = false;
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fIsResizing = false;
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@@ -341,6 +342,7 @@ void WinBorder::HighlightDecorator(const bool &active)
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void WinBorder::Draw(const BRect &r)
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void WinBorder::Draw(const BRect &r)
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{
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{
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STRACE(("WinBorder(%s)::Draw()\n", GetName()));
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STRACE(("WinBorder(%s)::Draw()\n", GetName()));
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// if we have a visible region, it is decorator's one.
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// if we have a visible region, it is decorator's one.
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if(fDecorator)
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if(fDecorator)
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{
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{
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@@ -81,7 +81,6 @@ protected:
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friend class ServerWindow;
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friend class ServerWindow;
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Decorator *fDecorator;
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Decorator *fDecorator;
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int32 fFlags;
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int32 fMouseButtons;
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int32 fMouseButtons;
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int32 fKeyModifiers;
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int32 fKeyModifiers;
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BPoint fLastMousePosition;
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BPoint fLastMousePosition;
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