GL: Remove OpenGL kit, x86 Mesa
* Depend on Mesa packages to provide functionality
This commit is contained in:
@@ -9,7 +9,6 @@ SubInclude HAIKU_TOP src add-ons kernel ;
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SubInclude HAIKU_TOP src add-ons locale ;
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SubInclude HAIKU_TOP src add-ons mail_daemon ;
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SubInclude HAIKU_TOP src add-ons media ;
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SubInclude HAIKU_TOP src add-ons opengl ;
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SubInclude HAIKU_TOP src add-ons print ;
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SubInclude HAIKU_TOP src add-ons screen_savers ;
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SubInclude HAIKU_TOP src add-ons translators ;
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@@ -1,12 +0,0 @@
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SubDir HAIKU_TOP src add-ons opengl ;
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# Haiku Mesa Software Rasterizer
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SubInclude HAIKU_TOP src add-ons opengl swrast ;
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SubInclude HAIKU_TOP src add-ons opengl swrast_legacy ;
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# Haiku Gallium Software Renderer
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SubInclude HAIKU_TOP src add-ons opengl swpipe ;
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# SubInclude HAIKU_TOP src add-ons opengl nvidia ;
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# SubInclude HAIKU_TOP src add-ons opengl radeon ;
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@@ -1,24 +0,0 @@
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SubDir HAIKU_TOP src add-ons opengl nvidia ;
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SetSubDirSupportedPlatformsBeOSCompatible ;
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if $(TARGET_PLATFORM) != haiku {
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UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
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# We need our public GL headers also when not compiling for Haiku.
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}
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UseLibraryHeaders mesa ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa main ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa glapi ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa tnl ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa x86 ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa ppc ] ;
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Addon NVidia\ Hardware\ Renderer : opengl :
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NVidiaHardwareRenderer.cpp
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: false
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: libGL.so libmesa.a be
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;
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@@ -1,46 +0,0 @@
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/*
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* Copyright 2006-2012 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#include <stdio.h>
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#include <Screen.h>
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#include <GLRenderer.h>
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extern "C" _EXPORT BGLRenderer*
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instanciate_gl_renderer(BGLView* view, ulong options, BGLDispatcher* dispatcher)
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{
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if (!view)
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return NULL;
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BWindow *window = view->Window();
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if (!window)
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return NULL;
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BScreen screen(window);
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if (!screen.IsValid())
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return NULL;
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accelerant_device_info adi;
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if (screen.GetDeviceInfo(&adi) !=B_OK)
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return NULL;
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fprintf(stderr, "Accelerant device info:\n"
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" version: %ud\n"
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" name: %s\n"
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" chipset: %s\n"
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" serial#: %s\n",
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(unsigned int) adi.version, adi.name, adi.chipset, adi.serial_no);
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flush(stderr);
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// Check the view is attached to a screen driven by a NVidia chip:
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if (strncmp(adi.name, "Nvidia", 6) == 0) {
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// return new NVidiaHardwareRenderer(view, options, dispatcher);
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return NULL;
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}
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return NULL;
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}
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@@ -1,24 +0,0 @@
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SubDir HAIKU_TOP src add-ons opengl radeon ;
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SetSubDirSupportedPlatformsBeOSCompatible ;
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if $(TARGET_PLATFORM) != haiku {
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UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
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# We need our public GL headers also when not compiling for Haiku.
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}
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UseLibraryHeaders mesa ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa main ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa glapi ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa tnl ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa x86 ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa ppc ] ;
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Addon Radeon\ Hardware\ Renderer : opengl :
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RadeonHardwareRenderer.cpp
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: false
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: libGL.so libmesa.a be
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;
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@@ -1,55 +0,0 @@
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/*
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* Copyright 2006-2012 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#include <stdio.h>
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#include <Screen.h>
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#include <GLRenderer.h>
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extern "C" _EXPORT BGLRenderer*
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instanciate_gl_renderer(BGLView* view, ulong options, BGLDispatcher* dispatcher)
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{
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if (!view) {
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printf("view = NULL!\n");
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return NULL;
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}
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BWindow* window = view->Window();
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if (!window) {
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printf("view's window = NULL!\n");
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return NULL;
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}
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BScreen screen(window);
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if (!screen.IsValid()) {
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printf("Failed to get window's screen!\n");
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return NULL;
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}
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accelerant_device_info adi;
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if (screen.GetDeviceInfo(&adi) != B_OK) {
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printf("screen.GetDeviceInfo() failed!\n");
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return NULL;
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}
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printf("Accelerant device info:\n"
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" version: %ud\n"
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" name: %s\n"
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" chipset: %s\n"
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" serial#: %s\n",
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(unsigned int) adi.version, adi.name, adi.chipset, adi.serial_no);
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// Check the view is attached to a screen driven by a Radeon chip:
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if (strcasecmp(adi.chipset, "radeon") == 0 ||
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strcasecmp(adi.chipset, "radeon") == 0) {
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// return new RadeonHardwareRenderer(view, options, dispatcher);
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return NULL;
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}
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// We can't be a renderer for this view, sorry.
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return NULL;
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}
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@@ -1,528 +0,0 @@
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/*
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* Copyright 2012, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Artur Wyszynski, [email protected]
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* Alexander von Gluck IV, [email protected]
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*/
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#include "GalliumContext.h"
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#include "GLView.h"
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#include "bitmap_wrapper.h"
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#include "SoftwareWinsys.h"
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extern "C" {
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#include "glapi/glapi.h"
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#include "main/context.h"
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#include "main/framebuffer.h"
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#include "main/renderbuffer.h"
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#include "pipe/p_format.h"
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#include "state_tracker/st_cb_fbo.h"
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#include "state_tracker/st_cb_flush.h"
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#include "state_tracker/st_context.h"
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#include "state_tracker/st_gl_api.h"
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#include "state_tracker/st_manager.h"
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#include "state_tracker/sw_winsys.h"
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#ifdef HAVE_LLVM
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#include "llvmpipe/lp_public.h"
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#else
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#include "softpipe/sp_public.h"
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#endif
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}
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#define TRACE_CONTEXT
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#ifdef TRACE_CONTEXT
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# define TRACE(x...) printf("GalliumContext: " x)
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# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
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#else
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# define TRACE(x...)
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# define CALLED()
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#endif
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#define ERROR(x...) printf("GalliumContext: " x)
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static void
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hgl_viewport(struct gl_context* glContext, GLint x, GLint y,
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GLsizei width, GLsizei height)
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{
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TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
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glContext, x, y, width, height);
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struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
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struct gl_framebuffer *read = glContext->WinSysReadBuffer;
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// TODO: SLOW! We need to check for changes in bitmap vs gl_framebuffer
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// size before doing a _mesa_resize_framebuffer.
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if (draw)
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_mesa_resize_framebuffer(glContext, draw, width, height);
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if (read)
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_mesa_resize_framebuffer(glContext, read, width, height);
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}
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static st_visual*
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hgl_fill_st_visual(gl_config* glVisual)
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{
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struct st_visual* stVisual = CALLOC_STRUCT(st_visual);
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if (!stVisual) {
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ERROR("%s: Couldn't allocate st_visual\n", __func__);
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return NULL;
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}
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// Determine color format
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if (glVisual->redBits == 8) {
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if (glVisual->alphaBits == 8)
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stVisual->color_format = PIPE_FORMAT_B8G8R8A8_UNORM;
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else
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stVisual->color_format = PIPE_FORMAT_B8G8R8X8_UNORM;
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} else {
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stVisual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
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}
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// Determine depth stencil format
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switch (glVisual->depthBits) {
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default:
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case 0:
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stVisual->depth_stencil_format = PIPE_FORMAT_NONE;
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break;
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case 16:
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stVisual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
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break;
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case 24:
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if (glVisual->stencilBits == 0) {
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stVisual->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
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// or PIPE_FORMAT_X8Z24_UNORM?
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} else {
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stVisual->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
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// or PIPE_FORMAT_S8_UINT_Z24_UNORM?
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}
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break;
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case 32:
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stVisual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
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break;
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}
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stVisual->accum_format = (glVisual->haveAccumBuffer)
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? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
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stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
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stVisual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
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if (glVisual->doubleBufferMode) {
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stVisual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
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stVisual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
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}
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if (glVisual->stereoMode) {
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stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
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if (glVisual->doubleBufferMode)
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stVisual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
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}
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if (glVisual->haveDepthBuffer || glVisual->haveStencilBuffer)
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stVisual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
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return stVisual;
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}
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static INLINE unsigned
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round_up(unsigned n, unsigned multiple)
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{
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return (n + multiple - 1) & ~(multiple - 1);
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}
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static int
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hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
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{
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CALLED();
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switch (param) {
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case ST_MANAGER_BROKEN_INVALIDATE:
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TRACE("%s: TODO: How should we handle BROKEN_INVALIDATE calls?\n",
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__func__);
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// For now we force validation of the framebuffer.
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return 1;
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}
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return 0;
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}
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GalliumContext::GalliumContext(ulong options)
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:
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fOptions(options),
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fCurrentContext(0),
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fScreen(NULL)
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{
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CALLED();
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// Make all contexts a known value
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for (context_id i = 0; i < CONTEXT_MAX; i++)
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fContext[i] = NULL;
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CreateScreen();
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pipe_mutex_init(fMutex);
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}
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GalliumContext::~GalliumContext()
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{
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CALLED();
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// Destroy our contexts
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pipe_mutex_lock(fMutex);
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for (context_id i = 0; i < CONTEXT_MAX; i++)
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DestroyContext(i);
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pipe_mutex_unlock(fMutex);
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pipe_mutex_destroy(fMutex);
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// TODO: Destroy fScreen
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}
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status_t
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GalliumContext::CreateScreen()
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{
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CALLED();
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// Allocate winsys and attach callback hooks
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struct sw_winsys* winsys = winsys_connect_hooks();
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if (!winsys) {
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ERROR("%s: Couldn't allocate sw_winsys!\n", __func__);
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return B_ERROR;
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}
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#ifdef HAVE_LLVM
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fScreen = llvmpipe_create_screen(winsys);
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#else
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fScreen = softpipe_create_screen(winsys);
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#endif
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if (fScreen == NULL) {
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ERROR("%s: Couldn't create screen!\n", __FUNCTION__);
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FREE(winsys);
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return B_ERROR;
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}
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const char* driverName = fScreen->get_name(fScreen);
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ERROR("%s: Using %s driver.\n", __func__, driverName);
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return B_OK;
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}
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context_id
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GalliumContext::CreateContext(Bitmap *bitmap)
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{
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CALLED();
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struct hgl_context* context = CALLOC_STRUCT(hgl_context);
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|
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if (!context) {
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ERROR("%s: Couldn't create pipe context!\n", __FUNCTION__);
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return 0;
|
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}
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// Set up the initial things our context needs
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context->bitmap = bitmap;
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context->colorSpace = get_bitmap_color_space(bitmap);
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context->draw = NULL;
|
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context->read = NULL;
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context->st = NULL;
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context->api = st_gl_api_create();
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if (!context->api) {
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ERROR("%s: Couldn't obtain Mesa state tracker API!\n", __func__);
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return -1;
|
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}
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||||
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context->manager = CALLOC_STRUCT(st_manager);
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if (!context->manager) {
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ERROR("%s: Couldn't allocate Mesa state tracker manager!\n", __func__);
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return -1;
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||||
}
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context->manager->get_param = hook_stm_get_param;
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||||
|
||||
// Calculate visual configuration
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const GLboolean rgbFlag = ((fOptions & BGL_INDEX) == 0);
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const GLboolean alphaFlag = ((fOptions & BGL_ALPHA) == BGL_ALPHA);
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const GLboolean dblFlag = ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
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const GLboolean stereoFlag = false;
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const GLint depth = (fOptions & BGL_DEPTH) ? 24 : 0;
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const GLint stencil = (fOptions & BGL_STENCIL) ? 8 : 0;
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const GLint accum = 0; // (options & BGL_ACCUM) ? 16 : 0;
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const GLint red = rgbFlag ? 8 : 0;
|
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const GLint green = rgbFlag ? 8 : 0;
|
||||
const GLint blue = rgbFlag ? 8 : 0;
|
||||
const GLint alpha = alphaFlag ? 8 : 0;
|
||||
|
||||
TRACE("rgb :\t%d\n", (bool)rgbFlag);
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||||
TRACE("alpha :\t%d\n", (bool)alphaFlag);
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TRACE("dbl :\t%d\n", (bool)dblFlag);
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TRACE("stereo :\t%d\n", (bool)stereoFlag);
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TRACE("depth :\t%d\n", depth);
|
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TRACE("stencil :\t%d\n", stencil);
|
||||
TRACE("accum :\t%d\n", accum);
|
||||
TRACE("red :\t%d\n", red);
|
||||
TRACE("green :\t%d\n", green);
|
||||
TRACE("blue :\t%d\n", blue);
|
||||
TRACE("alpha :\t%d\n", alpha);
|
||||
|
||||
gl_config* glVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
|
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blue, alpha, depth, stencil, accum, accum, accum, alpha ? accum : 0, 1);
|
||||
|
||||
if (!glVisual) {
|
||||
ERROR("%s: Couldn't create Mesa visual!\n", __func__);
|
||||
return -1;
|
||||
}
|
||||
|
||||
TRACE("depthBits :\t%d\n", glVisual->depthBits);
|
||||
TRACE("stencilBits :\t%d\n", glVisual->stencilBits);
|
||||
|
||||
// Convert Mesa calculated visual into state tracker visual
|
||||
context->stVisual = hgl_fill_st_visual(glVisual);
|
||||
|
||||
context->draw = new GalliumFramebuffer(context->stVisual, (void*)this);
|
||||
context->read = new GalliumFramebuffer(context->stVisual, (void*)this);
|
||||
|
||||
if (!context->draw || !context->read) {
|
||||
ERROR("%s: Problem allocating framebuffer!\n", __func__);
|
||||
_mesa_destroy_visual(glVisual);
|
||||
return -1;
|
||||
}
|
||||
|
||||
// We need to assign the screen *before* calling st_api create_context
|
||||
context->manager->screen = fScreen;
|
||||
|
||||
// Build state tracker attributes
|
||||
struct st_context_attribs attribs;
|
||||
memset(&attribs, 0, sizeof(attribs));
|
||||
attribs.options.force_glsl_extensions_warn = false;
|
||||
attribs.profile = ST_PROFILE_DEFAULT;
|
||||
attribs.visual = *context->stVisual;
|
||||
attribs.major = 1;
|
||||
attribs.minor = 0;
|
||||
//attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
|
||||
|
||||
struct st_api* api = context->api;
|
||||
|
||||
// Create context using state tracker api call
|
||||
enum st_context_error result;
|
||||
context->st = api->create_context(api, context->manager, &attribs,
|
||||
&result, context->st);
|
||||
|
||||
if (!context->st) {
|
||||
ERROR("%s: Couldn't create mesa state tracker context!\n",
|
||||
__func__);
|
||||
switch (result) {
|
||||
case ST_CONTEXT_SUCCESS:
|
||||
ERROR("%s: State tracker error: SUCCESS?\n", __func__);
|
||||
break;
|
||||
case ST_CONTEXT_ERROR_NO_MEMORY:
|
||||
ERROR("%s: State tracker error: NO_MEMORY\n", __func__);
|
||||
break;
|
||||
case ST_CONTEXT_ERROR_BAD_API:
|
||||
ERROR("%s: State tracker error: BAD_API\n", __func__);
|
||||
break;
|
||||
case ST_CONTEXT_ERROR_BAD_VERSION:
|
||||
ERROR("%s: State tracker error: BAD_VERSION\n", __func__);
|
||||
break;
|
||||
case ST_CONTEXT_ERROR_BAD_FLAG:
|
||||
ERROR("%s: State tracker error: BAD_FLAG\n", __func__);
|
||||
break;
|
||||
case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
|
||||
ERROR("%s: State tracker error: BAD_ATTRIBUTE\n", __func__);
|
||||
break;
|
||||
case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
|
||||
ERROR("%s: State tracker error: UNKNOWN_FLAG\n", __func__);
|
||||
break;
|
||||
}
|
||||
|
||||
FREE(context);
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Init Gallium3D Post Processing
|
||||
//context->postProcess = pp_init(fScreen, context->postProcessEnable);
|
||||
|
||||
assert(!context->st->st_manager_private);
|
||||
context->st->st_manager_private = (void*)this;
|
||||
|
||||
struct st_context *stContext = (struct st_context*)context->st;
|
||||
|
||||
stContext->ctx->Driver.Viewport = hgl_viewport;
|
||||
|
||||
// TODO: Closely review this next context logic...
|
||||
context_id contextNext = -1;
|
||||
|
||||
pipe_mutex_lock(fMutex);
|
||||
for (context_id i = 0; i < CONTEXT_MAX; i++) {
|
||||
if (fContext[i] == NULL) {
|
||||
fContext[i] = context;
|
||||
contextNext = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
pipe_mutex_unlock(fMutex);
|
||||
|
||||
if (contextNext < 0) {
|
||||
ERROR("%s: The next context is invalid... something went wrong!\n",
|
||||
__func__);
|
||||
//st_destroy_context(context->st);
|
||||
FREE(context);
|
||||
_mesa_destroy_visual(glVisual);
|
||||
return -1;
|
||||
}
|
||||
|
||||
TRACE("%s: context #%" B_PRIu64 " is the next available context\n",
|
||||
__func__, contextNext);
|
||||
|
||||
return contextNext;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
GalliumContext::DestroyContext(context_id contextID)
|
||||
{
|
||||
// fMutex should be locked *before* calling DestoryContext
|
||||
|
||||
// See if context is used
|
||||
if (!fContext[contextID])
|
||||
return;
|
||||
|
||||
if (fContext[contextID]->st) {
|
||||
fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL);
|
||||
fContext[contextID]->st->destroy(fContext[contextID]->st);
|
||||
}
|
||||
|
||||
if (fContext[contextID]->postProcess)
|
||||
pp_free(fContext[contextID]->postProcess);
|
||||
|
||||
// Delete framebuffer objects
|
||||
if (fContext[contextID]->read)
|
||||
delete fContext[contextID]->read;
|
||||
if (fContext[contextID]->draw)
|
||||
delete fContext[contextID]->draw;
|
||||
|
||||
if (fContext[contextID]->stVisual)
|
||||
FREE(fContext[contextID]->stVisual);
|
||||
|
||||
if (fContext[contextID]->manager)
|
||||
FREE(fContext[contextID]->manager);
|
||||
|
||||
FREE(fContext[contextID]);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
if (contextID < 0 || contextID > CONTEXT_MAX) {
|
||||
ERROR("%s: Invalid context ID range!\n", __func__);
|
||||
return B_ERROR;
|
||||
}
|
||||
|
||||
pipe_mutex_lock(fMutex);
|
||||
context_id oldContextID = fCurrentContext;
|
||||
struct hgl_context* context = fContext[contextID];
|
||||
pipe_mutex_unlock(fMutex);
|
||||
|
||||
if (!context) {
|
||||
ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
|
||||
__func__, contextID);
|
||||
return B_ERROR;
|
||||
}
|
||||
|
||||
struct st_api* api = context->api;
|
||||
|
||||
if (!bitmap) {
|
||||
api->make_current(context->api, NULL, NULL, NULL);
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
// Everything seems valid, lets set the new context.
|
||||
fCurrentContext = contextID;
|
||||
|
||||
if (oldContextID > 0 && oldContextID != contextID) {
|
||||
fContext[oldContextID]->st->flush(fContext[oldContextID]->st,
|
||||
ST_FLUSH_FRONT, NULL);
|
||||
}
|
||||
|
||||
// We need to lock and unlock framebuffers before accessing them
|
||||
context->draw->Lock();
|
||||
context->read->Lock();
|
||||
api->make_current(context->api, context->st, context->draw->fBuffer,
|
||||
context->read->fBuffer);
|
||||
context->draw->Unlock();
|
||||
context->read->Unlock();
|
||||
|
||||
// TODO: Init textures before post-processing them
|
||||
#if 0
|
||||
pp_init_fbos(context->postProcess,
|
||||
context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
|
||||
context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
|
||||
#endif
|
||||
|
||||
context->bitmap = bitmap;
|
||||
//context->st->pipe->priv = context;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GalliumContext::SwapBuffers(context_id contextID)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
pipe_mutex_lock(fMutex);
|
||||
struct hgl_context *context = fContext[contextID];
|
||||
pipe_mutex_unlock(fMutex);
|
||||
|
||||
if (!context) {
|
||||
ERROR("%s: context not found\n", __func__);
|
||||
return B_ERROR;
|
||||
}
|
||||
|
||||
// TODO: Where did st_notify_swapbuffers go?
|
||||
//st_notify_swapbuffers(context->draw->stfb);
|
||||
|
||||
context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
|
||||
|
||||
struct st_context *stContext = (struct st_context*)context->st;
|
||||
|
||||
unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
|
||||
for (unsigned i = 0; i < nColorBuffers; i++) {
|
||||
pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
|
||||
if (!surface) {
|
||||
ERROR("%s: Color buffer %d invalid!\n", __func__, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
TRACE("%s: Flushing color buffer #%d\n", __func__, i);
|
||||
|
||||
// We pass our destination bitmap to flush_fronbuffer which passes it
|
||||
// to the private winsys display call.
|
||||
fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
|
||||
context->bitmap);
|
||||
}
|
||||
|
||||
#if 0
|
||||
// TODO... should we flush the z stencil buffer?
|
||||
pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
|
||||
fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
|
||||
context->bitmap);
|
||||
#endif
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
/*
|
||||
* Copyright 2009, Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Alexander von Gluck IV, [email protected]
|
||||
*/
|
||||
#ifndef GALLIUMCONTEXT_H
|
||||
#define GALLIUMCONTEXT_H
|
||||
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
extern "C" {
|
||||
#include "state_tracker/st_api.h"
|
||||
#include "pipe/p_compiler.h"
|
||||
#include "pipe/p_screen.h"
|
||||
#include "postprocess/filters.h"
|
||||
#include "os/os_thread.h"
|
||||
}
|
||||
#include "bitmap_wrapper.h"
|
||||
#include "GalliumFramebuffer.h"
|
||||
|
||||
|
||||
#define CONTEXT_MAX 32
|
||||
|
||||
|
||||
typedef int64 context_id;
|
||||
|
||||
struct hgl_context
|
||||
{
|
||||
struct st_api* api;
|
||||
// State Tracker API
|
||||
struct st_manager* manager;
|
||||
// State Tracker Manager
|
||||
struct st_context_iface* st;
|
||||
// State Tracker Interface Object
|
||||
struct st_visual* stVisual;
|
||||
// State Tracker Visual
|
||||
|
||||
struct pipe_resource* textures[ST_ATTACHMENT_COUNT];
|
||||
|
||||
// Post processing
|
||||
struct pp_queue_t* postProcess;
|
||||
unsigned int postProcessEnable[PP_FILTERS];
|
||||
|
||||
Bitmap* bitmap;
|
||||
color_space colorSpace;
|
||||
|
||||
GalliumFramebuffer* draw;
|
||||
GalliumFramebuffer* read;
|
||||
};
|
||||
|
||||
|
||||
class GalliumContext {
|
||||
public:
|
||||
GalliumContext(ulong options);
|
||||
~GalliumContext();
|
||||
|
||||
context_id CreateContext(Bitmap* bitmap);
|
||||
void DestroyContext(context_id contextID);
|
||||
context_id GetCurrentContext() { return fCurrentContext; };
|
||||
status_t SetCurrentContext(Bitmap *bitmap,
|
||||
context_id contextID);
|
||||
|
||||
status_t SwapBuffers(context_id contextID);
|
||||
|
||||
private:
|
||||
status_t CreateScreen();
|
||||
void Flush();
|
||||
|
||||
ulong fOptions;
|
||||
|
||||
struct hgl_context* fContext[CONTEXT_MAX];
|
||||
context_id fCurrentContext;
|
||||
|
||||
struct pipe_screen* fScreen;
|
||||
pipe_mutex fMutex;
|
||||
};
|
||||
|
||||
|
||||
#endif /* GALLIUMCONTEXT_H */
|
||||
@@ -1,115 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012, Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Artur Wyszynski, [email protected]
|
||||
* Alexander von Gluck IV, [email protected]
|
||||
*/
|
||||
|
||||
|
||||
#include "GalliumFramebuffer.h"
|
||||
|
||||
extern "C" {
|
||||
#include "main/context.h"
|
||||
#include "main/framebuffer.h"
|
||||
#include "main/renderbuffer.h"
|
||||
#include "pipe/p_format.h"
|
||||
}
|
||||
|
||||
|
||||
#define TRACE_FRAMEBUFFER
|
||||
#ifdef TRACE_FRAEMBUFFER
|
||||
# define TRACE(x...) printf("GalliumFramebuffer: " x)
|
||||
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
|
||||
#else
|
||||
# define TRACE(x...)
|
||||
# define CALLED()
|
||||
#endif
|
||||
#define ERROR(x...) printf("GalliumFramebuffer: " x)
|
||||
|
||||
|
||||
static boolean
|
||||
hgl_framebuffer_flush_front(struct st_context_iface *stctx,
|
||||
struct st_framebuffer_iface* stfb, enum st_attachment_type statt)
|
||||
{
|
||||
CALLED();
|
||||
// TODO: I have *NO* idea how we are going to access this data...
|
||||
|
||||
#if 0
|
||||
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
|
||||
pipe_mutex_lock(stwfb->fb->mutex);
|
||||
|
||||
struct pipe_resource* resource = textures[statt];
|
||||
if (resource)
|
||||
stw_framebuffer_present_locked(...);
|
||||
#endif
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
static boolean
|
||||
hgl_framebuffer_validate(struct st_framebuffer_iface* stfb,
|
||||
const enum st_attachment_type* statts, unsigned count,
|
||||
struct pipe_resource** out)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
GalliumFramebuffer::GalliumFramebuffer(struct st_visual* visual,
|
||||
void* privateContext)
|
||||
:
|
||||
fBuffer(NULL)
|
||||
{
|
||||
CALLED();
|
||||
fBuffer = CALLOC_STRUCT(st_framebuffer_iface);
|
||||
if (!fBuffer) {
|
||||
ERROR("%s: Couldn't calloc framebuffer!\n", __func__);
|
||||
return;
|
||||
}
|
||||
fBuffer->visual = visual;
|
||||
fBuffer->flush_front = hgl_framebuffer_flush_front;
|
||||
fBuffer->validate = hgl_framebuffer_validate;
|
||||
fBuffer->st_manager_private = privateContext;
|
||||
|
||||
pipe_mutex_init(fMutex);
|
||||
}
|
||||
|
||||
|
||||
GalliumFramebuffer::~GalliumFramebuffer()
|
||||
{
|
||||
CALLED();
|
||||
// We lock and unlock to try and make sure we wait for anything
|
||||
// using the framebuffer to finish
|
||||
Lock();
|
||||
if (!fBuffer) {
|
||||
ERROR("%s: Strange, no Gallium Framebuffer to free?\n", __func__);
|
||||
return;
|
||||
}
|
||||
FREE(fBuffer);
|
||||
Unlock();
|
||||
|
||||
pipe_mutex_destroy(fMutex);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GalliumFramebuffer::Lock()
|
||||
{
|
||||
CALLED();
|
||||
pipe_mutex_lock(fMutex);
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GalliumFramebuffer::Unlock()
|
||||
{
|
||||
CALLED();
|
||||
pipe_mutex_unlock(fMutex);
|
||||
return B_OK;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012, Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Alexander von Gluck IV, [email protected]
|
||||
*/
|
||||
#ifndef GALLIUMFRAMEBUFFER_H
|
||||
#define GALLIUMFRAMEBUFFER_H
|
||||
|
||||
|
||||
extern "C" {
|
||||
#include "os/os_thread.h"
|
||||
#include "pipe/p_screen.h"
|
||||
#include "state_tracker/st_api.h"
|
||||
}
|
||||
|
||||
|
||||
class GalliumFramebuffer {
|
||||
public:
|
||||
GalliumFramebuffer(struct st_visual* visual,
|
||||
void* privateContext);
|
||||
~GalliumFramebuffer();
|
||||
status_t Lock();
|
||||
status_t Unlock();
|
||||
|
||||
struct st_framebuffer_iface* fBuffer;
|
||||
|
||||
private:
|
||||
pipe_mutex fMutex;
|
||||
};
|
||||
|
||||
|
||||
#endif /* GALLIUMFRAMEBUFFER_H */
|
||||
@@ -1,47 +0,0 @@
|
||||
SubDir HAIKU_TOP src add-ons opengl swpipe ;
|
||||
UseBuildFeatureHeaders mesa ;
|
||||
|
||||
UsePrivateHeaders interface ;
|
||||
|
||||
local sources =
|
||||
SoftwareRenderer.cpp
|
||||
SoftwareWinsys.cpp
|
||||
GalliumContext.cpp
|
||||
GalliumFramebuffer.cpp
|
||||
bitmap_wrapper.cpp ;
|
||||
|
||||
Includes [ FGristFiles $(sources) ] : [ BuildFeatureAttribute mesa : headers ] ;
|
||||
|
||||
local privateHeaders = [ BuildFeatureAttribute mesa : privateHeaders : path ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) gallium auxiliary ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) gallium drivers ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) gallium include ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mapi ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa ] ;
|
||||
|
||||
AddResources Software\ Renderer : SoftwareRenderer.rdef ;
|
||||
|
||||
if FIsBuildFeatureEnabled(llvm) {
|
||||
Depends Software\ Renderer : $(HAIKU_LLVM_HEADERS_DEPENDENCY) ;
|
||||
SubDirC++Flags [ FDefines HAVE_LLVM=0x0302 ] ;
|
||||
}
|
||||
|
||||
# LLVM Pipe enabled Gallium Software Renderer
|
||||
# Requires:
|
||||
# - LLVM optional package
|
||||
# - Mesa optional package compiled with LLVM installed
|
||||
# SoftPipe enabled Gallium Software Renderer
|
||||
# Requires:
|
||||
# - Mesa optional package compiled *without* LLVM installed
|
||||
Addon Software\ Renderer :
|
||||
$(sources)
|
||||
:
|
||||
libGL.so
|
||||
[ BuildFeatureAttribute mesa : galliumSoftpipeLibrary ]
|
||||
[ BuildFeatureAttribute mesa : galliumLlvmpipeLibrary ]
|
||||
[ BuildFeatureAttribute mesa : mesaLibrary ]
|
||||
[ BuildFeatureAttribute mesa : glslLibrary ]
|
||||
[ BuildFeatureAttribute mesa : galliumLibrary ]
|
||||
$(HAIKU_LLVM_LIBS)
|
||||
be translation stdc++ $(TARGET_LIBSUPC++)
|
||||
;
|
||||
@@ -1,363 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Jérôme Duval, [email protected]
|
||||
* Philippe Houdoin, [email protected]
|
||||
* Artur Wyszynski, [email protected]
|
||||
* Alexander von Gluck IV, [email protected]
|
||||
*/
|
||||
|
||||
|
||||
#include "SoftwareRenderer.h"
|
||||
|
||||
#include <Autolock.h>
|
||||
#include <DirectWindowPrivate.h>
|
||||
#include <GraphicsDefs.h>
|
||||
#include <Screen.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/time.h>
|
||||
#include <new>
|
||||
|
||||
|
||||
#define TRACE_SOFTWARE
|
||||
#ifdef TRACE_SOFTWARE
|
||||
# define TRACE(x...) printf("SoftwareRenderer: " x)
|
||||
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
|
||||
#else
|
||||
# define TRACE(x...)
|
||||
# define CALLED()
|
||||
#endif
|
||||
#define ERROR(x...) printf("SoftwareRenderer: " x)
|
||||
|
||||
|
||||
extern const char* color_space_name(color_space space);
|
||||
|
||||
|
||||
extern "C" _EXPORT BGLRenderer*
|
||||
instantiate_gl_renderer(BGLView *view, ulong opts, BGLDispatcher *dispatcher)
|
||||
{
|
||||
return new SoftwareRenderer(view, opts, dispatcher);
|
||||
}
|
||||
|
||||
SoftwareRenderer::SoftwareRenderer(BGLView *view, ulong options,
|
||||
BGLDispatcher* dispatcher)
|
||||
:
|
||||
BGLRenderer(view, options, dispatcher),
|
||||
fBitmap(NULL),
|
||||
fDirectModeEnabled(false),
|
||||
fInfo(NULL),
|
||||
fInfoLocker("info locker"),
|
||||
fOptions(options),
|
||||
fColorSpace(B_NO_COLOR_SPACE)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
// Disable double buffer for the moment.
|
||||
options &= ~BGL_DOUBLE;
|
||||
|
||||
// Initialize the "Haiku Software GL Pipe"
|
||||
time_t beg;
|
||||
time_t end;
|
||||
beg = time(NULL);
|
||||
fContextObj = new GalliumContext(options);
|
||||
end = time(NULL);
|
||||
TRACE("Haiku Software GL Pipe initialization time: %f.\n",
|
||||
difftime(end, beg));
|
||||
|
||||
// Allocate a bitmap
|
||||
BRect b = view->Bounds();
|
||||
fColorSpace = BScreen(view->Window()).ColorSpace();
|
||||
TRACE("%s: Colorspace:\t%s\n", __func__, color_space_name(fColorSpace));
|
||||
|
||||
fWidth = (GLint)b.IntegerWidth();
|
||||
fHeight = (GLint)b.IntegerHeight();
|
||||
fNewWidth = fWidth;
|
||||
fNewHeight = fHeight;
|
||||
|
||||
_AllocateBitmap();
|
||||
|
||||
// Initialize the first "Haiku Software GL Pipe" context
|
||||
beg = time(NULL);
|
||||
fContextID = fContextObj->CreateContext(fBitmap);
|
||||
end = time(NULL);
|
||||
|
||||
if (fContextID < 0)
|
||||
ERROR("%s: There was an error creating the context!\n", __func__);
|
||||
else {
|
||||
TRACE("%s: Haiku Software GL Pipe context creation time: %f.\n",
|
||||
__func__, difftime(end, beg));
|
||||
}
|
||||
|
||||
if (!fContextObj->GetCurrentContext())
|
||||
LockGL();
|
||||
}
|
||||
|
||||
|
||||
SoftwareRenderer::~SoftwareRenderer()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
if (fContextObj)
|
||||
delete fContextObj;
|
||||
if (fBitmap)
|
||||
delete fBitmap;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SoftwareRenderer::LockGL()
|
||||
{
|
||||
// CALLED();
|
||||
BGLRenderer::LockGL();
|
||||
|
||||
color_space cs = BScreen(GLView()->Window()).ColorSpace();
|
||||
|
||||
BAutolock lock(fInfoLocker);
|
||||
if (fDirectModeEnabled && fInfo != NULL) {
|
||||
fNewWidth = fInfo->window_bounds.right - fInfo->window_bounds.left;
|
||||
// + 1;
|
||||
fNewHeight = fInfo->window_bounds.bottom - fInfo->window_bounds.top;
|
||||
// + 1;
|
||||
}
|
||||
|
||||
if (fBitmap && cs == fColorSpace && fNewWidth == fWidth
|
||||
&& fNewHeight == fHeight) {
|
||||
fContextObj->SetCurrentContext(fBitmap, fContextID);
|
||||
return;
|
||||
}
|
||||
|
||||
fColorSpace = cs;
|
||||
fWidth = fNewWidth;
|
||||
fHeight = fNewHeight;
|
||||
|
||||
_AllocateBitmap();
|
||||
fContextObj->SetCurrentContext(fBitmap, fContextID);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SoftwareRenderer::UnlockGL()
|
||||
{
|
||||
// CALLED();
|
||||
if ((fOptions & BGL_DOUBLE) == 0) {
|
||||
SwapBuffers();
|
||||
}
|
||||
fContextObj->SetCurrentContext(NULL, fContextID);
|
||||
BGLRenderer::UnlockGL();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SoftwareRenderer::SwapBuffers(bool vsync)
|
||||
{
|
||||
// CALLED();
|
||||
if (!fBitmap)
|
||||
return;
|
||||
|
||||
BScreen screen(GLView()->Window());
|
||||
|
||||
fContextObj->SwapBuffers(fContextID);
|
||||
|
||||
BAutolock lock(fInfoLocker);
|
||||
|
||||
if (!fDirectModeEnabled || fInfo == NULL) {
|
||||
if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
|
||||
GLView()->DrawBitmap(fBitmap, B_ORIGIN);
|
||||
GLView()->UnlockLooper();
|
||||
if (vsync)
|
||||
screen.WaitForRetrace();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// check the bitmap size still matches the size
|
||||
if (fInfo->window_bounds.bottom - fInfo->window_bounds.top
|
||||
!= fBitmap->Bounds().IntegerHeight()
|
||||
|| fInfo->window_bounds.right - fInfo->window_bounds.left
|
||||
!= fBitmap->Bounds().IntegerWidth()) {
|
||||
ERROR("%s: Bitmap size doesn't match size!\n", __func__);
|
||||
return;
|
||||
}
|
||||
uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
|
||||
uint32 bytesPerRow = fBitmap->BytesPerRow();
|
||||
for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
|
||||
clipping_rect *clip = &fInfo->clip_list[i];
|
||||
int32 height = clip->bottom - clip->top + 1;
|
||||
int32 bytesWidth
|
||||
= (clip->right - clip->left + 1) * bytesPerPixel;
|
||||
bytesWidth -= bytesPerPixel;
|
||||
uint8 *p = (uint8 *)fInfo->bits + clip->top
|
||||
* fInfo->bytes_per_row + clip->left * bytesPerPixel;
|
||||
uint8 *b = (uint8 *)fBitmap->Bits()
|
||||
+ (clip->top - fInfo->window_bounds.top) * bytesPerRow
|
||||
+ (clip->left - fInfo->window_bounds.left) * bytesPerPixel;
|
||||
|
||||
for (int y = 0; y < height - 1; y++) {
|
||||
memcpy(p, b, bytesWidth);
|
||||
p += fInfo->bytes_per_row;
|
||||
b += bytesPerRow;
|
||||
}
|
||||
}
|
||||
|
||||
if (vsync)
|
||||
screen.WaitForRetrace();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SoftwareRenderer::Draw(BRect updateRect)
|
||||
{
|
||||
// CALLED();
|
||||
if ((!fDirectModeEnabled || fInfo == NULL) && fBitmap)
|
||||
GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
SoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
|
||||
{
|
||||
CALLED();
|
||||
color_space scs = fBitmap->ColorSpace();
|
||||
color_space dcs = bitmap->ColorSpace();
|
||||
|
||||
if (scs != dcs && (scs != B_RGBA32 || dcs != B_RGB32)) {
|
||||
ERROR("%s::CopyPixelsOut(): incompatible color space: %s != %s\n",
|
||||
__PRETTY_FUNCTION__, color_space_name(scs), color_space_name(dcs));
|
||||
return B_BAD_TYPE;
|
||||
}
|
||||
|
||||
BRect sr = fBitmap->Bounds();
|
||||
BRect dr = bitmap->Bounds();
|
||||
|
||||
// int32 w1 = sr.IntegerWidth();
|
||||
// int32 h1 = sr.IntegerHeight();
|
||||
// int32 w2 = dr.IntegerWidth();
|
||||
// int32 h2 = dr.IntegerHeight();
|
||||
|
||||
sr = sr & dr.OffsetBySelf(location);
|
||||
dr = sr.OffsetByCopy(-location.x, -location.y);
|
||||
|
||||
uint8 *ps = (uint8 *) fBitmap->Bits();
|
||||
uint8 *pd = (uint8 *) bitmap->Bits();
|
||||
uint32 *s, *d;
|
||||
uint32 y;
|
||||
for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
|
||||
s = (uint32 *)(ps + y * fBitmap->BytesPerRow());
|
||||
s += (uint32) sr.left;
|
||||
|
||||
d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
|
||||
* bitmap->BytesPerRow());
|
||||
d += (uint32) dr.left;
|
||||
memcpy(d, s, dr.IntegerWidth() * 4);
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
SoftwareRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
color_space sourceCS = bitmap->ColorSpace();
|
||||
color_space destinationCS = fBitmap->ColorSpace();
|
||||
|
||||
if (sourceCS != destinationCS
|
||||
&& (sourceCS != B_RGB32 || destinationCS != B_RGBA32)) {
|
||||
ERROR("%s::CopyPixelsIn(): incompatible color space: %s != %s\n",
|
||||
__PRETTY_FUNCTION__, color_space_name(sourceCS),
|
||||
color_space_name(destinationCS));
|
||||
return B_BAD_TYPE;
|
||||
}
|
||||
|
||||
BRect sr = bitmap->Bounds();
|
||||
BRect dr = fBitmap->Bounds();
|
||||
|
||||
sr = sr & dr.OffsetBySelf(location);
|
||||
dr = sr.OffsetByCopy(-location.x, -location.y);
|
||||
|
||||
uint8 *ps = (uint8 *) bitmap->Bits();
|
||||
uint8 *pd = (uint8 *) fBitmap->Bits();
|
||||
uint32 *s, *d;
|
||||
uint32 y;
|
||||
|
||||
for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
|
||||
s = (uint32 *)(ps + y * bitmap->BytesPerRow());
|
||||
s += (uint32) sr.left;
|
||||
|
||||
d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
|
||||
* fBitmap->BytesPerRow());
|
||||
d += (uint32) dr.left;
|
||||
|
||||
memcpy(d, s, dr.IntegerWidth() * 4);
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SoftwareRenderer::EnableDirectMode(bool enabled)
|
||||
{
|
||||
fDirectModeEnabled = enabled;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SoftwareRenderer::DirectConnected(direct_buffer_info *info)
|
||||
{
|
||||
// CALLED();
|
||||
BAutolock lock(fInfoLocker);
|
||||
if (info) {
|
||||
if (!fInfo) {
|
||||
fInfo = (direct_buffer_info *)calloc(1,
|
||||
DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
}
|
||||
memcpy(fInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
} else if (fInfo) {
|
||||
free(fInfo);
|
||||
fInfo = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SoftwareRenderer::FrameResized(float width, float height)
|
||||
{
|
||||
// CALLED();
|
||||
BAutolock lock(fInfoLocker);
|
||||
fNewWidth = (GLuint)width;
|
||||
fNewHeight = (GLuint)height;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SoftwareRenderer::_AllocateBitmap()
|
||||
{
|
||||
// CALLED();
|
||||
|
||||
// allocate new size of back buffer bitmap
|
||||
BAutolock lock(fInfoLocker);
|
||||
delete fBitmap;
|
||||
fBitmap = NULL;
|
||||
if (fWidth < 1 || fHeight < 1) {
|
||||
TRACE("%s: Can't allocate bitmap of %dx%d\n", __func__,
|
||||
fWidth, fHeight);
|
||||
return;
|
||||
}
|
||||
BRect rect(0.0, 0.0, fWidth, fHeight);
|
||||
fBitmap = new (std::nothrow) BBitmap(rect, fColorSpace);
|
||||
if (fBitmap == NULL) {
|
||||
TRACE("%s: Can't create bitmap!\n", __func__);
|
||||
return;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// debug..
|
||||
void *data = fBitmap->Bits();
|
||||
memset(data, 0xcc, fBitmap->BitsLength());
|
||||
#endif
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Jérôme Duval, [email protected]
|
||||
* Philippe Houdoin, [email protected]
|
||||
* Artur Wyszynski, [email protected]
|
||||
* Alexander von Gluck IV, [email protected]
|
||||
*/
|
||||
#ifndef SOFTWARERENDERER_H
|
||||
#define SOFTWARERENDERER_H
|
||||
|
||||
|
||||
#include "GLRenderer.h"
|
||||
#include "GalliumContext.h"
|
||||
|
||||
|
||||
class SoftwareRenderer : public BGLRenderer {
|
||||
public:
|
||||
SoftwareRenderer(BGLView *view,
|
||||
ulong bgl_options,
|
||||
BGLDispatcher *dispatcher);
|
||||
virtual ~SoftwareRenderer();
|
||||
|
||||
virtual void LockGL();
|
||||
virtual void UnlockGL();
|
||||
|
||||
virtual void SwapBuffers(bool vsync = false);
|
||||
virtual void Draw(BRect updateRect);
|
||||
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
|
||||
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
|
||||
virtual void FrameResized(float width, float height);
|
||||
|
||||
virtual void EnableDirectMode(bool enabled);
|
||||
virtual void DirectConnected(direct_buffer_info *info);
|
||||
|
||||
private:
|
||||
|
||||
void _AllocateBitmap();
|
||||
|
||||
GalliumContext* fContextObj;
|
||||
BBitmap* fBitmap;
|
||||
context_id fContextID;
|
||||
|
||||
bool fDirectModeEnabled;
|
||||
direct_buffer_info* fInfo;
|
||||
BLocker fInfoLocker;
|
||||
ulong fOptions;
|
||||
GLuint fWidth;
|
||||
GLuint fHeight;
|
||||
GLuint fNewWidth;
|
||||
GLuint fNewHeight;
|
||||
color_space fColorSpace;
|
||||
};
|
||||
|
||||
#endif // SOFTPIPERENDERER_H
|
||||
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
|
||||
resource app_signature "application/x-vnd.Haiku-swpipe";
|
||||
|
||||
resource app_version {
|
||||
major = 9,
|
||||
middle = 0,
|
||||
minor = 0,
|
||||
variety = 0,
|
||||
internal = 0,
|
||||
short_info = "Software Renderer",
|
||||
long_info = "Haiku Gallium Software GL Renderer"
|
||||
};
|
||||
|
||||
resource vector_icon {
|
||||
$"6E6369660A0200140294A9FF18020014028DFFFF97058C0500020006023B10B7"
|
||||
$"37F036BA1A993D466848C719BEBE2000919292FFD5D5D5020016023900000000"
|
||||
$"000000003EE0004AE00048E0005EF884C702000203392E8D383001BAD97F3C12"
|
||||
$"8B4786BD48B8AD0D97BBFFFF7B4168DBE9FF4168DB97020002023A0C1238D099"
|
||||
$"BE44203F4BD14B38844678240DF56A7D9FE1EA064CC704016B0500090A044024"
|
||||
$"2438404C5C380A044028243C40505C3C0A042438243B5C3C5C380608BFBE4D59"
|
||||
$"4D59515957575659585560406044603C5E3A5C3CCB4FBFBA5E3ECA9DC11F564B"
|
||||
$"584A544C504C0606AF0F2F3D2F3D393D4034BF593542324130432F42364432C0"
|
||||
$"3FBC5A2F48354A2F480608AE9A22303EB5BD3AB42542B755422E412F3C29322D"
|
||||
$"32223C0204263726372538263F253E263F304430443143303C313D303C02043D"
|
||||
$"423D423C433D4A3C493D4A495049504A4F49474A484947060DAEAAAE014E445A"
|
||||
$"3456365E325E3D5D3F5A3A5542544E4D573A4E364439463342324A2242310A0A"
|
||||
$"0002020102403CA00C88888C8CC1401673C40D6544F2950A01010002403CA000"
|
||||
$"0000000000401673C40D65446CF80A08020304023EC16A0000000000003EC16A"
|
||||
$"45DD1844C6550A030105123EC16A0000000000003EC16A45DD1844C655011784"
|
||||
$"22040A040105023EC16A0000000000003EC16A45DD1844C6550A030108123EC1"
|
||||
$"6A0000000000003EC16A45DD1844C65501178422040A0503080706023EC16A00"
|
||||
$"00000000003EC16A45DD1844C6550A030206071A3EC16A0000000000003EC16A"
|
||||
$"45DD1844C65510FF0215810004178222040A060106023EC16A0000000000003E"
|
||||
$"C16A45DD1844C6550A070107023EC16A0000000000003EC16A45DD1844C655"
|
||||
};
|
||||
@@ -1,212 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Artur Wyszynski, [email protected]
|
||||
* Alexander von Gluck IV, [email protected]
|
||||
*/
|
||||
|
||||
|
||||
#include "SoftwareWinsys.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "bitmap_wrapper.h"
|
||||
extern "C" {
|
||||
#include "state_tracker/st_api.h"
|
||||
#include "state_tracker/sw_winsys.h"
|
||||
#include "util/u_format.h"
|
||||
#include "util/u_math.h"
|
||||
#include "util/u_memory.h"
|
||||
}
|
||||
|
||||
|
||||
#define TRACE_WINSYS
|
||||
#ifdef TRACE_WINSYS
|
||||
# define TRACE(x...) printf("GalliumWinsys: " x)
|
||||
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
|
||||
#else
|
||||
# define TRACE(x...)
|
||||
# define CALLED()
|
||||
#endif
|
||||
#define ERROR(x...) printf("GalliumWinsys: " x)
|
||||
|
||||
|
||||
// Cast
|
||||
static INLINE struct haiku_displaytarget*
|
||||
cast_haiku_displaytarget(struct sw_displaytarget* target)
|
||||
{
|
||||
return (struct haiku_displaytarget *)target;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
hook_winsys_destroy(struct sw_winsys* winsys)
|
||||
{
|
||||
CALLED();
|
||||
FREE(winsys);
|
||||
}
|
||||
|
||||
|
||||
static boolean
|
||||
hook_winsys_is_displaytarget_format_supported(struct sw_winsys* winsys,
|
||||
unsigned textureUsage, enum pipe_format format)
|
||||
{
|
||||
CALLED();
|
||||
// TODO STUB
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static struct sw_displaytarget*
|
||||
hook_winsys_displaytarget_create(struct sw_winsys* winsys,
|
||||
unsigned textureUsage, enum pipe_format format, unsigned width,
|
||||
unsigned height, unsigned alignment, unsigned* stride)
|
||||
{
|
||||
TRACE("%s: %dx%d\n", __func__, width, height);
|
||||
|
||||
struct haiku_displaytarget* haikuDisplayTarget
|
||||
= CALLOC_STRUCT(haiku_displaytarget);
|
||||
|
||||
if (!haikuDisplayTarget) {
|
||||
ERROR("%s: Couldn't allocate Haiku display target!\n",
|
||||
__func__);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
haikuDisplayTarget->format = format;
|
||||
haikuDisplayTarget->width = width;
|
||||
haikuDisplayTarget->height = height;
|
||||
|
||||
unsigned formatStride = util_format_get_stride(format, width);
|
||||
unsigned blockSize = util_format_get_nblocksy(format, height);
|
||||
|
||||
haikuDisplayTarget->stride = align(formatStride, alignment);
|
||||
haikuDisplayTarget->size = haikuDisplayTarget->stride * blockSize;
|
||||
|
||||
haikuDisplayTarget->data
|
||||
= align_malloc(haikuDisplayTarget->size, alignment);
|
||||
|
||||
if (!haikuDisplayTarget->data) {
|
||||
ERROR("%s: Couldn't allocate Haiku display target data!\n",
|
||||
__func__);
|
||||
FREE(haikuDisplayTarget);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
*stride = haikuDisplayTarget->stride;
|
||||
|
||||
// Cast to ghost sw_displaytarget type
|
||||
return (struct sw_displaytarget*)haikuDisplayTarget;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
hook_winsys_displaytarget_destroy(struct sw_winsys* winsys,
|
||||
struct sw_displaytarget* displayTarget)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
struct haiku_displaytarget* haikuDisplayTarget
|
||||
= cast_haiku_displaytarget(displayTarget);
|
||||
|
||||
if (!haikuDisplayTarget) {
|
||||
ERROR("%s: Attempt to destroy non-existant display target!\n",
|
||||
__func__);
|
||||
return;
|
||||
}
|
||||
|
||||
if (haikuDisplayTarget->data != NULL)
|
||||
align_free(haikuDisplayTarget->data);
|
||||
|
||||
FREE(haikuDisplayTarget);
|
||||
}
|
||||
|
||||
|
||||
static struct sw_displaytarget*
|
||||
hook_winsys_displaytarget_from_handle(struct sw_winsys* winsys,
|
||||
const struct pipe_resource* templat, struct winsys_handle* whandle,
|
||||
unsigned* stride)
|
||||
{
|
||||
CALLED();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
static boolean
|
||||
hook_winsys_displaytarget_get_handle(struct sw_winsys* winsys,
|
||||
struct sw_displaytarget* displayTarget, struct winsys_handle* whandle)
|
||||
{
|
||||
CALLED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
static void*
|
||||
hook_winsys_displaytarget_map(struct sw_winsys* winsys,
|
||||
struct sw_displaytarget* displayTarget, unsigned flags)
|
||||
{
|
||||
CALLED();
|
||||
struct haiku_displaytarget* haikuDisplayTarget
|
||||
= cast_haiku_displaytarget(displayTarget);
|
||||
|
||||
return haikuDisplayTarget->data;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
hook_winsys_displaytarget_unmap(struct sw_winsys* winsys,
|
||||
struct sw_displaytarget* disptarget)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
hook_winsys_displaytarget_display(struct sw_winsys* winsys,
|
||||
struct sw_displaytarget* displayTarget, void* contextPrivate)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
if (!contextPrivate) {
|
||||
ERROR("%s: Passed invalid private pointer!\n", __func__);
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap* bitmap = (Bitmap*)contextPrivate;
|
||||
|
||||
struct haiku_displaytarget* haikuDisplayTarget
|
||||
= cast_haiku_displaytarget(displayTarget);
|
||||
|
||||
copy_bitmap_bits(bitmap, haikuDisplayTarget->data,
|
||||
haikuDisplayTarget->size);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
struct sw_winsys*
|
||||
winsys_connect_hooks()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
struct sw_winsys* winsys = CALLOC_STRUCT(sw_winsys);
|
||||
|
||||
if (!winsys)
|
||||
return NULL;
|
||||
|
||||
// Attach winsys hooks for Haiku
|
||||
winsys->destroy = hook_winsys_destroy;
|
||||
winsys->is_displaytarget_format_supported
|
||||
= hook_winsys_is_displaytarget_format_supported;
|
||||
winsys->displaytarget_create = hook_winsys_displaytarget_create;
|
||||
winsys->displaytarget_from_handle = hook_winsys_displaytarget_from_handle;
|
||||
winsys->displaytarget_get_handle = hook_winsys_displaytarget_get_handle;
|
||||
winsys->displaytarget_map = hook_winsys_displaytarget_map;
|
||||
winsys->displaytarget_unmap = hook_winsys_displaytarget_unmap;
|
||||
winsys->displaytarget_display = hook_winsys_displaytarget_display;
|
||||
winsys->displaytarget_destroy = hook_winsys_displaytarget_destroy;
|
||||
|
||||
return winsys;
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Alexander von Gluck IV, [email protected]
|
||||
*/
|
||||
#ifndef SOFTWAREWINSYS_H
|
||||
#define SOFTWAREWINSYS_H
|
||||
|
||||
|
||||
extern "C" {
|
||||
#include "pipe/p_defines.h"
|
||||
#include "state_tracker/st_api.h"
|
||||
#include "state_tracker/sw_winsys.h"
|
||||
}
|
||||
|
||||
|
||||
struct haiku_displaytarget
|
||||
{
|
||||
enum pipe_format format;
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
unsigned stride;
|
||||
|
||||
unsigned size;
|
||||
|
||||
void* data;
|
||||
};
|
||||
|
||||
|
||||
struct sw_winsys* winsys_connect_hooks();
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,117 +0,0 @@
|
||||
/*
|
||||
* Copyright 2009, Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Based on gallium gdi winsys
|
||||
*
|
||||
* Authors:
|
||||
* Artur Wyszynski <[email protected]>
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <interface/Bitmap.h>
|
||||
#include <storage/File.h>
|
||||
#include <support/String.h>
|
||||
#include <translation/BitmapStream.h>
|
||||
#include <translation/TranslatorRoster.h>
|
||||
#include "bitmap_wrapper.h"
|
||||
|
||||
|
||||
extern "C" {
|
||||
static int frameNo = 0;
|
||||
|
||||
|
||||
Bitmap*
|
||||
create_bitmap(int32 width, int32 height, color_space colorSpace)
|
||||
{
|
||||
BBitmap *bb = new BBitmap(BRect(0, 0, width, height), colorSpace);
|
||||
if (bb)
|
||||
return (Bitmap*)bb;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
get_bitmap_size(const Bitmap* bitmap, int32* width, int32* height)
|
||||
{
|
||||
BBitmap *bb = (BBitmap*)bitmap;
|
||||
if (bb && width && height) {
|
||||
uint32 w = bb->Bounds().IntegerWidth() + 1;
|
||||
uint32 h = bb->Bounds().IntegerHeight() + 1;
|
||||
*width = w;
|
||||
*height = h;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
color_space
|
||||
get_bitmap_color_space(const Bitmap* bitmap)
|
||||
{
|
||||
BBitmap *bb = (BBitmap*)bitmap;
|
||||
if (bb)
|
||||
return bb->ColorSpace();
|
||||
return B_NO_COLOR_SPACE;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
copy_bitmap_bits(const Bitmap* bitmap, void* data, int32 length)
|
||||
{
|
||||
BBitmap *bb = (BBitmap*)bitmap;
|
||||
if (bb) {
|
||||
color_space cs = bb->ColorSpace();
|
||||
bb->ImportBits(data, length, bb->BytesPerRow(), 0, cs);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
delete_bitmap(Bitmap* bitmap)
|
||||
{
|
||||
BBitmap *bb = (BBitmap*)bitmap;
|
||||
delete bb;
|
||||
}
|
||||
|
||||
|
||||
int32
|
||||
get_bitmap_bytes_per_row(const Bitmap* bitmap)
|
||||
{
|
||||
BBitmap *bb = (BBitmap*)bitmap;
|
||||
if (bb)
|
||||
return bb->BytesPerRow();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int32
|
||||
get_bitmap_bits_length(const Bitmap* bitmap)
|
||||
{
|
||||
BBitmap *bb = (BBitmap*)bitmap;
|
||||
if (bb)
|
||||
return bb->BitsLength();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
dump_bitmap(const Bitmap* bitmap)
|
||||
{
|
||||
|
||||
BBitmap *bb = (BBitmap*)bitmap;
|
||||
if (!bb)
|
||||
return;
|
||||
|
||||
BString filename("/boot/home/frame_");
|
||||
filename << (int32)frameNo << ".png";
|
||||
|
||||
BTranslatorRoster *roster = BTranslatorRoster::Default();
|
||||
BBitmapStream stream(bb);
|
||||
BFile dump(filename, B_CREATE_FILE | B_WRITE_ONLY);
|
||||
|
||||
roster->Translate(&stream, NULL, NULL, &dump, 0);
|
||||
|
||||
frameNo++;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
/*
|
||||
* Copyright 2009, Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Based on gallium gdi winsys
|
||||
*
|
||||
* Authors:
|
||||
* Artur Wyszynski <[email protected]>
|
||||
*/
|
||||
#ifndef __BBITMAP_WRAPPER_H__
|
||||
#define __BBITMAP_WRAPPER_H__
|
||||
|
||||
|
||||
#include <interface/GraphicsDefs.h>
|
||||
#include <support/SupportDefs.h>
|
||||
|
||||
|
||||
typedef void Bitmap;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
Bitmap* create_bitmap(int32 width, int32 height, color_space colorSpace);
|
||||
void copy_bitmap_bits(const Bitmap* bitmap, void* data, int32 length);
|
||||
|
||||
void get_bitmap_size(const Bitmap* bitmap, int32* width, int32* height);
|
||||
color_space get_bitmap_color_space(const Bitmap* bitmap);
|
||||
int32 get_bitmap_bytes_per_row(const Bitmap* bitmap);
|
||||
int32 get_bitmap_bits_length(const Bitmap* bitmap);
|
||||
|
||||
void delete_bitmap(Bitmap* bitmap);
|
||||
void dump_bitmap(const Bitmap* bitmap);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* __BBITMAP_WRAPPER_H__ */
|
||||
@@ -1,35 +0,0 @@
|
||||
SubDir HAIKU_TOP src add-ons opengl swrast ;
|
||||
|
||||
SetSubDirSupportedPlatformsBeOSCompatible ;
|
||||
|
||||
if $(TARGET_PLATFORM) != haiku {
|
||||
UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
|
||||
# We need our public GL headers also when not compiling for Haiku.
|
||||
}
|
||||
|
||||
|
||||
local defines = BEOS_THREADS GNU_ASSEMBLER ;
|
||||
SubDirC++Flags [ FDefines $(defines) ] ;
|
||||
|
||||
local sources = MesaSoftwareRenderer.cpp ;
|
||||
|
||||
UsePrivateHeaders interface ;
|
||||
UseBuildFeatureHeaders mesa ;
|
||||
Includes [ FGristFiles $(sources) ] : [ BuildFeatureAttribute mesa : headers ] ;
|
||||
|
||||
UseHeaders [ BuildFeatureAttribute mesa : headers : path ] ;
|
||||
local privateHeaders = [ BuildFeatureAttribute mesa : privateHeaders : path ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa main ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mapi ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mapi glapi ] ;
|
||||
|
||||
AddResources Software\ Rasterizer : MesaSoftwareRenderer.rdef ;
|
||||
|
||||
Addon Software\ Rasterizer :
|
||||
MesaSoftwareRenderer.cpp
|
||||
:
|
||||
[ BuildFeatureAttribute mesa : mesaLibrary ]
|
||||
[ BuildFeatureAttribute mesa : glslLibrary ]
|
||||
libGL.so be $(TARGET_LIBSUPC++)
|
||||
;
|
||||
@@ -1,723 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Jérôme Duval, [email protected]
|
||||
* Philippe Houdoin, [email protected]
|
||||
* Artur Wyszynski, [email protected]
|
||||
* Alexander von Gluck, [email protected]
|
||||
*/
|
||||
|
||||
|
||||
#include "MesaSoftwareRenderer.h"
|
||||
|
||||
#include <Autolock.h>
|
||||
#include <DirectWindowPrivate.h>
|
||||
#include <GraphicsDefs.h>
|
||||
#include <Screen.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
extern "C" {
|
||||
#include "extensions.h"
|
||||
#include "drivers/common/driverfuncs.h"
|
||||
#include "drivers/common/meta.h"
|
||||
#include "main/api_exec.h"
|
||||
#include "main/colormac.h"
|
||||
#include "main/cpuinfo.h"
|
||||
#include "main/buffers.h"
|
||||
#include "main/formats.h"
|
||||
#include "main/framebuffer.h"
|
||||
#include "main/renderbuffer.h"
|
||||
#include "main/version.h"
|
||||
#include "main/vtxfmt.h"
|
||||
#include "swrast/swrast.h"
|
||||
#include "swrast/s_renderbuffer.h"
|
||||
#include "swrast_setup/swrast_setup.h"
|
||||
#include "tnl/tnl.h"
|
||||
#include "tnl/t_context.h"
|
||||
#include "tnl/t_pipeline.h"
|
||||
#include "vbo/vbo.h"
|
||||
|
||||
|
||||
//#define TRACE_SOFTGL
|
||||
#ifdef TRACE_SOFTGL
|
||||
# define TRACE(x...) printf("MesaSoftwareRenderer: " x)
|
||||
# define CALLED() printf("MesaSoftwareRenderer: %s\n", __PRETTY_FUNCTION__)
|
||||
#else
|
||||
# define TRACE(x...)
|
||||
# define CALLED()
|
||||
#endif
|
||||
|
||||
#define ERROR(x...) printf("MesaSoftwareRenderer: " x)
|
||||
}
|
||||
|
||||
|
||||
extern const char* color_space_name(color_space space);
|
||||
|
||||
|
||||
extern "C" _EXPORT BGLRenderer*
|
||||
instantiate_gl_renderer(BGLView* view, ulong options,
|
||||
BGLDispatcher* dispatcher)
|
||||
{
|
||||
return new MesaSoftwareRenderer(view, options, dispatcher);
|
||||
}
|
||||
|
||||
|
||||
MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
|
||||
BGLDispatcher* dispatcher)
|
||||
: BGLRenderer(view, options, dispatcher),
|
||||
fBitmap(NULL),
|
||||
fDirectModeEnabled(false),
|
||||
fInfo(NULL),
|
||||
fInfoLocker("info locker"),
|
||||
fContext(NULL),
|
||||
fVisual(NULL),
|
||||
fFrameBuffer(NULL),
|
||||
fFrontRenderBuffer(NULL),
|
||||
fBackRenderBuffer(NULL),
|
||||
fColorSpace(B_NO_COLOR_SPACE)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
fColorSpace = BScreen(GLView()->Window()).ColorSpace();
|
||||
|
||||
// We force single buffering for the time being
|
||||
options &= ~BGL_DOUBLE;
|
||||
|
||||
const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
|
||||
const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
|
||||
const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
|
||||
const GLboolean stereoFlag = false;
|
||||
const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
|
||||
const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
|
||||
const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
|
||||
const GLint red = rgbFlag ? 8 : 0;
|
||||
const GLint green = rgbFlag ? 8 : 0;
|
||||
const GLint blue = rgbFlag ? 8 : 0;
|
||||
const GLint alpha = alphaFlag ? 8 : 0;
|
||||
|
||||
fOptions = options; // | BGL_INDIRECT;
|
||||
struct dd_function_table functions;
|
||||
|
||||
fVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
|
||||
blue, alpha, depth, stencil, accum, accum, accum,
|
||||
alpha ? accum : 0, 1);
|
||||
|
||||
// Initialize device driver function table
|
||||
_mesa_init_driver_functions(&functions);
|
||||
|
||||
functions.GetString = _GetString;
|
||||
functions.UpdateState = _UpdateState;
|
||||
functions.MapRenderbuffer = _RenderBufferMap;
|
||||
functions.GetBufferSize = NULL;
|
||||
functions.Error = _Error;
|
||||
functions.Flush = _Flush;
|
||||
|
||||
// create core context
|
||||
fContext = _mesa_create_context(API_OPENGL_COMPAT, fVisual, NULL,
|
||||
&functions);
|
||||
|
||||
if (!fContext) {
|
||||
ERROR("%s: Failed to create Mesa context!\n", __func__);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Initialize the software rasterizer and helper modules. */
|
||||
_swrast_CreateContext(fContext);
|
||||
_vbo_CreateContext(fContext);
|
||||
_tnl_CreateContext(fContext);
|
||||
_swsetup_CreateContext(fContext);
|
||||
_swsetup_Wakeup(fContext);
|
||||
|
||||
// Use default TCL pipeline
|
||||
TNL_CONTEXT(fContext)->Driver.RunPipeline = _tnl_run_pipeline;
|
||||
|
||||
_mesa_meta_init(fContext);
|
||||
_mesa_enable_sw_extensions(fContext);
|
||||
_mesa_enable_1_3_extensions(fContext);
|
||||
_mesa_enable_1_4_extensions(fContext);
|
||||
_mesa_enable_1_5_extensions(fContext);
|
||||
_mesa_enable_2_0_extensions(fContext);
|
||||
_mesa_enable_2_1_extensions(fContext);
|
||||
|
||||
_mesa_compute_version(fContext);
|
||||
|
||||
_mesa_initialize_dispatch_tables(fContext);
|
||||
_mesa_initialize_vbo_vtxfmt(fContext);
|
||||
|
||||
// create core framebuffer
|
||||
fFrameBuffer = _mesa_create_framebuffer(fVisual);
|
||||
if (fFrameBuffer == NULL) {
|
||||
ERROR("%s: Unable to calloc GL FrameBuffer!\n", __func__);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup front render buffer
|
||||
fFrontRenderBuffer = _NewRenderBuffer(true);
|
||||
if (fFrontRenderBuffer == NULL) {
|
||||
ERROR("%s: FrontRenderBuffer is requested but unallocated!\n",
|
||||
__func__);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
free(fFrameBuffer);
|
||||
return;
|
||||
}
|
||||
_mesa_add_renderbuffer(fFrameBuffer, BUFFER_FRONT_LEFT,
|
||||
&fFrontRenderBuffer->Base);
|
||||
|
||||
// Setup back render buffer (if requested)
|
||||
if (fVisual->doubleBufferMode) {
|
||||
fBackRenderBuffer = _NewRenderBuffer(false);
|
||||
if (fBackRenderBuffer == NULL) {
|
||||
ERROR("%s: BackRenderBuffer is requested but unallocated!\n",
|
||||
__func__);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
free(fFrameBuffer);
|
||||
return;
|
||||
}
|
||||
_mesa_add_renderbuffer(fFrameBuffer, BUFFER_BACK_LEFT,
|
||||
&fBackRenderBuffer->Base);
|
||||
}
|
||||
|
||||
_swrast_add_soft_renderbuffers(fFrameBuffer, GL_FALSE,
|
||||
fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
|
||||
fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
|
||||
|
||||
BRect bounds = view->Bounds();
|
||||
fWidth = (GLint)bounds.Width();
|
||||
fHeight = (GLint)bounds.Height();
|
||||
|
||||
// some stupid applications (Quake2) don't even think about calling LockGL()
|
||||
// before using glGetString and its glGet*() friends...
|
||||
// so make sure there is at least a valid context.
|
||||
|
||||
if (!_mesa_get_current_context()) {
|
||||
LockGL();
|
||||
// not needed, we don't have a looper yet: UnlockLooper();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MesaSoftwareRenderer::~MesaSoftwareRenderer()
|
||||
{
|
||||
CALLED();
|
||||
_swsetup_DestroyContext(fContext);
|
||||
_swrast_DestroyContext(fContext);
|
||||
_tnl_DestroyContext(fContext);
|
||||
_vbo_DestroyContext(fContext);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
_mesa_destroy_framebuffer(fFrameBuffer);
|
||||
_mesa_destroy_context(fContext);
|
||||
|
||||
free(fInfo);
|
||||
free(fFrameBuffer);
|
||||
|
||||
delete fBitmap;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::LockGL()
|
||||
{
|
||||
CALLED();
|
||||
BGLRenderer::LockGL();
|
||||
|
||||
_mesa_make_current(fContext, fFrameBuffer, fFrameBuffer);
|
||||
|
||||
color_space colorSpace = BScreen(GLView()->Window()).ColorSpace();
|
||||
|
||||
GLuint width = fWidth;
|
||||
GLuint height = fHeight;
|
||||
|
||||
BAutolock lock(fInfoLocker);
|
||||
if (fDirectModeEnabled && fInfo != NULL) {
|
||||
width = fInfo->window_bounds.right
|
||||
- fInfo->window_bounds.left + 1;
|
||||
height = fInfo->window_bounds.bottom
|
||||
- fInfo->window_bounds.top + 1;
|
||||
}
|
||||
|
||||
if (fColorSpace != colorSpace) {
|
||||
fColorSpace = colorSpace;
|
||||
_SetupRenderBuffer(&fFrontRenderBuffer->Base, fColorSpace);
|
||||
if (fVisual->doubleBufferMode)
|
||||
_SetupRenderBuffer(&fBackRenderBuffer->Base, fColorSpace);
|
||||
}
|
||||
|
||||
_CheckResize(width, height);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::UnlockGL()
|
||||
{
|
||||
CALLED();
|
||||
_mesa_make_current(fContext, NULL, NULL);
|
||||
BGLRenderer::UnlockGL();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::SwapBuffers(bool VSync)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
if (!fBitmap)
|
||||
return;
|
||||
|
||||
if (fVisual->doubleBufferMode)
|
||||
_mesa_notifySwapBuffers(fContext);
|
||||
|
||||
if (!fDirectModeEnabled || fInfo == NULL) {
|
||||
if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
|
||||
GLView()->DrawBitmap(fBitmap, B_ORIGIN);
|
||||
GLView()->UnlockLooper();
|
||||
}
|
||||
} else {
|
||||
// TODO: Here the BGLView needs to be drawlocked.
|
||||
_CopyToDirect();
|
||||
}
|
||||
|
||||
if (VSync) {
|
||||
BScreen screen(GLView()->Window());
|
||||
screen.WaitForRetrace();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::Draw(BRect updateRect)
|
||||
{
|
||||
CALLED();
|
||||
if (fBitmap && (!fDirectModeEnabled || (fInfo == NULL)))
|
||||
GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
MesaSoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap* bitmap)
|
||||
{
|
||||
CALLED();
|
||||
color_space scs = fBitmap->ColorSpace();
|
||||
color_space dcs = bitmap->ColorSpace();
|
||||
|
||||
if (scs != dcs && (scs != B_RGBA32 || dcs != B_RGB32)) {
|
||||
fprintf(stderr, "CopyPixelsOut(): incompatible color space: %s != %s\n",
|
||||
color_space_name(scs),
|
||||
color_space_name(dcs));
|
||||
return B_BAD_TYPE;
|
||||
}
|
||||
|
||||
BRect sr = fBitmap->Bounds();
|
||||
BRect dr = bitmap->Bounds();
|
||||
|
||||
sr = sr & dr.OffsetBySelf(location);
|
||||
dr = sr.OffsetByCopy(-location.x, -location.y);
|
||||
|
||||
uint8* ps = (uint8*)fBitmap->Bits();
|
||||
uint8* pd = (uint8*)bitmap->Bits();
|
||||
uint32* s;
|
||||
uint32* d;
|
||||
uint32 y;
|
||||
for (y = (uint32)sr.top; y <= (uint32)sr.bottom; y++) {
|
||||
s = (uint32*)(ps + y * fBitmap->BytesPerRow());
|
||||
s += (uint32)sr.left;
|
||||
|
||||
d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top))
|
||||
* bitmap->BytesPerRow());
|
||||
d += (uint32)dr.left;
|
||||
|
||||
memcpy(d, s, dr.IntegerWidth() * 4);
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
MesaSoftwareRenderer::CopyPixelsIn(BBitmap* bitmap, BPoint location)
|
||||
{
|
||||
CALLED();
|
||||
color_space scs = bitmap->ColorSpace();
|
||||
color_space dcs = fBitmap->ColorSpace();
|
||||
|
||||
if (scs != dcs && (dcs != B_RGBA32 || scs != B_RGB32)) {
|
||||
fprintf(stderr, "CopyPixelsIn(): incompatible color space: %s != %s\n",
|
||||
color_space_name(scs),
|
||||
color_space_name(dcs));
|
||||
return B_BAD_TYPE;
|
||||
}
|
||||
|
||||
BRect sr = bitmap->Bounds();
|
||||
BRect dr = fBitmap->Bounds();
|
||||
|
||||
sr = sr & dr.OffsetBySelf(location);
|
||||
dr = sr.OffsetByCopy(-location.x, -location.y);
|
||||
|
||||
uint8* ps = (uint8*)bitmap->Bits();
|
||||
uint8* pd = (uint8*)fBitmap->Bits();
|
||||
uint32* s;
|
||||
uint32* d;
|
||||
uint32 y;
|
||||
for (y = (uint32)sr.top; y <= (uint32)sr.bottom; y++) {
|
||||
s = (uint32*)(ps + y * bitmap->BytesPerRow());
|
||||
s += (uint32)sr.left;
|
||||
|
||||
d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top))
|
||||
* fBitmap->BytesPerRow());
|
||||
d += (uint32)dr.left;
|
||||
|
||||
memcpy(d, s, dr.IntegerWidth() * 4);
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::EnableDirectMode(bool enabled)
|
||||
{
|
||||
fDirectModeEnabled = enabled;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::DirectConnected(direct_buffer_info* info)
|
||||
{
|
||||
// TODO: I'm not sure we need to do this: BGLView already
|
||||
// keeps a local copy of the direct_buffer_info passed by
|
||||
// BDirectWindow::DirectConnected().
|
||||
BAutolock lock(fInfoLocker);
|
||||
if (info) {
|
||||
if (!fInfo) {
|
||||
fInfo = (direct_buffer_info*)malloc(DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
if (!fInfo)
|
||||
return;
|
||||
}
|
||||
memcpy(fInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
} else if (fInfo) {
|
||||
free(fInfo);
|
||||
fInfo = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::FrameResized(float width, float height)
|
||||
{
|
||||
BAutolock lock(fInfoLocker);
|
||||
_CheckResize((GLuint)width, (GLuint)height);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_CheckResize(GLuint newWidth, GLuint newHeight)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
if (fBitmap && newWidth == fWidth
|
||||
&& newHeight == fHeight) {
|
||||
return;
|
||||
}
|
||||
|
||||
_mesa_resize_framebuffer(fContext, fFrameBuffer, newWidth, newHeight);
|
||||
fHeight = newHeight;
|
||||
fWidth = newWidth;
|
||||
|
||||
_AllocateBitmap();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_AllocateBitmap()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
// allocate new size of back buffer bitmap
|
||||
delete fBitmap;
|
||||
fBitmap = NULL;
|
||||
|
||||
if (fWidth < 1 || fHeight < 1) {
|
||||
TRACE("%s: Cannot allocate bitmap < 1x1!\n", __func__);
|
||||
return;
|
||||
}
|
||||
|
||||
BRect rect(0.0, 0.0, fWidth - 1, fHeight - 1);
|
||||
fBitmap = new BBitmap(rect, fColorSpace);
|
||||
|
||||
#if 0
|
||||
// Used for platform optimized drawing
|
||||
for (uint i = 0; i < fHeight; i++) {
|
||||
fRowAddr[fHeight - i - 1] = (GLvoid *)((GLubyte *)fBitmap->Bits()
|
||||
+ i * fBitmap->BytesPerRow());
|
||||
}
|
||||
#endif
|
||||
|
||||
fFrameBuffer->Width = fWidth;
|
||||
fFrameBuffer->Height = fHeight;
|
||||
TRACE("%s: Bitmap Size: %" B_PRIu32 "\n", __func__, fBitmap->BitsLength());
|
||||
|
||||
fFrontRenderBuffer->Buffer = (GLubyte*)fBitmap->Bits();
|
||||
}
|
||||
|
||||
|
||||
// #pragma mark - static
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_Error(gl_context* ctx)
|
||||
{
|
||||
CALLED();
|
||||
#if 0
|
||||
// TODO: err. Mesa dropped DriverCtx
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
if (mr && mr->GLView())
|
||||
mr->GLView()->ErrorCallback((unsigned long)ctx->ErrorValue);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
const GLubyte*
|
||||
MesaSoftwareRenderer::_GetString(gl_context* ctx, GLenum name)
|
||||
{
|
||||
switch (name) {
|
||||
case GL_VENDOR:
|
||||
return (const GLubyte*) "Mesa Project";
|
||||
case GL_RENDERER:
|
||||
return (const GLubyte*) "Software Rasterizer";
|
||||
default:
|
||||
// Let core library handle all other cases
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_UpdateState(gl_context* ctx, GLuint new_state)
|
||||
{
|
||||
if (!ctx)
|
||||
return;
|
||||
|
||||
CALLED();
|
||||
_swrast_InvalidateState(ctx, new_state);
|
||||
_swsetup_InvalidateState(ctx, new_state);
|
||||
_vbo_InvalidateState(ctx, new_state);
|
||||
_tnl_InvalidateState(ctx, new_state);
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
MesaSoftwareRenderer::_RenderBufferStorage(gl_context* ctx,
|
||||
struct gl_renderbuffer* render, GLenum internalFormat,
|
||||
GLuint width, GLuint height)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
render->Width = width;
|
||||
render->Height = height;
|
||||
|
||||
struct swrast_renderbuffer *swRenderBuffer = swrast_renderbuffer(render);
|
||||
|
||||
swRenderBuffer->RowStride = width * _mesa_get_format_bytes(render->Format);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
MesaSoftwareRenderer::_RenderBufferStorageMalloc(gl_context* ctx,
|
||||
struct gl_renderbuffer* render, GLenum internalFormat,
|
||||
GLuint width, GLuint height)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
render->Width = width;
|
||||
render->Height = height;
|
||||
|
||||
struct swrast_renderbuffer *swRenderBuffer = swrast_renderbuffer(render);
|
||||
|
||||
if (swRenderBuffer != NULL) {
|
||||
free(swRenderBuffer->Buffer);
|
||||
swRenderBuffer->RowStride
|
||||
= width * _mesa_get_format_bytes(render->Format);
|
||||
|
||||
uint32 size = swRenderBuffer->RowStride * height;
|
||||
TRACE("%s: Allocate %" B_PRIu32 " bytes for RenderBuffer\n",
|
||||
__func__, size);
|
||||
swRenderBuffer->Buffer = (GLubyte*)malloc(size);
|
||||
if (!swRenderBuffer->Buffer) {
|
||||
ERROR("%s: Memory allocation failure!\n", __func__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
} else {
|
||||
ERROR("%s: Couldn't obtain software renderbuffer!\n",
|
||||
__func__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_Flush(gl_context* ctx)
|
||||
{
|
||||
CALLED();
|
||||
#if 0
|
||||
// TODO: err. Mesa dropped DriverCtx
|
||||
if ((fOptions & BGL_DOUBLE) == 0) {
|
||||
// TODO: SwapBuffers() can call _CopyToDirect(), which should
|
||||
// be always called with with the BGLView drawlocked.
|
||||
// This is not always the case if called from here.
|
||||
SwapBuffers();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
struct swrast_renderbuffer*
|
||||
MesaSoftwareRenderer::_NewRenderBuffer(bool front)
|
||||
{
|
||||
CALLED();
|
||||
struct swrast_renderbuffer *swRenderBuffer
|
||||
= (struct swrast_renderbuffer*)calloc(1, sizeof *swRenderBuffer);
|
||||
|
||||
if (!swRenderBuffer) {
|
||||
ERROR("%s: Failed calloc RenderBuffer\n", __func__);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
_mesa_init_renderbuffer(&swRenderBuffer->Base, 0);
|
||||
|
||||
swRenderBuffer->Base.ClassID = HAIKU_SWRAST_RENDERBUFFER_CLASS;
|
||||
swRenderBuffer->Base.RefCount = 1;
|
||||
swRenderBuffer->Base.Delete = _RenderBufferDelete;
|
||||
|
||||
if (!front)
|
||||
swRenderBuffer->Base.AllocStorage = _RenderBufferStorageMalloc;
|
||||
else
|
||||
swRenderBuffer->Base.AllocStorage = _RenderBufferStorage;
|
||||
|
||||
if (_SetupRenderBuffer(&swRenderBuffer->Base, fColorSpace) != B_OK) {
|
||||
free(swRenderBuffer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return swRenderBuffer;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
MesaSoftwareRenderer::_SetupRenderBuffer(struct gl_renderbuffer* rb,
|
||||
color_space colorSpace)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
rb->InternalFormat = GL_RGBA;
|
||||
|
||||
switch (colorSpace) {
|
||||
case B_RGBA32:
|
||||
rb->_BaseFormat = GL_RGBA;
|
||||
rb->Format = MESA_FORMAT_ARGB8888;
|
||||
break;
|
||||
case B_RGB32:
|
||||
rb->_BaseFormat = GL_RGB;
|
||||
rb->Format = MESA_FORMAT_XRGB8888;
|
||||
break;
|
||||
case B_RGB24:
|
||||
rb->_BaseFormat = GL_RGB;
|
||||
rb->Format = MESA_FORMAT_RGB888;
|
||||
break;
|
||||
case B_RGB16:
|
||||
rb->_BaseFormat = GL_RGB;
|
||||
rb->Format = MESA_FORMAT_RGB565;
|
||||
break;
|
||||
case B_RGB15:
|
||||
rb->_BaseFormat = GL_RGB;
|
||||
rb->Format = MESA_FORMAT_ARGB1555;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "Unsupported screen color space %s\n",
|
||||
color_space_name(fColorSpace));
|
||||
debugger("Unsupported OpenGL color space");
|
||||
return B_ERROR;
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
/*! Y inverted Map RenderBuffer function
|
||||
We use a BBitmap for storage which has Y inverted.
|
||||
If the Mesa provided Map function ever allows external
|
||||
control of this we can omit this function.
|
||||
*/
|
||||
void
|
||||
MesaSoftwareRenderer::_RenderBufferMap(gl_context *ctx,
|
||||
struct gl_renderbuffer *rb, GLuint x, GLuint y, GLuint w, GLuint h,
|
||||
GLbitfield mode, GLubyte **mapOut, GLint *rowStrideOut)
|
||||
{
|
||||
if (rb->ClassID == HAIKU_SWRAST_RENDERBUFFER_CLASS) {
|
||||
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
|
||||
const GLuint bpp = _mesa_get_format_bytes(rb->Format);
|
||||
GLint rowStride = rb->Width * bpp; // in Bytes
|
||||
|
||||
y = rb->Height - y - 1;
|
||||
|
||||
*rowStrideOut = -rowStride;
|
||||
*mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
|
||||
} else {
|
||||
_swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
|
||||
mapOut, rowStrideOut);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_RenderBufferDelete(struct gl_context *ctx,
|
||||
struct gl_renderbuffer* rb)
|
||||
{
|
||||
CALLED();
|
||||
if (rb != NULL) {
|
||||
struct swrast_renderbuffer *swRenderBuffer
|
||||
= swrast_renderbuffer(rb);
|
||||
if (swRenderBuffer != NULL)
|
||||
free(swRenderBuffer->Buffer);
|
||||
}
|
||||
free(rb);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_CopyToDirect()
|
||||
{
|
||||
BAutolock lock(fInfoLocker);
|
||||
|
||||
// check the bitmap size still matches the size
|
||||
if (fInfo->window_bounds.bottom - fInfo->window_bounds.top
|
||||
!= fBitmap->Bounds().IntegerHeight()
|
||||
|| fInfo->window_bounds.right - fInfo->window_bounds.left
|
||||
!= fBitmap->Bounds().IntegerWidth())
|
||||
return;
|
||||
|
||||
uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
|
||||
uint32 bytesPerRow = fBitmap->BytesPerRow();
|
||||
for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
|
||||
clipping_rect *clip = &fInfo->clip_list[i];
|
||||
int32 height = clip->bottom - clip->top + 1;
|
||||
int32 bytesWidth
|
||||
= (clip->right - clip->left + 1) * bytesPerPixel;
|
||||
uint8* p = (uint8*)fInfo->bits + clip->top
|
||||
* fInfo->bytes_per_row + clip->left * bytesPerPixel;
|
||||
uint8* b = (uint8*)fBitmap->Bits()
|
||||
+ (clip->top - fInfo->window_bounds.top) * bytesPerRow
|
||||
+ (clip->left - fInfo->window_bounds.left)
|
||||
* bytesPerPixel;
|
||||
|
||||
for (int y = 0; y < height; y++) {
|
||||
memcpy(p, b, bytesWidth);
|
||||
p += fInfo->bytes_per_row;
|
||||
b += bytesPerRow;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Jérôme Duval, [email protected]
|
||||
* Philippe Houdoin, [email protected]
|
||||
* Artur Wyszynski, [email protected]
|
||||
*/
|
||||
#ifndef MESASOFTWARERENDERER_H
|
||||
#define MESASOFTWARERENDERER_H
|
||||
|
||||
|
||||
#define HAIKU_SWRAST_RENDERBUFFER_CLASS 0x737752 // swR
|
||||
|
||||
|
||||
#include "GLRenderer.h"
|
||||
|
||||
extern "C" {
|
||||
#include "context.h"
|
||||
#include "main/version.h"
|
||||
#include "swrast/s_chan.h"
|
||||
#include "swrast/s_context.h"
|
||||
}
|
||||
|
||||
|
||||
class MesaSoftwareRenderer : public BGLRenderer {
|
||||
public:
|
||||
MesaSoftwareRenderer(BGLView* view,
|
||||
ulong bgl_options,
|
||||
BGLDispatcher* dispatcher);
|
||||
virtual ~MesaSoftwareRenderer();
|
||||
|
||||
virtual void LockGL();
|
||||
virtual void UnlockGL();
|
||||
|
||||
virtual void SwapBuffers(bool VSync = false);
|
||||
virtual void Draw(BRect updateRect);
|
||||
virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest);
|
||||
virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest);
|
||||
virtual void FrameResized(float width, float height);
|
||||
|
||||
virtual void EnableDirectMode(bool enabled);
|
||||
virtual void DirectConnected(direct_buffer_info* info);
|
||||
|
||||
private:
|
||||
static void _Error(gl_context* ctx);
|
||||
static const GLubyte* _GetString(gl_context* ctx, GLenum name);
|
||||
void _CheckResize(GLuint newWidth, GLuint newHeight);
|
||||
static void _UpdateState(gl_context* ctx, GLuint newState);
|
||||
static void _Flush(gl_context *ctx);
|
||||
|
||||
struct swrast_renderbuffer* _NewRenderBuffer(bool front);
|
||||
status_t _SetupRenderBuffer(struct gl_renderbuffer* rb,
|
||||
color_space colorSpace);
|
||||
|
||||
/* Mesa callbacks */
|
||||
static void _RenderBufferDelete(struct gl_context *ctx,
|
||||
struct gl_renderbuffer* rb);
|
||||
static GLboolean _RenderBufferStorage(gl_context* ctx,
|
||||
struct gl_renderbuffer* render,
|
||||
GLenum internalFormat,
|
||||
GLuint width, GLuint height);
|
||||
static GLboolean _RenderBufferStorageMalloc(gl_context* ctx,
|
||||
struct gl_renderbuffer* render,
|
||||
GLenum internalFormat,
|
||||
GLuint width, GLuint height);
|
||||
static void _RenderBufferMap(gl_context *ctx,
|
||||
struct gl_renderbuffer *rb,
|
||||
GLuint x, GLuint y, GLuint w, GLuint h,
|
||||
GLbitfield mode, GLubyte **mapOut,
|
||||
GLint *rowStrideOut);
|
||||
|
||||
void _AllocateBitmap();
|
||||
void _CopyToDirect();
|
||||
|
||||
BBitmap* fBitmap;
|
||||
bool fDirectModeEnabled;
|
||||
direct_buffer_info* fInfo;
|
||||
BLocker fInfoLocker;
|
||||
ulong fOptions;
|
||||
|
||||
gl_context* fContext;
|
||||
gl_config* fVisual;
|
||||
|
||||
struct gl_framebuffer* fFrameBuffer;
|
||||
struct swrast_renderbuffer* fFrontRenderBuffer;
|
||||
struct swrast_renderbuffer* fBackRenderBuffer;
|
||||
|
||||
GLuint fWidth;
|
||||
GLuint fHeight;
|
||||
color_space fColorSpace;
|
||||
|
||||
void* fRowAddr[SWRAST_MAX_HEIGHT];
|
||||
};
|
||||
|
||||
#endif // MESASOFTWARERENDERER_H
|
||||
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
|
||||
resource app_signature "application/x-vnd.Haiku-swrast";
|
||||
|
||||
resource app_version {
|
||||
major = 9,
|
||||
middle = 0,
|
||||
minor = 0,
|
||||
variety = 0,
|
||||
internal = 0,
|
||||
short_info = "Software Rasterizer",
|
||||
long_info = "Haiku Mesa Software GL Rasterizer"
|
||||
};
|
||||
|
||||
resource vector_icon {
|
||||
$"6E6369660A0200140294A9FF18020014028DFFFF97058C0500020006023B10B7"
|
||||
$"37F036BA1A993D466848C719BEBE2000919292FFD5D5D5020016023900000000"
|
||||
$"000000003EE0004AE00048E0005EF884C702000203392E8D383001BAD97F3C12"
|
||||
$"8B4786BD48B8AD0D97BBFFFF7B4168DBE9FF4168DB97020002023A0C1238D099"
|
||||
$"BE44203F4BD14B38844678240DF56A7D9FE1EA064CC704016B0500090A044024"
|
||||
$"2438404C5C380A044028243C40505C3C0A042438243B5C3C5C380608BFBE4D59"
|
||||
$"4D59515957575659585560406044603C5E3A5C3CCB4FBFBA5E3ECA9DC11F564B"
|
||||
$"584A544C504C0606AF0F2F3D2F3D393D4034BF593542324130432F42364432C0"
|
||||
$"3FBC5A2F48354A2F480608AE9A22303EB5BD3AB42542B755422E412F3C29322D"
|
||||
$"32223C0204263726372538263F253E263F304430443143303C313D303C02043D"
|
||||
$"423D423C433D4A3C493D4A495049504A4F49474A484947060DAEAAAE014E445A"
|
||||
$"3456365E325E3D5D3F5A3A5542544E4D573A4E364439463342324A2242310A0A"
|
||||
$"0002020102403CA00C88888C8CC1401673C40D6544F2950A01010002403CA000"
|
||||
$"0000000000401673C40D65446CF80A08020304023EC16A0000000000003EC16A"
|
||||
$"45DD1844C6550A030105123EC16A0000000000003EC16A45DD1844C655011784"
|
||||
$"22040A040105023EC16A0000000000003EC16A45DD1844C6550A030108123EC1"
|
||||
$"6A0000000000003EC16A45DD1844C65501178422040A0503080706023EC16A00"
|
||||
$"00000000003EC16A45DD1844C6550A030206071A3EC16A0000000000003EC16A"
|
||||
$"45DD1844C65510FF0215810004178222040A060106023EC16A0000000000003E"
|
||||
$"C16A45DD1844C6550A070107023EC16A0000000000003EC16A45DD1844C655"
|
||||
};
|
||||
@@ -1,54 +0,0 @@
|
||||
SubDir HAIKU_TOP src add-ons opengl swrast_legacy ;
|
||||
|
||||
SetSubDirSupportedPlatformsBeOSCompatible ;
|
||||
|
||||
if $(TARGET_PLATFORM) != haiku {
|
||||
UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
|
||||
# We need our public GL headers also when not compiling for Haiku.
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
local defines ;
|
||||
defines = BEOS_THREADS GNU_ASSEMBLER ;
|
||||
|
||||
if $(TARGET_ARCH) = x86 {
|
||||
defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
|
||||
} else if $(TARGET_ARCH) = ppc {
|
||||
# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
|
||||
# defines += USE_PPC_ASM ;
|
||||
} else if $(TARGET_ARCH) = sparc {
|
||||
defines += USE_SPARC_ASM ;
|
||||
}
|
||||
|
||||
SubDirC++Flags [ FDefines $(defines) ] ;
|
||||
}
|
||||
|
||||
|
||||
local sources = MesaSoftwareRenderer.cpp ;
|
||||
|
||||
UsePrivateHeaders interface ;
|
||||
UseBuildFeatureHeaders mesa ;
|
||||
Includes [ FGristFiles $(sources) ] : [ BuildFeatureAttribute mesa : headers ] ;
|
||||
|
||||
UseHeaders [ BuildFeatureAttribute mesa : headers : path ] ;
|
||||
local privateHeaders = [ BuildFeatureAttribute mesa : privateHeaders : path ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa main ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mapi ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mapi glapi ] ;
|
||||
|
||||
# For older versions of Mesa
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa glapi ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa tnl ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa x86 ] ;
|
||||
|
||||
|
||||
AddResources Legacy\ Software\ Rasterizer : MesaSoftwareRenderer.rdef ;
|
||||
|
||||
Addon Legacy\ Software\ Rasterizer :
|
||||
$(sources)
|
||||
:
|
||||
[ BuildFeatureAttribute mesa : mesaLibrary ]
|
||||
libGL.so be $(TARGET_LIBSUPC++)
|
||||
;
|
||||
@@ -1,901 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2011, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Jérôme Duval, [email protected]
|
||||
* Philippe Houdoin, [email protected]
|
||||
* Artur Wyszynski, [email protected]
|
||||
* Alexander von Gluck, [email protected]
|
||||
*/
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
*/
|
||||
|
||||
|
||||
#include "MesaSoftwareRenderer.h"
|
||||
|
||||
#include <Autolock.h>
|
||||
#include <DirectWindowPrivate.h>
|
||||
#include <GraphicsDefs.h>
|
||||
#include <Screen.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
extern "C" {
|
||||
#include "extensions.h"
|
||||
#include "drivers/common/driverfuncs.h"
|
||||
#include "drivers/common/meta.h"
|
||||
#include "main/colormac.h"
|
||||
#include "main/cpuinfo.h"
|
||||
#include "main/buffers.h"
|
||||
#include "main/formats.h"
|
||||
#include "main/framebuffer.h"
|
||||
#include "main/renderbuffer.h"
|
||||
#include "swrast/swrast.h"
|
||||
#include "swrast_setup/swrast_setup.h"
|
||||
#include "tnl/tnl.h"
|
||||
#include "tnl/t_context.h"
|
||||
#include "tnl/t_pipeline.h"
|
||||
#include "vbo/vbo.h"
|
||||
|
||||
|
||||
//#define TRACE_SOFTGL
|
||||
#ifdef TRACE_SOFTGL
|
||||
# define TRACE(x...) printf("MesaSoftwareRenderer: " x)
|
||||
# define CALLED() printf("MesaSoftwareRenderer: %s\n", __PRETTY_FUNCTION__)
|
||||
#else
|
||||
# define TRACE(x...)
|
||||
# define CALLED()
|
||||
#endif
|
||||
|
||||
#define ERROR(x...) printf("MesaSoftwareRenderer: " x)
|
||||
}
|
||||
|
||||
|
||||
extern const char* color_space_name(color_space space);
|
||||
|
||||
|
||||
// BeOS component ordering for B_RGBA32 bitmap format
|
||||
#if B_HOST_IS_LENDIAN
|
||||
#define BE_RCOMP 2
|
||||
#define BE_GCOMP 1
|
||||
#define BE_BCOMP 0
|
||||
#define BE_ACOMP 3
|
||||
#else
|
||||
// Big Endian B_RGBA32 bitmap format
|
||||
#define BE_RCOMP 1
|
||||
#define BE_GCOMP 2
|
||||
#define BE_BCOMP 3
|
||||
#define BE_ACOMP 0
|
||||
#endif
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/***** Read/write spans/arrays of pixels *****/
|
||||
/**********************************************************************/
|
||||
extern "C" {
|
||||
|
||||
/* 32-bit RGBA */
|
||||
#define NAME(PREFIX) PREFIX##_RGBA32
|
||||
#define RB_TYPE GLubyte
|
||||
#define SPAN_VARS \
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLubyte* P = ((GLubyte**)mr->GetRows())[Y] + (X) * 4
|
||||
#define INC_PIXEL_PTR(P) P += 4
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
DST[BE_RCOMP] = VALUE[RCOMP]; \
|
||||
DST[BE_GCOMP] = VALUE[GCOMP]; \
|
||||
DST[BE_BCOMP] = VALUE[BCOMP]; \
|
||||
DST[BE_ACOMP] = VALUE[ACOMP]
|
||||
#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
|
||||
DST[BE_RCOMP] = VALUE[RCOMP]; \
|
||||
DST[BE_GCOMP] = VALUE[GCOMP]; \
|
||||
DST[BE_BCOMP] = VALUE[BCOMP]; \
|
||||
DST[BE_ACOMP] = 255
|
||||
#define FETCH_PIXEL(DST, SRC) \
|
||||
DST[RCOMP] = SRC[BE_RCOMP]; \
|
||||
DST[GCOMP] = SRC[BE_GCOMP]; \
|
||||
DST[BCOMP] = SRC[BE_BCOMP]; \
|
||||
DST[ACOMP] = SRC[BE_ACOMP]
|
||||
#include "swrast/s_spantemp.h"
|
||||
|
||||
/* 32-bit RGB */
|
||||
#define NAME(PREFIX) PREFIX##_RGB32
|
||||
#define RB_TYPE GLubyte
|
||||
#define SPAN_VARS \
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLuint* P = (GLuint*)(((GLubyte**)mr->GetRows())[Y] + (X) * 4)
|
||||
#define INC_PIXEL_PTR(P) P += 1
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
*DST = ( ((VALUE[RCOMP]) << 16) | \
|
||||
((VALUE[GCOMP]) << 8) | \
|
||||
((VALUE[BCOMP]) ) )
|
||||
#define FETCH_PIXEL(DST, SRC) \
|
||||
DST[RCOMP] = ((*SRC & 0x00ff0000) >> 16); \
|
||||
DST[GCOMP] = ((*SRC & 0x0000ff00) >> 8); \
|
||||
DST[BCOMP] = ((*SRC & 0x000000ff)); \
|
||||
DST[ACOMP] = 0xff;
|
||||
#include "swrast/s_spantemp.h"
|
||||
|
||||
/* 24-bit RGB */
|
||||
#define NAME(PREFIX) PREFIX##_RGB24
|
||||
#define RB_TYPE GLubyte
|
||||
#define SPAN_VARS \
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLubyte* P = ((GLubyte**)mr->GetRows())[Y] + (X) * 3
|
||||
#define INC_PIXEL_PTR(P) P += 3
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
DST[BE_RCOMP] = VALUE[RCOMP]; \
|
||||
DST[BE_GCOMP] = VALUE[GCOMP]; \
|
||||
DST[BE_BCOMP] = VALUE[BCOMP];
|
||||
#define FETCH_PIXEL(DST, SRC) \
|
||||
DST[RCOMP] = SRC[BE_RCOMP]; \
|
||||
DST[GCOMP] = SRC[BE_GCOMP]; \
|
||||
DST[BCOMP] = SRC[BE_BCOMP]; \
|
||||
DST[ACOMP] = 0xff;
|
||||
#include "swrast/s_spantemp.h"
|
||||
|
||||
/* 16-bit RGB */
|
||||
#define NAME(PREFIX) PREFIX##_RGB16
|
||||
#define RB_TYPE GLubyte
|
||||
#define SPAN_VARS \
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLushort* P = (GLushort*)(((GLubyte**)mr->GetRows())[Y] + (X) * 2)
|
||||
#define INC_PIXEL_PTR(P) P += 1
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
*DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | \
|
||||
(((VALUE[GCOMP]) & 0xfc) << 3) | \
|
||||
(((VALUE[BCOMP]) ) >> 3) )
|
||||
#define FETCH_PIXEL(DST, SRC) \
|
||||
DST[RCOMP] = ((*SRC & 0xf800) >> 8); \
|
||||
DST[GCOMP] = ((*SRC & 0x07e0) >> 3); \
|
||||
DST[BCOMP] = ((*SRC & 0x001f) << 3); \
|
||||
DST[ACOMP] = 0xff
|
||||
#include "swrast/s_spantemp.h"
|
||||
|
||||
/* 15-bit RGB */
|
||||
#define NAME(PREFIX) PREFIX##_RGB15
|
||||
#define RB_TYPE GLubyte
|
||||
#define SPAN_VARS \
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLushort* P = (GLushort*)(((GLubyte**)mr->GetRows())[Y] + (X) * 2)
|
||||
#define INC_PIXEL_PTR(P) P += 1
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
*DST = ( (((VALUE[RCOMP]) & 0xf8) << 7) | \
|
||||
(((VALUE[GCOMP]) & 0xf8) << 2) | \
|
||||
(((VALUE[BCOMP]) ) >> 3) )
|
||||
#define FETCH_PIXEL(DST, SRC) \
|
||||
DST[RCOMP] = ((*SRC & 0x7c00) >> 7); \
|
||||
DST[GCOMP] = ((*SRC & 0x03e0) >> 2); \
|
||||
DST[BCOMP] = ((*SRC & 0x001f) << 3); \
|
||||
DST[ACOMP] = 0xff
|
||||
#include "swrast/s_spantemp.h"
|
||||
}
|
||||
|
||||
|
||||
extern "C" _EXPORT BGLRenderer*
|
||||
instantiate_gl_renderer(BGLView* view, ulong options,
|
||||
BGLDispatcher* dispatcher)
|
||||
{
|
||||
return new MesaSoftwareRenderer(view, options, dispatcher);
|
||||
}
|
||||
|
||||
|
||||
MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
|
||||
BGLDispatcher* dispatcher)
|
||||
: BGLRenderer(view, options, dispatcher),
|
||||
fBitmap(NULL),
|
||||
fDirectModeEnabled(false),
|
||||
fInfo(NULL),
|
||||
fInfoLocker("info locker"),
|
||||
fContext(NULL),
|
||||
fVisual(NULL),
|
||||
fFrameBuffer(NULL),
|
||||
fFrontRenderBuffer(NULL),
|
||||
fBackRenderBuffer(NULL),
|
||||
fColorSpace(B_NO_COLOR_SPACE)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
fClearColor[BE_RCOMP] = 0;
|
||||
fClearColor[BE_GCOMP] = 0;
|
||||
fClearColor[BE_BCOMP] = 0;
|
||||
fClearColor[BE_ACOMP] = 0;
|
||||
|
||||
fClearIndex = 0;
|
||||
|
||||
fColorSpace = BScreen(GLView()->Window()).ColorSpace();
|
||||
|
||||
// We force single buffering for the time being
|
||||
options &= ~BGL_DOUBLE;
|
||||
|
||||
const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
|
||||
const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
|
||||
const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
|
||||
const GLboolean stereoFlag = false;
|
||||
const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
|
||||
const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
|
||||
const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
|
||||
const GLint red = rgbFlag ? 8 : 0;
|
||||
const GLint green = rgbFlag ? 8 : 0;
|
||||
const GLint blue = rgbFlag ? 8 : 0;
|
||||
const GLint alpha = alphaFlag ? 8 : 0;
|
||||
|
||||
fOptions = options; // | BGL_INDIRECT;
|
||||
struct dd_function_table functions;
|
||||
|
||||
fVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
|
||||
blue, alpha, depth, stencil, accum, accum, accum,
|
||||
alpha ? accum : 0, 1);
|
||||
|
||||
// Initialize device driver function table
|
||||
_mesa_init_driver_functions(&functions);
|
||||
|
||||
functions.GetString = _GetString;
|
||||
functions.UpdateState = _UpdateState;
|
||||
functions.GetBufferSize = NULL;
|
||||
functions.Error = _Error;
|
||||
functions.Viewport = _Viewport;
|
||||
functions.Flush = _Flush;
|
||||
|
||||
// create core context
|
||||
fContext = _mesa_create_context(fVisual, NULL, &functions, this);
|
||||
|
||||
if (!fContext) {
|
||||
ERROR("%s: Failed to create Mesa context!\n", __func__);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Initialize the software rasterizer and helper modules. */
|
||||
_swrast_CreateContext(fContext);
|
||||
_vbo_CreateContext(fContext);
|
||||
_tnl_CreateContext(fContext);
|
||||
_swsetup_CreateContext(fContext);
|
||||
_swsetup_Wakeup(fContext);
|
||||
|
||||
// Use default TCL pipeline
|
||||
TNL_CONTEXT(fContext)->Driver.RunPipeline = _tnl_run_pipeline;
|
||||
|
||||
_mesa_meta_init(fContext);
|
||||
_mesa_enable_sw_extensions(fContext);
|
||||
_mesa_enable_1_3_extensions(fContext);
|
||||
_mesa_enable_1_4_extensions(fContext);
|
||||
_mesa_enable_1_5_extensions(fContext);
|
||||
_mesa_enable_2_0_extensions(fContext);
|
||||
_mesa_enable_2_1_extensions(fContext);
|
||||
|
||||
// create core framebuffer
|
||||
fFrameBuffer = (struct msr_framebuffer*)calloc(1,
|
||||
sizeof(*fFrameBuffer));
|
||||
if (fFrameBuffer == NULL) {
|
||||
ERROR("%s: Unable to calloc GL FrameBuffer!\n", __func__);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
return;
|
||||
}
|
||||
_mesa_initialize_window_framebuffer(&fFrameBuffer->base, fVisual);
|
||||
|
||||
// Setup front render buffer
|
||||
fFrontRenderBuffer = _NewRenderBuffer(true);
|
||||
if (fFrontRenderBuffer == NULL) {
|
||||
ERROR("%s: FrontRenderBuffer is requested but unallocated!\n",
|
||||
__func__);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
free(fFrameBuffer);
|
||||
return;
|
||||
}
|
||||
_mesa_add_renderbuffer(&fFrameBuffer->base, BUFFER_FRONT_LEFT,
|
||||
&fFrontRenderBuffer->base);
|
||||
|
||||
// Setup back render buffer (if requested)
|
||||
if (fVisual->doubleBufferMode) {
|
||||
fBackRenderBuffer = _NewRenderBuffer(false);
|
||||
if (fBackRenderBuffer == NULL) {
|
||||
ERROR("%s: BackRenderBuffer is requested but unallocated!\n",
|
||||
__func__);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
free(fFrameBuffer);
|
||||
return;
|
||||
}
|
||||
_mesa_add_renderbuffer(&fFrameBuffer->base, BUFFER_BACK_LEFT,
|
||||
&fBackRenderBuffer->base);
|
||||
}
|
||||
|
||||
_mesa_add_soft_renderbuffers(&fFrameBuffer->base, GL_FALSE,
|
||||
fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
|
||||
fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
|
||||
|
||||
BRect bounds = view->Bounds();
|
||||
fWidth = fNewWidth = (GLint)bounds.Width();
|
||||
fHeight = fNewHeight = (GLint)bounds.Height();
|
||||
|
||||
// some stupid applications (Quake2) don't even think about calling LockGL()
|
||||
// before using glGetString and its glGet*() friends...
|
||||
// so make sure there is at least a valid context.
|
||||
|
||||
if (!_mesa_get_current_context()) {
|
||||
LockGL();
|
||||
// not needed, we don't have a looper yet: UnlockLooper();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MesaSoftwareRenderer::~MesaSoftwareRenderer()
|
||||
{
|
||||
CALLED();
|
||||
_swsetup_DestroyContext(fContext);
|
||||
_swrast_DestroyContext(fContext);
|
||||
_tnl_DestroyContext(fContext);
|
||||
_vbo_DestroyContext(fContext);
|
||||
_mesa_destroy_visual(fVisual);
|
||||
_mesa_destroy_framebuffer(&fFrameBuffer->base);
|
||||
_mesa_destroy_context(fContext);
|
||||
|
||||
free(fInfo);
|
||||
free(fFrameBuffer);
|
||||
|
||||
delete fBitmap;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::LockGL()
|
||||
{
|
||||
CALLED();
|
||||
BGLRenderer::LockGL();
|
||||
|
||||
_mesa_make_current(fContext, &fFrameBuffer->base, &fFrameBuffer->base);
|
||||
|
||||
color_space colorSpace = BScreen(GLView()->Window()).ColorSpace();
|
||||
|
||||
BAutolock lock(fInfoLocker);
|
||||
if (fDirectModeEnabled && fInfo != NULL) {
|
||||
fNewWidth = fInfo->window_bounds.right
|
||||
- fInfo->window_bounds.left + 1;
|
||||
fNewHeight = fInfo->window_bounds.bottom
|
||||
- fInfo->window_bounds.top + 1;
|
||||
}
|
||||
|
||||
if (fColorSpace != colorSpace) {
|
||||
fColorSpace = colorSpace;
|
||||
_SetupRenderBuffer(fFrontRenderBuffer, fColorSpace);
|
||||
if (fVisual->doubleBufferMode)
|
||||
_SetupRenderBuffer(fBackRenderBuffer, fColorSpace);
|
||||
}
|
||||
|
||||
_CheckResize();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::UnlockGL()
|
||||
{
|
||||
CALLED();
|
||||
_mesa_make_current(fContext, NULL, NULL);
|
||||
BGLRenderer::UnlockGL();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::SwapBuffers(bool VSync)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
if (!fBitmap)
|
||||
return;
|
||||
|
||||
if (fVisual->doubleBufferMode)
|
||||
_mesa_notifySwapBuffers(fContext);
|
||||
|
||||
if (!fDirectModeEnabled || fInfo == NULL) {
|
||||
if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
|
||||
GLView()->DrawBitmap(fBitmap, B_ORIGIN);
|
||||
GLView()->UnlockLooper();
|
||||
}
|
||||
} else {
|
||||
// TODO: Here the BGLView needs to be drawlocked.
|
||||
_CopyToDirect();
|
||||
}
|
||||
|
||||
if (VSync) {
|
||||
BScreen screen(GLView()->Window());
|
||||
screen.WaitForRetrace();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::Draw(BRect updateRect)
|
||||
{
|
||||
CALLED();
|
||||
if (fBitmap && (!fDirectModeEnabled || (fInfo == NULL)))
|
||||
GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
MesaSoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap* bitmap)
|
||||
{
|
||||
CALLED();
|
||||
color_space scs = fBitmap->ColorSpace();
|
||||
color_space dcs = bitmap->ColorSpace();
|
||||
|
||||
if (scs != dcs && (scs != B_RGBA32 || dcs != B_RGB32)) {
|
||||
fprintf(stderr, "CopyPixelsOut(): incompatible color space: %s != %s\n",
|
||||
color_space_name(scs),
|
||||
color_space_name(dcs));
|
||||
return B_BAD_TYPE;
|
||||
}
|
||||
|
||||
BRect sr = fBitmap->Bounds();
|
||||
BRect dr = bitmap->Bounds();
|
||||
|
||||
sr = sr & dr.OffsetBySelf(location);
|
||||
dr = sr.OffsetByCopy(-location.x, -location.y);
|
||||
|
||||
uint8* ps = (uint8*) fBitmap->Bits();
|
||||
uint8* pd = (uint8*) bitmap->Bits();
|
||||
uint32* s;
|
||||
uint32* d;
|
||||
uint32 y;
|
||||
for (y = (uint32) sr.top; y <= (uint32)sr.bottom; y++) {
|
||||
s = (uint32*)(ps + y * fBitmap->BytesPerRow());
|
||||
s += (uint32) sr.left;
|
||||
|
||||
d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top))
|
||||
* bitmap->BytesPerRow());
|
||||
d += (uint32) dr.left;
|
||||
|
||||
memcpy(d, s, dr.IntegerWidth() * 4);
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
MesaSoftwareRenderer::CopyPixelsIn(BBitmap* bitmap, BPoint location)
|
||||
{
|
||||
CALLED();
|
||||
color_space scs = bitmap->ColorSpace();
|
||||
color_space dcs = fBitmap->ColorSpace();
|
||||
|
||||
if (scs != dcs && (dcs != B_RGBA32 || scs != B_RGB32)) {
|
||||
fprintf(stderr, "CopyPixelsIn(): incompatible color space: %s != %s\n",
|
||||
color_space_name(scs),
|
||||
color_space_name(dcs));
|
||||
return B_BAD_TYPE;
|
||||
}
|
||||
|
||||
BRect sr = bitmap->Bounds();
|
||||
BRect dr = fBitmap->Bounds();
|
||||
|
||||
sr = sr & dr.OffsetBySelf(location);
|
||||
dr = sr.OffsetByCopy(-location.x, -location.y);
|
||||
|
||||
uint8* ps = (uint8*) bitmap->Bits();
|
||||
uint8* pd = (uint8*) fBitmap->Bits();
|
||||
uint32* s;
|
||||
uint32* d;
|
||||
uint32 y;
|
||||
for (y = (uint32) sr.top; y <= (uint32)sr.bottom; y++) {
|
||||
s = (uint32*)(ps + y * bitmap->BytesPerRow());
|
||||
s += (uint32) sr.left;
|
||||
|
||||
d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top))
|
||||
* fBitmap->BytesPerRow());
|
||||
d += (uint32) dr.left;
|
||||
|
||||
memcpy(d, s, dr.IntegerWidth() * 4);
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::EnableDirectMode(bool enabled)
|
||||
{
|
||||
fDirectModeEnabled = enabled;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::DirectConnected(direct_buffer_info* info)
|
||||
{
|
||||
// TODO: I'm not sure we need to do this: BGLView already
|
||||
// keeps a local copy of the direct_buffer_info passed by
|
||||
// BDirectWindow::DirectConnected().
|
||||
BAutolock lock(fInfoLocker);
|
||||
if (info) {
|
||||
if (!fInfo) {
|
||||
fInfo = (direct_buffer_info*)malloc(DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
if (!fInfo)
|
||||
return;
|
||||
}
|
||||
memcpy(fInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
} else if (fInfo) {
|
||||
free(fInfo);
|
||||
fInfo = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::FrameResized(float width, float height)
|
||||
{
|
||||
BAutolock lock(fInfoLocker);
|
||||
fNewWidth = (GLuint)width;
|
||||
fNewHeight = (GLuint)height;
|
||||
_CheckResize();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_CheckResize()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
if (fBitmap && fNewWidth == fWidth
|
||||
&& fNewHeight == fHeight) {
|
||||
return;
|
||||
}
|
||||
|
||||
fHeight = fNewHeight;
|
||||
fWidth = fNewWidth;
|
||||
_mesa_resize_framebuffer(fContext, &fFrameBuffer->base, fWidth, fHeight);
|
||||
|
||||
_AllocateBitmap();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_AllocateBitmap()
|
||||
{
|
||||
CALLED();
|
||||
// allocate new size of back buffer bitmap
|
||||
delete fBitmap;
|
||||
fBitmap = NULL;
|
||||
|
||||
if (fWidth < 1 || fHeight < 1) {
|
||||
TRACE("%s: Cannot allocate bitmap < 1x1!\n", __func__);
|
||||
return;
|
||||
}
|
||||
|
||||
BRect rect(0.0, 0.0, fWidth - 1, fHeight - 1);
|
||||
fBitmap = new BBitmap(rect, fColorSpace);
|
||||
for (uint i = 0; i < fHeight; i++) {
|
||||
fRowAddr[fHeight - i - 1] = (GLvoid *)((GLubyte *)fBitmap->Bits()
|
||||
+ i * fBitmap->BytesPerRow());
|
||||
}
|
||||
|
||||
fFrontRenderBuffer->size = fBitmap->BitsLength();
|
||||
if (fVisual->doubleBufferMode)
|
||||
fBackRenderBuffer->size = fBitmap->BitsLength();
|
||||
fFrameBuffer->width = fWidth;
|
||||
fFrameBuffer->height = fHeight;
|
||||
TRACE("%s: Bitmap Size: %" B_PRIu32 "\n", __func__, fBitmap->BitsLength());
|
||||
|
||||
fFrontRenderBuffer->base.Data = fBitmap->Bits();
|
||||
}
|
||||
|
||||
|
||||
// #pragma mark - static
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_Error(gl_context* ctx)
|
||||
{
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
if (mr && mr->GLView())
|
||||
mr->GLView()->ErrorCallback((unsigned long)ctx->ErrorValue);
|
||||
}
|
||||
|
||||
|
||||
const GLubyte*
|
||||
MesaSoftwareRenderer::_GetString(gl_context* ctx, GLenum name)
|
||||
{
|
||||
|
||||
switch (name) {
|
||||
case GL_VENDOR:
|
||||
return (const GLubyte*) "Mesa Project";
|
||||
case GL_RENDERER: {
|
||||
_mesa_get_cpu_features();
|
||||
static char buffer[256] = { '\0' };
|
||||
|
||||
if (!buffer[0]) {
|
||||
char* cpuInfo = _mesa_get_cpu_string();
|
||||
// Let's build an renderer string
|
||||
sprintf(buffer, "Software Rasterizer for %s", cpuInfo);
|
||||
free(cpuInfo);
|
||||
}
|
||||
return (const GLubyte*) buffer;
|
||||
}
|
||||
default:
|
||||
// Let core library handle all other cases
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_Viewport(gl_context* ctx, GLint x, GLint y, GLsizei w,
|
||||
GLsizei h)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
gl_framebuffer* draw = ctx->WinSysDrawBuffer;
|
||||
gl_framebuffer* read = ctx->WinSysReadBuffer;
|
||||
struct msr_framebuffer* msr = msr_framebuffer(draw);
|
||||
|
||||
_mesa_resize_framebuffer(ctx, draw, msr->width, msr->height);
|
||||
_mesa_resize_framebuffer(ctx, read, msr->width, msr->height);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_UpdateState(gl_context* ctx, GLuint new_state)
|
||||
{
|
||||
if (!ctx)
|
||||
return;
|
||||
|
||||
CALLED();
|
||||
_swrast_InvalidateState(ctx, new_state);
|
||||
_swsetup_InvalidateState(ctx, new_state);
|
||||
_vbo_InvalidateState(ctx, new_state);
|
||||
_tnl_InvalidateState(ctx, new_state);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_ClearFront(gl_context* ctx)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
BGLView* bglview = mr->GLView();
|
||||
assert(bglview);
|
||||
BBitmap* bitmap = mr->fBitmap;
|
||||
assert(bitmap);
|
||||
GLuint* start = (GLuint*)bitmap->Bits();
|
||||
size_t pixelSize = 0;
|
||||
get_pixel_size_for(bitmap->ColorSpace(), &pixelSize, NULL, NULL);
|
||||
const GLuint* clearPixelPtr = (const GLuint*)mr->fClearColor;
|
||||
const GLuint clearPixel = B_LENDIAN_TO_HOST_INT32(*clearPixelPtr);
|
||||
|
||||
int x = ctx->DrawBuffer->_Xmin;
|
||||
int y = ctx->DrawBuffer->_Ymin;
|
||||
uint32 width = ctx->DrawBuffer->_Xmax - x;
|
||||
uint32 height = ctx->DrawBuffer->_Ymax - y;
|
||||
GLboolean all = (width == ctx->DrawBuffer->Width
|
||||
&& height == ctx->DrawBuffer->Height);
|
||||
|
||||
if (all) {
|
||||
const int numPixels = mr->fWidth * mr->fHeight;
|
||||
if (clearPixel == 0) {
|
||||
memset(start, 0, numPixels * pixelSize);
|
||||
} else {
|
||||
for (int i = 0; i < numPixels; i++) {
|
||||
start[i] = clearPixel;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// XXX untested
|
||||
start += y * mr->fWidth + x;
|
||||
for (uint32 i = 0; i < height; i++) {
|
||||
for (uint32 j = 0; j < width; j++) {
|
||||
start[j] = clearPixel;
|
||||
}
|
||||
start += mr->fWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
MesaSoftwareRenderer::_FrontRenderbufferStorage(gl_context* ctx,
|
||||
struct gl_renderbuffer* render, GLenum internalFormat,
|
||||
GLuint width, GLuint height)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
render->Data = NULL;
|
||||
render->Width = width;
|
||||
render->Height = height;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
MesaSoftwareRenderer::_BackRenderbufferStorage(gl_context* ctx,
|
||||
struct gl_renderbuffer* render, GLenum internalFormat,
|
||||
GLuint width, GLuint height)
|
||||
{
|
||||
CALLED();
|
||||
struct msr_renderbuffer* mrb = msr_renderbuffer(render);
|
||||
|
||||
free(render->Data);
|
||||
_FrontRenderbufferStorage(ctx, render, internalFormat, width, height);
|
||||
|
||||
if (mrb->size)
|
||||
ERROR("%s: suspicious malloc of 0 bytes.\n", __func__);
|
||||
render->Data = malloc(mrb->size);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_Flush(gl_context* ctx)
|
||||
{
|
||||
CALLED();
|
||||
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
|
||||
if ((mr->fOptions & BGL_DOUBLE) == 0) {
|
||||
// TODO: SwapBuffers() can call _CopyToDirect(), which should
|
||||
// be always called with with the BGLView drawlocked.
|
||||
// This is not always the case if called from here.
|
||||
mr->SwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
struct msr_renderbuffer*
|
||||
MesaSoftwareRenderer::_NewRenderBuffer(bool front)
|
||||
{
|
||||
CALLED();
|
||||
struct msr_renderbuffer *msr
|
||||
= (struct msr_renderbuffer*)calloc(1, sizeof *msr);
|
||||
|
||||
if (!msr) {
|
||||
ERROR("%s: Failed calloc RenderBuffer\n", __func__);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
_mesa_init_renderbuffer(&msr->base, 0);
|
||||
|
||||
if (_SetupRenderBuffer(msr, fColorSpace) != B_OK) {
|
||||
free(msr);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (front)
|
||||
msr->base.AllocStorage = _FrontRenderbufferStorage;
|
||||
else {
|
||||
msr->base.AllocStorage = _BackRenderbufferStorage;
|
||||
msr->base.Delete = _DeleteBackBuffer;
|
||||
}
|
||||
|
||||
return msr;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
MesaSoftwareRenderer::_SetupRenderBuffer(
|
||||
struct msr_renderbuffer* buffer, color_space colorSpace)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
buffer->base.DataType = GL_UNSIGNED_BYTE;
|
||||
buffer->base.Data = NULL;
|
||||
|
||||
switch (colorSpace) {
|
||||
case B_RGBA32:
|
||||
buffer->base._BaseFormat = GL_RGBA;
|
||||
buffer->base.Format = MESA_FORMAT_ARGB8888;
|
||||
|
||||
buffer->base.GetRow = get_row_RGBA32;
|
||||
buffer->base.GetValues = get_values_RGBA32;
|
||||
buffer->base.PutRow = put_row_RGBA32;
|
||||
buffer->base.PutValues = put_values_RGBA32;
|
||||
buffer->base.PutRowRGB = put_row_rgb_RGBA32;
|
||||
buffer->base.PutMonoRow = put_mono_row_RGBA32;
|
||||
buffer->base.PutMonoValues = put_values_RGBA32;
|
||||
break;
|
||||
case B_RGB32:
|
||||
buffer->base._BaseFormat = GL_RGB;
|
||||
buffer->base.Format = MESA_FORMAT_ARGB8888;
|
||||
|
||||
buffer->base.GetRow = get_row_RGB32;
|
||||
buffer->base.GetValues = get_values_RGB32;
|
||||
buffer->base.PutRow = put_row_RGB32;
|
||||
buffer->base.PutValues = put_values_RGB32;
|
||||
buffer->base.PutRowRGB = put_row_rgb_RGB32;
|
||||
buffer->base.PutMonoRow = put_mono_row_RGB32;
|
||||
buffer->base.PutMonoValues = put_values_RGB32;
|
||||
break;
|
||||
case B_RGB24:
|
||||
buffer->base._BaseFormat = GL_RGB;
|
||||
buffer->base.Format = MESA_FORMAT_RGB888;
|
||||
|
||||
buffer->base.GetRow = get_row_RGB24;
|
||||
buffer->base.GetValues = get_values_RGB24;
|
||||
buffer->base.PutRow = put_row_RGB24;
|
||||
buffer->base.PutValues = put_values_RGB24;
|
||||
buffer->base.PutRowRGB = put_row_rgb_RGB24;
|
||||
buffer->base.PutMonoRow = put_mono_row_RGB24;
|
||||
buffer->base.PutMonoValues = put_values_RGB24;
|
||||
break;
|
||||
case B_RGB16:
|
||||
buffer->base._BaseFormat = GL_RGB;
|
||||
buffer->base.Format = MESA_FORMAT_RGB565;
|
||||
|
||||
buffer->base.GetRow = get_row_RGB16;
|
||||
buffer->base.GetValues = get_values_RGB16;
|
||||
buffer->base.PutRow = put_row_RGB16;
|
||||
buffer->base.PutValues = put_values_RGB16;
|
||||
buffer->base.PutRowRGB = put_row_rgb_RGB16;
|
||||
buffer->base.PutMonoRow = put_mono_row_RGB16;
|
||||
buffer->base.PutMonoValues = put_values_RGB16;
|
||||
break;
|
||||
case B_RGB15:
|
||||
buffer->base._BaseFormat = GL_RGB;
|
||||
buffer->base.Format = MESA_FORMAT_ARGB1555;
|
||||
|
||||
buffer->base.GetRow = get_row_RGB15;
|
||||
buffer->base.GetValues = get_values_RGB15;
|
||||
buffer->base.PutRow = put_row_RGB15;
|
||||
buffer->base.PutValues = put_values_RGB15;
|
||||
buffer->base.PutRowRGB = put_row_rgb_RGB15;
|
||||
buffer->base.PutMonoRow = put_mono_row_RGB15;
|
||||
buffer->base.PutMonoValues = put_values_RGB15;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "Unsupported screen color space %s\n",
|
||||
color_space_name(fColorSpace));
|
||||
debugger("Unsupported OpenGL color space");
|
||||
return B_ERROR;
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_DeleteBackBuffer(struct gl_renderbuffer* rb)
|
||||
{
|
||||
CALLED();
|
||||
free(rb->Data);
|
||||
free(rb);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_CopyToDirect()
|
||||
{
|
||||
BAutolock lock(fInfoLocker);
|
||||
|
||||
// check the bitmap size still matches the size
|
||||
if (fInfo->window_bounds.bottom - fInfo->window_bounds.top
|
||||
!= fBitmap->Bounds().IntegerHeight()
|
||||
|| fInfo->window_bounds.right - fInfo->window_bounds.left
|
||||
!= fBitmap->Bounds().IntegerWidth())
|
||||
return;
|
||||
|
||||
uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
|
||||
uint32 bytesPerRow = fBitmap->BytesPerRow();
|
||||
for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
|
||||
clipping_rect *clip = &fInfo->clip_list[i];
|
||||
int32 height = clip->bottom - clip->top + 1;
|
||||
int32 bytesWidth
|
||||
= (clip->right - clip->left + 1) * bytesPerPixel;
|
||||
uint8* p = (uint8*)fInfo->bits + clip->top
|
||||
* fInfo->bytes_per_row + clip->left * bytesPerPixel;
|
||||
uint8* b = (uint8*)fBitmap->Bits()
|
||||
+ (clip->top - fInfo->window_bounds.top) * bytesPerRow
|
||||
+ (clip->left - fInfo->window_bounds.left)
|
||||
* bytesPerPixel;
|
||||
|
||||
for (int y = 0; y < height; y++) {
|
||||
memcpy(p, b, bytesWidth);
|
||||
p += fInfo->bytes_per_row;
|
||||
b += bytesPerRow;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,131 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2008, Haiku. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Jérôme Duval, [email protected]
|
||||
* Philippe Houdoin, [email protected]
|
||||
* Artur Wyszynski, [email protected]
|
||||
*/
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
*/
|
||||
#ifndef MESASOFTWARERENDERER_H
|
||||
#define MESASOFTWARERENDERER_H
|
||||
|
||||
|
||||
#include "GLRenderer.h"
|
||||
|
||||
extern "C" {
|
||||
#include "context.h"
|
||||
#include "main/version.h"
|
||||
|
||||
|
||||
#define gl_context GLcontext
|
||||
#define gl_config GLvisual
|
||||
|
||||
|
||||
struct msr_renderbuffer {
|
||||
struct gl_renderbuffer base;
|
||||
uint32 size;
|
||||
};
|
||||
|
||||
|
||||
static INLINE struct msr_renderbuffer*
|
||||
msr_renderbuffer(struct gl_renderbuffer* rb)
|
||||
{
|
||||
return (struct msr_renderbuffer*)rb;
|
||||
}
|
||||
|
||||
|
||||
struct msr_framebuffer {
|
||||
struct gl_framebuffer base;
|
||||
uint32 width;
|
||||
uint32 height;
|
||||
};
|
||||
|
||||
|
||||
static INLINE struct msr_framebuffer*
|
||||
msr_framebuffer(struct gl_framebuffer* rb)
|
||||
{
|
||||
return (struct msr_framebuffer*)rb;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
class MesaSoftwareRenderer : public BGLRenderer {
|
||||
public:
|
||||
MesaSoftwareRenderer(BGLView* view,
|
||||
ulong bgl_options,
|
||||
BGLDispatcher* dispatcher);
|
||||
virtual ~MesaSoftwareRenderer();
|
||||
|
||||
virtual void LockGL();
|
||||
virtual void UnlockGL();
|
||||
|
||||
virtual void SwapBuffers(bool VSync = false);
|
||||
virtual void Draw(BRect updateRect);
|
||||
virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest);
|
||||
virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest);
|
||||
virtual void FrameResized(float width, float height);
|
||||
|
||||
GLvoid** GetRows() { return fRowAddr; }
|
||||
|
||||
virtual void EnableDirectMode(bool enabled);
|
||||
virtual void DirectConnected(direct_buffer_info* info);
|
||||
|
||||
private:
|
||||
static void _Error(gl_context* ctx);
|
||||
static const GLubyte* _GetString(gl_context* ctx, GLenum name);
|
||||
static void _Viewport(gl_context* ctx, GLint x, GLint y,
|
||||
GLsizei w, GLsizei h);
|
||||
void _CheckResize();
|
||||
static void _UpdateState(gl_context* ctx, GLuint newState);
|
||||
static void _ClearFront(gl_context* ctx);
|
||||
static GLboolean _FrontRenderbufferStorage(gl_context* ctx,
|
||||
struct gl_renderbuffer* render,
|
||||
GLenum internalFormat,
|
||||
GLuint width, GLuint height);
|
||||
static GLboolean _BackRenderbufferStorage(gl_context* ctx,
|
||||
struct gl_renderbuffer* render,
|
||||
GLenum internalFormat,
|
||||
GLuint width, GLuint height);
|
||||
static void _Flush(gl_context *ctx);
|
||||
|
||||
struct msr_renderbuffer* _NewRenderBuffer(bool front);
|
||||
status_t _SetupRenderBuffer(struct msr_renderbuffer*
|
||||
buffer, color_space colorSpace);
|
||||
static void _DeleteBackBuffer(struct gl_renderbuffer* rb);
|
||||
|
||||
void _AllocateBitmap();
|
||||
void _CopyToDirect();
|
||||
|
||||
BBitmap* fBitmap;
|
||||
bool fDirectModeEnabled;
|
||||
direct_buffer_info* fInfo;
|
||||
BLocker fInfoLocker;
|
||||
ulong fOptions;
|
||||
|
||||
gl_context* fContext;
|
||||
gl_config* fVisual;
|
||||
struct msr_framebuffer* fFrameBuffer;
|
||||
struct msr_renderbuffer* fFrontRenderBuffer;
|
||||
struct msr_renderbuffer* fBackRenderBuffer;
|
||||
|
||||
GLchan fClearColor[4]; // buffer clear color
|
||||
GLuint fClearIndex; // buffer clear color index
|
||||
GLuint fWidth, fNewWidth;
|
||||
GLuint fHeight, fNewHeight;
|
||||
color_space fColorSpace;
|
||||
|
||||
GLvoid* fRowAddr[MAX_HEIGHT];
|
||||
// address of first pixel in each image row
|
||||
};
|
||||
|
||||
#endif // MESASOFTWARERENDERER_H
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012, Haiku, Inc. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
|
||||
resource app_signature "application/x-vnd.Haiku-swrast_legacy";
|
||||
|
||||
resource app_version {
|
||||
major = 7,
|
||||
middle = 8,
|
||||
minor = 2,
|
||||
variety = 0,
|
||||
internal = 0,
|
||||
short_info = "Legacy Software Rasterizer",
|
||||
long_info = "Haiku Legacy Mesa Software GL Rasterizer (gcc2)"
|
||||
};
|
||||
|
||||
resource vector_icon {
|
||||
$"6E6369660A020014029448FF18020014028DA5FF50058C0500020006023B10B7"
|
||||
$"37F036BA1A993D466848C719BEBE2000919292FFD5D5D5020016023900000000"
|
||||
$"000000003EE0004AE00048E0005EF884C702000203392E8D383001BAD97F3C12"
|
||||
$"8B4786BD48B8AD0D97BBFFFF7B4168DBE9FF4168DB97020002023A0C1238D099"
|
||||
$"BE44203F4BD14B38844678240DF56A7D9FE1EA064CC704016B0500090A044024"
|
||||
$"2438404C5C380A044028243C40505C3C0A042438243B5C3C5C380608BFBE4D59"
|
||||
$"4D59515957575659585560406044603C5E3A5C3CCB4FBFBA5E3ECA9DC11F564B"
|
||||
$"584A544C504C0606AF0F2F3D2F3D393D4034BF593542324130432F42364432C0"
|
||||
$"3FBC5A2F48354A2F480608AE9A22303EB5BD3AB42542B755422E412F3C29322D"
|
||||
$"32223C0204263726372538263F253E263F304430443143303C313D303C02043D"
|
||||
$"423D423C433D4A3C493D4A495049504A4F49474A484947060DAEAAAE014E445A"
|
||||
$"3456365E325E3D5D3F5A3A5542544E4D573A4E364439463342324A2242310A0A"
|
||||
$"0002020102403CA00C88888C8CC1401673C40D6544F2950A01010002403CA000"
|
||||
$"0000000000401673C40D65446CF80A08020304023EC16A0000000000003EC16A"
|
||||
$"45DD1844C6550A030105123EC16A0000000000003EC16A45DD1844C655011784"
|
||||
$"22040A040105023EC16A0000000000003EC16A45DD1844C6550A030108123EC1"
|
||||
$"6A0000000000003EC16A45DD1844C65501178422040A0503080706023EC16A00"
|
||||
$"00000000003EC16A45DD1844C6550A030206071A3EC16A0000000000003EC16A"
|
||||
$"45DD1844C65510FF0215810004178222040A060106023EC16A0000000000003E"
|
||||
$"C16A45DD1844C6550A070107023EC16A0000000000003EC16A45DD1844C655"
|
||||
};
|
||||
@@ -21,8 +21,9 @@ Includes [ FGristFiles $(sources) ] :
|
||||
|
||||
ScreenSaver Flurry :
|
||||
$(sources) :
|
||||
be screensaver GL localestub $(TARGET_LIBSUPC++)
|
||||
be screensaver localestub $(TARGET_LIBSUPC++)
|
||||
[ BuildFeatureAttribute glu : library ]
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
;
|
||||
|
||||
DoCatalogs Flurry :
|
||||
|
||||
@@ -25,8 +25,9 @@ AddResources GLife : GLife.rdef ;
|
||||
|
||||
ScreenSaver GLife :
|
||||
$(sources) :
|
||||
be screensaver GL localestub $(TARGET_LIBSUPC++)
|
||||
be screensaver localestub $(TARGET_LIBSUPC++)
|
||||
[ BuildFeatureAttribute glu : library ]
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
;
|
||||
|
||||
DoCatalogs GLife :
|
||||
|
||||
@@ -28,8 +28,9 @@ Includes [ FGristFiles $(sources) ] :
|
||||
ScreenSaver Gravity :
|
||||
$(sources)
|
||||
:
|
||||
be screensaver GL localestub $(TARGET_LIBSTDC++)
|
||||
be screensaver localestub $(TARGET_LIBSTDC++)
|
||||
[ BuildFeatureAttribute glu : library ]
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
;
|
||||
|
||||
DoCatalogs Gravity :
|
||||
|
||||
@@ -8,6 +8,7 @@ if $(TARGET_GCC_VERSION_$(TARGET_PACKAGING_ARCH)[1]) < 3 {
|
||||
SubDirC++Flags --no-warnings ;
|
||||
}
|
||||
|
||||
|
||||
local sources =
|
||||
Application.cpp
|
||||
MainWindow.cpp
|
||||
@@ -17,13 +18,16 @@ local sources =
|
||||
ViewCube.cpp
|
||||
ViewSphere.cpp
|
||||
GLUtility.cpp
|
||||
;
|
||||
;
|
||||
|
||||
Includes [ FGristFiles $(sources) ] : [ BuildFeatureAttribute mesa : headers ] ;
|
||||
|
||||
Application 3DMov :
|
||||
$(sources)
|
||||
: be GL game localestub media translation $(TARGET_LIBSUPC++)
|
||||
:
|
||||
be game
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
localestub media translation $(TARGET_LIBSUPC++)
|
||||
: 3dmov.rdef
|
||||
;
|
||||
|
||||
|
||||
@@ -21,8 +21,9 @@ Includes [ FGristFiles $(sources) ] :
|
||||
Application GLTeapot :
|
||||
$(sources)
|
||||
:
|
||||
be GL game localestub $(TARGET_LIBSUPC++)
|
||||
be game localestub $(TARGET_LIBSUPC++)
|
||||
[ BuildFeatureAttribute glu : library ]
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
: GLTeapot.rdef
|
||||
;
|
||||
|
||||
|
||||
@@ -38,7 +38,8 @@ Includes [ FGristFiles $(sources) ] :
|
||||
Application Haiku3d :
|
||||
$(sources)
|
||||
:
|
||||
be game GL media translation $(TARGET_LIBSTDC++)
|
||||
be game media translation $(TARGET_LIBSTDC++)
|
||||
[ BuildFeatureAttribute glu : library ]
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
: Haiku3d.rdef
|
||||
;
|
||||
|
||||
@@ -107,7 +107,6 @@ SubInclude HAIKU_TOP src kits media ;
|
||||
SubInclude HAIKU_TOP src kits midi ;
|
||||
SubInclude HAIKU_TOP src kits midi2 ;
|
||||
SubInclude HAIKU_TOP src kits network ;
|
||||
SubInclude HAIKU_TOP src kits opengl ;
|
||||
SubInclude HAIKU_TOP src kits package ;
|
||||
SubInclude HAIKU_TOP src kits print ;
|
||||
SubInclude HAIKU_TOP src kits screensaver ;
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
/*
|
||||
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
|
||||
* Copyright 2000-2012 Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Brian Paul <[email protected]>
|
||||
* Philippe Houdoin <[email protected]>
|
||||
*/
|
||||
|
||||
|
||||
extern "C" {
|
||||
#include "glapi.h"
|
||||
#if __GNUC__ > 2
|
||||
// New Mesa
|
||||
#include "glapi_priv.h"
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* NOTE: this file portion implements C-based dispatch of the OpenGL entrypoints
|
||||
* (glAccum, glBegin, etc).
|
||||
* This code IS NOT USED if we're compiling on an x86 system and using
|
||||
* the glapi_x86.S assembly code.
|
||||
*/
|
||||
#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
|
||||
|
||||
#define KEYWORD1 PUBLIC
|
||||
#define KEYWORD2
|
||||
#define NAME(func) gl##func
|
||||
|
||||
#define DISPATCH(func, args, msg) \
|
||||
const struct _glapi_table* dispatch; \
|
||||
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
|
||||
(dispatch->func) args
|
||||
|
||||
#define RETURN_DISPATCH(func, args, msg) \
|
||||
const struct _glapi_table* dispatch; \
|
||||
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
|
||||
return (dispatch->func) args
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/* NOTE: this file portion implement a thin OpenGL entrypoints dispatching
|
||||
C++ wrapper class
|
||||
*/
|
||||
|
||||
#include "GLDispatcher.h"
|
||||
|
||||
BGLDispatcher::BGLDispatcher()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
BGLDispatcher::~BGLDispatcher()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLDispatcher::CheckTable(const struct _glapi_table* table)
|
||||
{
|
||||
_glapi_check_table(table ? table : _glapi_get_dispatch());
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLDispatcher::SetTable(struct _glapi_table* table)
|
||||
{
|
||||
_glapi_set_dispatch(table);
|
||||
return B_OK;
|
||||
}
|
||||
@@ -1,109 +0,0 @@
|
||||
/*
|
||||
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
|
||||
* Copyright 2000-2012 Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Brian Paul <[email protected]>
|
||||
* Philippe Houdoin <[email protected]>
|
||||
*/
|
||||
#ifndef GLDISPATCHER_H
|
||||
#define GLDISPATCHER_H
|
||||
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <GL/gl.h>
|
||||
#include <SupportDefs.h>
|
||||
|
||||
#include "glheader.h"
|
||||
|
||||
extern "C" {
|
||||
#include "glapi.h"
|
||||
}
|
||||
|
||||
|
||||
class BGLDispatcher
|
||||
{
|
||||
// Private unimplemented copy constructors
|
||||
BGLDispatcher(const BGLDispatcher &);
|
||||
BGLDispatcher & operator=(const BGLDispatcher &);
|
||||
|
||||
public:
|
||||
BGLDispatcher();
|
||||
~BGLDispatcher();
|
||||
|
||||
void SetCurrentContext(void* context);
|
||||
void* CurrentContext();
|
||||
|
||||
struct _glapi_table* Table();
|
||||
status_t CheckTable(
|
||||
const struct _glapi_table* dispatch = NULL);
|
||||
status_t SetTable(struct _glapi_table* dispatch);
|
||||
uint32 TableSize();
|
||||
|
||||
const _glapi_proc operator[](const char* functionName);
|
||||
const char* operator[](uint32 offset);
|
||||
|
||||
const _glapi_proc AddressOf(const char* functionName);
|
||||
uint32 OffsetOf(const char* functionName);
|
||||
};
|
||||
|
||||
|
||||
// Inlines methods
|
||||
inline void
|
||||
BGLDispatcher::SetCurrentContext(void* context)
|
||||
{
|
||||
_glapi_set_context(context);
|
||||
}
|
||||
|
||||
|
||||
inline void*
|
||||
BGLDispatcher::CurrentContext()
|
||||
{
|
||||
return _glapi_get_context();
|
||||
}
|
||||
|
||||
|
||||
inline struct _glapi_table*
|
||||
BGLDispatcher::Table()
|
||||
{
|
||||
return _glapi_get_dispatch();
|
||||
}
|
||||
|
||||
|
||||
inline uint32
|
||||
BGLDispatcher::TableSize()
|
||||
{
|
||||
return _glapi_get_dispatch_table_size();
|
||||
}
|
||||
|
||||
|
||||
inline const _glapi_proc
|
||||
BGLDispatcher::operator[](const char* functionName)
|
||||
{
|
||||
return _glapi_get_proc_address(functionName);
|
||||
}
|
||||
|
||||
|
||||
inline const char*
|
||||
BGLDispatcher::operator[](uint32 offset)
|
||||
{
|
||||
return _glapi_get_proc_name((GLuint) offset);
|
||||
}
|
||||
|
||||
|
||||
inline const _glapi_proc
|
||||
BGLDispatcher::AddressOf(const char* functionName)
|
||||
{
|
||||
return _glapi_get_proc_address(functionName);
|
||||
}
|
||||
|
||||
|
||||
inline uint32
|
||||
BGLDispatcher::OffsetOf(const char* functionName)
|
||||
{
|
||||
return (uint32) _glapi_get_proc_offset(functionName);
|
||||
}
|
||||
|
||||
|
||||
#endif // GLDISPATCHER_H
|
||||
@@ -1,104 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2008, Philippe Houdoin. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
|
||||
|
||||
#include "GLRenderer.h"
|
||||
|
||||
#include "GLDispatcher.h"
|
||||
|
||||
|
||||
BGLRenderer::BGLRenderer(BGLView* view, ulong glOptions,
|
||||
BGLDispatcher* dispatcher)
|
||||
:
|
||||
fRefCount(1),
|
||||
fView(view),
|
||||
fOptions(glOptions),
|
||||
fDispatcher(dispatcher)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
BGLRenderer::~BGLRenderer()
|
||||
{
|
||||
delete fDispatcher;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::Acquire()
|
||||
{
|
||||
atomic_add(&fRefCount, 1);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::Release()
|
||||
{
|
||||
if (atomic_add(&fRefCount, -1) < 1)
|
||||
delete this;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::LockGL()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::UnlockGL()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::SwapBuffers(bool VSync)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::Draw(BRect updateRect)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLRenderer::CopyPixelsOut(BPoint source, BBitmap* dest)
|
||||
{
|
||||
return B_ERROR;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLRenderer::CopyPixelsIn(BBitmap* source, BPoint dest)
|
||||
{
|
||||
return B_ERROR;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::FrameResized(float width, float height)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::DirectConnected(direct_buffer_info* info)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLRenderer::EnableDirectMode(bool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
status_t BGLRenderer::_Reserved_Renderer_0(int32 n, void* p) { return B_ERROR; }
|
||||
status_t BGLRenderer::_Reserved_Renderer_1(int32 n, void* p) { return B_ERROR; }
|
||||
status_t BGLRenderer::_Reserved_Renderer_2(int32 n, void* p) { return B_ERROR; }
|
||||
status_t BGLRenderer::_Reserved_Renderer_3(int32 n, void* p) { return B_ERROR; }
|
||||
status_t BGLRenderer::_Reserved_Renderer_4(int32 n, void* p) { return B_ERROR; }
|
||||
@@ -1,222 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012 Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Philippe Houdoin <[email protected]>
|
||||
*/
|
||||
|
||||
|
||||
#include <driver_settings.h>
|
||||
#include <image.h>
|
||||
#include <safemode_defs.h>
|
||||
|
||||
#include <Directory.h>
|
||||
#include <FindDirectory.h>
|
||||
#include <Path.h>
|
||||
#include <String.h>
|
||||
#include "GLDispatcher.h"
|
||||
#include "GLRendererRoster.h"
|
||||
|
||||
#include <new>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
extern "C" status_t _kern_get_safemode_option(const char* parameter,
|
||||
char* buffer, size_t* _bufferSize);
|
||||
|
||||
|
||||
GLRendererRoster::GLRendererRoster(BGLView* view, ulong options)
|
||||
:
|
||||
fNextID(0),
|
||||
fView(view),
|
||||
fOptions(options),
|
||||
fSafeMode(false),
|
||||
fABISubDirectory(NULL)
|
||||
{
|
||||
char parameter[32];
|
||||
size_t parameterLength = sizeof(parameter);
|
||||
|
||||
if (_kern_get_safemode_option(B_SAFEMODE_SAFE_MODE,
|
||||
parameter, ¶meterLength) == B_OK) {
|
||||
if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on")
|
||||
|| !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes")
|
||||
|| !strcasecmp(parameter, "enable") || !strcmp(parameter, "1"))
|
||||
fSafeMode = true;
|
||||
}
|
||||
|
||||
if (_kern_get_safemode_option(B_SAFEMODE_DISABLE_USER_ADD_ONS,
|
||||
parameter, ¶meterLength) == B_OK) {
|
||||
if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on")
|
||||
|| !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes")
|
||||
|| !strcasecmp(parameter, "enable") || !strcmp(parameter, "1"))
|
||||
fSafeMode = true;
|
||||
}
|
||||
|
||||
// We might run in compatibility mode on a system with a different ABI. The
|
||||
// renderers matching our ABI can usually be found in respective
|
||||
// subdirectories of the opengl add-ons directories.
|
||||
system_info info;
|
||||
if (get_system_info(&info) == B_OK
|
||||
&& (info.abi & B_HAIKU_ABI_MAJOR)
|
||||
!= (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR)) {
|
||||
switch (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR) {
|
||||
case B_HAIKU_ABI_GCC_2:
|
||||
fABISubDirectory = "gcc2";
|
||||
break;
|
||||
case B_HAIKU_ABI_GCC_4:
|
||||
fABISubDirectory = "gcc4";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddDefaultPaths();
|
||||
}
|
||||
|
||||
|
||||
GLRendererRoster::~GLRendererRoster()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
BGLRenderer*
|
||||
GLRendererRoster::GetRenderer(int32 id)
|
||||
{
|
||||
RendererMap::const_iterator iterator = fRenderers.find(id);
|
||||
if (iterator == fRenderers.end())
|
||||
return NULL;
|
||||
|
||||
struct renderer_item item = iterator->second;
|
||||
return item.renderer;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
GLRendererRoster::AddDefaultPaths()
|
||||
{
|
||||
// add user directories first, so that they can override system renderers
|
||||
const directory_which paths[] = {
|
||||
B_USER_NONPACKAGED_ADDONS_DIRECTORY,
|
||||
B_USER_ADDONS_DIRECTORY,
|
||||
B_SYSTEM_NONPACKAGED_ADDONS_DIRECTORY,
|
||||
B_SYSTEM_ADDONS_DIRECTORY,
|
||||
};
|
||||
|
||||
for (uint32 i = fSafeMode ? 4 : 0;
|
||||
i < sizeof(paths) / sizeof(paths[0]); i++) {
|
||||
BPath path;
|
||||
status_t status = find_directory(paths[i], &path, true);
|
||||
if (status == B_OK && path.Append("opengl") == B_OK)
|
||||
AddPath(path.Path());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GLRendererRoster::AddPath(const char* path)
|
||||
{
|
||||
BDirectory directory(path);
|
||||
status_t status = directory.InitCheck();
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
// if a subdirectory for our ABI exists, use that instead
|
||||
if (fABISubDirectory != NULL) {
|
||||
BEntry entry(&directory, fABISubDirectory);
|
||||
if (entry.IsDirectory()) {
|
||||
status = directory.SetTo(&entry);
|
||||
if (status != B_OK)
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
node_ref nodeRef;
|
||||
status = directory.GetNodeRef(&nodeRef);
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
int32 count = 0;
|
||||
int32 files = 0;
|
||||
|
||||
entry_ref ref;
|
||||
BEntry entry;
|
||||
while (directory.GetNextRef(&ref) == B_OK) {
|
||||
entry.SetTo(&ref);
|
||||
if (entry.InitCheck() == B_OK && !entry.IsFile())
|
||||
continue;
|
||||
|
||||
if (CreateRenderer(ref) == B_OK)
|
||||
count++;
|
||||
|
||||
files++;
|
||||
}
|
||||
|
||||
if (files != 0 && count == 0)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GLRendererRoster::AddRenderer(BGLRenderer* renderer,
|
||||
image_id image, const entry_ref* ref, ino_t node)
|
||||
{
|
||||
renderer_item item;
|
||||
item.renderer = renderer;
|
||||
item.image = image;
|
||||
item.node = node;
|
||||
if (ref != NULL)
|
||||
item.ref = *ref;
|
||||
|
||||
try {
|
||||
fRenderers[fNextID] = item;
|
||||
} catch (...) {
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
|
||||
renderer->fOwningRoster = this;
|
||||
renderer->fID = fNextID++;
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GLRendererRoster::CreateRenderer(const entry_ref& ref)
|
||||
{
|
||||
BEntry entry(&ref);
|
||||
node_ref nodeRef;
|
||||
status_t status = entry.GetNodeRef(&nodeRef);
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
BPath path(&ref);
|
||||
image_id image = load_add_on(path.Path());
|
||||
if (image < B_OK)
|
||||
return image;
|
||||
|
||||
BGLRenderer* (*instantiate_renderer)
|
||||
(BGLView* view, ulong options, BGLDispatcher* dispatcher);
|
||||
|
||||
status = get_image_symbol(image, "instantiate_gl_renderer",
|
||||
B_SYMBOL_TYPE_TEXT, (void**)&instantiate_renderer);
|
||||
if (status == B_OK) {
|
||||
BGLRenderer* renderer
|
||||
= instantiate_renderer(fView, fOptions, new BGLDispatcher());
|
||||
if (!renderer) {
|
||||
unload_add_on(image);
|
||||
return B_UNSUPPORTED;
|
||||
}
|
||||
|
||||
if (AddRenderer(renderer, image, &ref, nodeRef.node) != B_OK) {
|
||||
renderer->Release();
|
||||
// this will delete the renderer
|
||||
unload_add_on(image);
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
unload_add_on(image);
|
||||
|
||||
return status;
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012, Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Philippe Houdoin <[email protected]>
|
||||
*/
|
||||
#ifndef _GLRENDERER_ROSTER_H
|
||||
#define _GLRENDERER_ROSTER_H
|
||||
|
||||
|
||||
#include <GLRenderer.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
|
||||
struct renderer_item {
|
||||
BGLRenderer* renderer;
|
||||
entry_ref ref;
|
||||
ino_t node;
|
||||
image_id image;
|
||||
};
|
||||
|
||||
typedef std::map<renderer_id, renderer_item> RendererMap;
|
||||
|
||||
|
||||
class GLRendererRoster {
|
||||
public:
|
||||
GLRendererRoster(BGLView* view, ulong options);
|
||||
virtual ~GLRendererRoster();
|
||||
|
||||
BGLRenderer* GetRenderer(int32 id = 0);
|
||||
|
||||
private:
|
||||
void AddDefaultPaths();
|
||||
status_t AddPath(const char* path);
|
||||
status_t AddRenderer(BGLRenderer* renderer,
|
||||
image_id image, const entry_ref* ref, ino_t node);
|
||||
status_t CreateRenderer(const entry_ref& ref);
|
||||
|
||||
RendererMap fRenderers;
|
||||
int32 fNextID;
|
||||
BGLView* fView;
|
||||
ulong fOptions;
|
||||
bool fSafeMode;
|
||||
const char* fABISubDirectory;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif /* _GLRENDERER_ROSTER_H */
|
||||
@@ -1,642 +0,0 @@
|
||||
/*
|
||||
* Copyright 2006-2012, Haiku. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Jérôme Duval, [email protected]
|
||||
* Philippe Houdoin, [email protected]
|
||||
* Stefano Ceccherini, [email protected]
|
||||
*/
|
||||
|
||||
|
||||
#include <GLView.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <DirectWindow.h>
|
||||
#include <GLRenderer.h>
|
||||
|
||||
#include "DirectWindowPrivate.h"
|
||||
#include "GLDispatcher.h"
|
||||
#include "GLRendererRoster.h"
|
||||
|
||||
|
||||
struct glview_direct_info {
|
||||
direct_buffer_info* direct_info;
|
||||
bool direct_connected;
|
||||
bool enable_direct_mode;
|
||||
|
||||
glview_direct_info();
|
||||
~glview_direct_info();
|
||||
};
|
||||
|
||||
|
||||
BGLView::BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode,
|
||||
ulong options)
|
||||
:
|
||||
BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
|
||||
// | B_FULL_UPDATE_ON_RESIZE)
|
||||
fGc(NULL),
|
||||
fOptions(options),
|
||||
fDitherCount(0),
|
||||
fDrawLock("BGLView draw lock"),
|
||||
fDisplayLock("BGLView display lock"),
|
||||
fClipInfo(NULL),
|
||||
fRenderer(NULL),
|
||||
fRoster(NULL),
|
||||
fDitherMap(NULL)
|
||||
{
|
||||
fRoster = new GLRendererRoster(this, options);
|
||||
}
|
||||
|
||||
|
||||
BGLView::~BGLView()
|
||||
{
|
||||
delete fClipInfo;
|
||||
if (fRenderer)
|
||||
fRenderer->Release();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::LockGL()
|
||||
{
|
||||
// TODO: acquire the OpenGL API lock it on this glview
|
||||
|
||||
fDisplayLock.Lock();
|
||||
if (fRenderer)
|
||||
fRenderer->LockGL();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::UnlockGL()
|
||||
{
|
||||
if (fRenderer)
|
||||
fRenderer->UnlockGL();
|
||||
fDisplayLock.Unlock();
|
||||
|
||||
// TODO: release the GL API lock to others glviews
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::SwapBuffers()
|
||||
{
|
||||
SwapBuffers(false);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::SwapBuffers(bool vSync)
|
||||
{
|
||||
if (fRenderer) {
|
||||
_LockDraw();
|
||||
fRenderer->SwapBuffers(vSync);
|
||||
_UnlockDraw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BView*
|
||||
BGLView::EmbeddedView()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void*
|
||||
BGLView::GetGLProcAddress(const char* procName)
|
||||
{
|
||||
BGLDispatcher* glDispatcher = NULL;
|
||||
|
||||
if (fRenderer)
|
||||
glDispatcher = fRenderer->GLDispatcher();
|
||||
|
||||
if (glDispatcher)
|
||||
return (void*)glDispatcher->AddressOf(procName);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLView::CopyPixelsOut(BPoint source, BBitmap* dest)
|
||||
{
|
||||
if (!fRenderer)
|
||||
return B_ERROR;
|
||||
|
||||
if (!dest || !dest->Bounds().IsValid())
|
||||
return B_BAD_VALUE;
|
||||
|
||||
return fRenderer->CopyPixelsOut(source, dest);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLView::CopyPixelsIn(BBitmap* source, BPoint dest)
|
||||
{
|
||||
if (!fRenderer)
|
||||
return B_ERROR;
|
||||
|
||||
if (!source || !source->Bounds().IsValid())
|
||||
return B_BAD_VALUE;
|
||||
|
||||
return fRenderer->CopyPixelsIn(source, dest);
|
||||
}
|
||||
|
||||
|
||||
/*! Mesa's GLenum is not ulong but uint, so we can't use GLenum
|
||||
without breaking this method signature.
|
||||
Instead, we have to use the effective BeOS's SGI OpenGL GLenum type:
|
||||
unsigned long.
|
||||
*/
|
||||
void
|
||||
BGLView::ErrorCallback(unsigned long errorCode)
|
||||
{
|
||||
char msg[32];
|
||||
sprintf(msg, "GL: Error code $%04lx.", errorCode);
|
||||
// TODO: under BeOS R5, it call debugger(msg);
|
||||
fprintf(stderr, "%s\n", msg);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::Draw(BRect updateRect)
|
||||
{
|
||||
if (fRenderer) {
|
||||
_LockDraw();
|
||||
fRenderer->Draw(updateRect);
|
||||
_UnlockDraw();
|
||||
return;
|
||||
}
|
||||
// TODO: auto-size and center the string
|
||||
MovePenTo(8, 32);
|
||||
DrawString("No OpenGL renderer available!");
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::AttachedToWindow()
|
||||
{
|
||||
BView::AttachedToWindow();
|
||||
|
||||
fBounds = Bounds();
|
||||
for (BView* view = this; view != NULL; view = view->Parent())
|
||||
view->ConvertToParent(&fBounds);
|
||||
|
||||
fRenderer = fRoster->GetRenderer();
|
||||
if (fRenderer != NULL) {
|
||||
// Jackburton: The following code was commented because it doesn't look
|
||||
// good in "direct" mode:
|
||||
// when the window is moved, the app_server doesn't paint the view's
|
||||
// background, and the stuff behind the window itself shows up.
|
||||
// Setting the view color to black, instead, looks a bit more elegant.
|
||||
#if 0
|
||||
// Don't paint white window background when resized
|
||||
SetViewColor(B_TRANSPARENT_32_BIT);
|
||||
#else
|
||||
SetViewColor(0, 0, 0);
|
||||
#endif
|
||||
|
||||
// Set default OpenGL viewport:
|
||||
LockGL();
|
||||
glViewport(0, 0, Bounds().IntegerWidth(), Bounds().IntegerHeight());
|
||||
UnlockGL();
|
||||
fRenderer->FrameResized(Bounds().IntegerWidth(),
|
||||
Bounds().IntegerHeight());
|
||||
|
||||
if (fClipInfo) {
|
||||
fRenderer->DirectConnected(fClipInfo->direct_info);
|
||||
fRenderer->EnableDirectMode(fClipInfo->enable_direct_mode);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf(stderr, "no renderer found! \n");
|
||||
|
||||
// No Renderer, no rendering. Setup a minimal "No Renderer" string drawing
|
||||
// context
|
||||
SetFont(be_bold_font);
|
||||
// SetFontSize(16);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::AllAttached()
|
||||
{
|
||||
BView::AllAttached();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::DetachedFromWindow()
|
||||
{
|
||||
if (fRenderer)
|
||||
fRenderer->Release();
|
||||
fRenderer = NULL;
|
||||
|
||||
BView::DetachedFromWindow();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::AllDetached()
|
||||
{
|
||||
BView::AllDetached();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::FrameResized(float width, float height)
|
||||
{
|
||||
fBounds = Bounds();
|
||||
for (BView* v = this; v; v = v->Parent())
|
||||
v->ConvertToParent(&fBounds);
|
||||
|
||||
if (fRenderer) {
|
||||
LockGL();
|
||||
_LockDraw();
|
||||
_CallDirectConnected();
|
||||
fRenderer->FrameResized(width, height);
|
||||
_UnlockDraw();
|
||||
UnlockGL();
|
||||
}
|
||||
|
||||
BView::FrameResized(width, height);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLView::Perform(perform_code d, void* arg)
|
||||
{
|
||||
return BView::Perform(d, arg);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLView::Archive(BMessage* data, bool deep) const
|
||||
{
|
||||
return BView::Archive(data, deep);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::MessageReceived(BMessage* msg)
|
||||
{
|
||||
BView::MessageReceived(msg);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::SetResizingMode(uint32 mode)
|
||||
{
|
||||
BView::SetResizingMode(mode);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::GetPreferredSize(float* _width, float* _height)
|
||||
{
|
||||
if (_width)
|
||||
*_width = 0;
|
||||
if (_height)
|
||||
*_height = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::Show()
|
||||
{
|
||||
BView::Show();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::Hide()
|
||||
{
|
||||
BView::Hide();
|
||||
}
|
||||
|
||||
|
||||
BHandler*
|
||||
BGLView::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier,
|
||||
int32 form, const char* property)
|
||||
{
|
||||
return BView::ResolveSpecifier(msg, index, specifier, form, property);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLView::GetSupportedSuites(BMessage* data)
|
||||
{
|
||||
return BView::GetSupportedSuites(data);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::DirectConnected(direct_buffer_info* info)
|
||||
{
|
||||
if (fClipInfo == NULL) {
|
||||
fClipInfo = new (std::nothrow) glview_direct_info();
|
||||
if (fClipInfo == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
direct_buffer_info* localInfo = fClipInfo->direct_info;
|
||||
|
||||
switch (info->buffer_state & B_DIRECT_MODE_MASK) {
|
||||
case B_DIRECT_START:
|
||||
fClipInfo->direct_connected = true;
|
||||
memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
_UnlockDraw();
|
||||
break;
|
||||
|
||||
case B_DIRECT_MODIFY:
|
||||
_LockDraw();
|
||||
memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
_UnlockDraw();
|
||||
break;
|
||||
|
||||
case B_DIRECT_STOP:
|
||||
fClipInfo->direct_connected = false;
|
||||
_LockDraw();
|
||||
break;
|
||||
}
|
||||
|
||||
if (fRenderer)
|
||||
_CallDirectConnected();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::EnableDirectMode(bool enabled)
|
||||
{
|
||||
if (fRenderer)
|
||||
fRenderer->EnableDirectMode(enabled);
|
||||
if (fClipInfo == NULL) {
|
||||
fClipInfo = new (std::nothrow) glview_direct_info();
|
||||
if (fClipInfo == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
fClipInfo->enable_direct_mode = enabled;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::_LockDraw()
|
||||
{
|
||||
if (!fClipInfo || !fClipInfo->enable_direct_mode)
|
||||
return;
|
||||
|
||||
fDrawLock.Lock();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::_UnlockDraw()
|
||||
{
|
||||
if (!fClipInfo || !fClipInfo->enable_direct_mode)
|
||||
return;
|
||||
|
||||
fDrawLock.Unlock();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLView::_CallDirectConnected()
|
||||
{
|
||||
if (!fClipInfo)
|
||||
return;
|
||||
|
||||
direct_buffer_info* localInfo = fClipInfo->direct_info;
|
||||
direct_buffer_info* info = (direct_buffer_info*)malloc(
|
||||
DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
if (info == NULL)
|
||||
return;
|
||||
|
||||
memcpy(info, localInfo, DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
|
||||
// Collect the rects into a BRegion, then clip to the view's bounds
|
||||
BRegion region;
|
||||
for (uint32 c = 0; c < localInfo->clip_list_count; c++)
|
||||
region.Include(localInfo->clip_list[c]);
|
||||
BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left,
|
||||
localInfo->window_bounds.top);
|
||||
info->window_bounds = boundsRegion.RectAtInt(0);
|
||||
// window_bounds are now view bounds
|
||||
region.IntersectWith(&boundsRegion);
|
||||
|
||||
info->clip_list_count = region.CountRects();
|
||||
info->clip_bounds = region.FrameInt();
|
||||
|
||||
for (uint32 c = 0; c < info->clip_list_count; c++)
|
||||
info->clip_list[c] = region.RectAtInt(c);
|
||||
fRenderer->DirectConnected(info);
|
||||
free(info);
|
||||
}
|
||||
|
||||
|
||||
//---- virtual reserved methods ----------
|
||||
|
||||
|
||||
void BGLView::_ReservedGLView1() {}
|
||||
void BGLView::_ReservedGLView2() {}
|
||||
void BGLView::_ReservedGLView3() {}
|
||||
void BGLView::_ReservedGLView4() {}
|
||||
void BGLView::_ReservedGLView5() {}
|
||||
void BGLView::_ReservedGLView6() {}
|
||||
void BGLView::_ReservedGLView7() {}
|
||||
void BGLView::_ReservedGLView8() {}
|
||||
|
||||
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
// BeOS compatibility: contrary to others BView's contructors,
|
||||
// BGLView one wants a non-const name argument.
|
||||
BGLView::BGLView(BRect rect, char* name, ulong resizingMode, ulong mode,
|
||||
ulong options)
|
||||
:
|
||||
BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
|
||||
fGc(NULL),
|
||||
fOptions(options),
|
||||
fDitherCount(0),
|
||||
fDrawLock("BGLView draw lock"),
|
||||
fDisplayLock("BGLView display lock"),
|
||||
fClipInfo(NULL),
|
||||
fRenderer(NULL),
|
||||
fRoster(NULL),
|
||||
fDitherMap(NULL)
|
||||
{
|
||||
fRoster = new GLRendererRoster(this, options);
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
// TODO: implement BGLScreen class...
|
||||
|
||||
|
||||
BGLScreen::BGLScreen(char* name, ulong screenMode, ulong options,
|
||||
status_t* error, bool debug)
|
||||
:
|
||||
BWindowScreen(name, screenMode, error, debug)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
BGLScreen::~BGLScreen()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::LockGL()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::UnlockGL()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::SwapBuffers()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::ErrorCallback(unsigned long errorCode)
|
||||
{
|
||||
// Mesa's GLenum is not ulong but uint!
|
||||
char msg[32];
|
||||
sprintf(msg, "GL: Error code $%04lx.", errorCode);
|
||||
// debugger(msg);
|
||||
fprintf(stderr, "%s\n", msg);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::ScreenConnected(bool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::FrameResized(float width, float height)
|
||||
{
|
||||
return BWindowScreen::FrameResized(width, height);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLScreen::Perform(perform_code d, void* arg)
|
||||
{
|
||||
return BWindowScreen::Perform(d, arg);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLScreen::Archive(BMessage* data, bool deep) const
|
||||
{
|
||||
return BWindowScreen::Archive(data, deep);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::MessageReceived(BMessage* msg)
|
||||
{
|
||||
BWindowScreen::MessageReceived(msg);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::Show()
|
||||
{
|
||||
BWindowScreen::Show();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BGLScreen::Hide()
|
||||
{
|
||||
BWindowScreen::Hide();
|
||||
}
|
||||
|
||||
|
||||
BHandler*
|
||||
BGLScreen::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier,
|
||||
int32 form, const char* property)
|
||||
{
|
||||
return BWindowScreen::ResolveSpecifier(msg, index, specifier,
|
||||
form, property);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BGLScreen::GetSupportedSuites(BMessage* data)
|
||||
{
|
||||
return BWindowScreen::GetSupportedSuites(data);
|
||||
}
|
||||
|
||||
|
||||
//---- virtual reserved methods ----------
|
||||
|
||||
void BGLScreen::_ReservedGLScreen1() {}
|
||||
void BGLScreen::_ReservedGLScreen2() {}
|
||||
void BGLScreen::_ReservedGLScreen3() {}
|
||||
void BGLScreen::_ReservedGLScreen4() {}
|
||||
void BGLScreen::_ReservedGLScreen5() {}
|
||||
void BGLScreen::_ReservedGLScreen6() {}
|
||||
void BGLScreen::_ReservedGLScreen7() {}
|
||||
void BGLScreen::_ReservedGLScreen8() {}
|
||||
#endif
|
||||
|
||||
|
||||
const char* color_space_name(color_space space)
|
||||
{
|
||||
#define C2N(a) case a: return #a
|
||||
|
||||
switch (space) {
|
||||
C2N(B_RGB24);
|
||||
C2N(B_RGB32);
|
||||
C2N(B_RGBA32);
|
||||
C2N(B_RGB32_BIG);
|
||||
C2N(B_RGBA32_BIG);
|
||||
C2N(B_GRAY8);
|
||||
C2N(B_GRAY1);
|
||||
C2N(B_RGB16);
|
||||
C2N(B_RGB15);
|
||||
C2N(B_RGBA15);
|
||||
C2N(B_CMAP8);
|
||||
default:
|
||||
return "Unknown!";
|
||||
};
|
||||
|
||||
#undef C2N
|
||||
};
|
||||
|
||||
|
||||
glview_direct_info::glview_direct_info()
|
||||
{
|
||||
// TODO: See direct_window_data() in app_server's ServerWindow.cpp
|
||||
direct_info = (direct_buffer_info*)calloc(1, DIRECT_BUFFER_INFO_AREA_SIZE);
|
||||
direct_connected = false;
|
||||
enable_direct_mode = false;
|
||||
}
|
||||
|
||||
|
||||
glview_direct_info::~glview_direct_info()
|
||||
{
|
||||
free(direct_info);
|
||||
}
|
||||
|
||||
@@ -1,66 +0,0 @@
|
||||
SubDir HAIKU_TOP src kits opengl ;
|
||||
|
||||
SetSubDirSupportedPlatformsBeOSCompatible ;
|
||||
|
||||
local sources =
|
||||
GLView.cpp
|
||||
GLDispatcher.cpp
|
||||
GLRenderer.cpp
|
||||
GLRendererRoster.cpp
|
||||
;
|
||||
|
||||
|
||||
if $(TARGET_PLATFORM) != haiku {
|
||||
UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
|
||||
# We need our public GL headers also when not compiling for Haiku.
|
||||
}
|
||||
|
||||
local architectureObject ;
|
||||
for architectureObject in [ MultiArchSubDirSetup ] {
|
||||
on $(architectureObject) {
|
||||
local architecture = $(TARGET_PACKAGING_ARCH) ;
|
||||
|
||||
UsePrivateHeaders interface ;
|
||||
UsePrivateSystemHeaders ;
|
||||
UseBuildFeatureHeaders glu ;
|
||||
UseBuildFeatureHeaders mesa ;
|
||||
|
||||
Includes [ FGristFiles $(sources) ]
|
||||
: [ BuildFeatureAttribute glu : headers ] ;
|
||||
Includes [ FGristFiles $(sources) ]
|
||||
: [ BuildFeatureAttribute mesa : headers ] ;
|
||||
|
||||
UseHeaders [ BuildFeatureAttribute mesa : headers : path ] ;
|
||||
local privateHeaders
|
||||
= [ BuildFeatureAttribute mesa : privateHeaders : path ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa main ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mapi ] ;
|
||||
UseHeaders [ FDirName $(privateHeaders) mapi glapi ] ;
|
||||
|
||||
# For older versions of Mesa
|
||||
UseHeaders [ FDirName $(privateHeaders) mesa glapi ] ;
|
||||
|
||||
LINKFLAGS on libGL.so = [ on libGL.so return $(LINKFLAGS) ]
|
||||
-Xlinker --whole-archive -Xlinker --no-undefined ;
|
||||
|
||||
# For GCC2
|
||||
if $(architecture) = x86_gcc2 {
|
||||
SubDirC++Flags --no-warnings ;
|
||||
}
|
||||
|
||||
SharedLibrary [ MultiArchDefaultGristFiles libGL.so ] : $(sources) :
|
||||
# GLU
|
||||
[ BuildFeatureAttribute glu : library ]
|
||||
|
||||
# GLAPI Dispatch code (from Mesa buildpackage)
|
||||
[ BuildFeatureAttribute mesa : glapiLibrary ]
|
||||
|
||||
# External libraries:
|
||||
game # BWindowScreen needed by BGLScreen stub class
|
||||
network
|
||||
be
|
||||
$(TARGET_LIBSTDC++)
|
||||
;
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,9 @@
|
||||
SubDir HAIKU_TOP src libs glut ;
|
||||
|
||||
UseLibraryHeaders glut ;
|
||||
|
||||
SetSubDirSupportedPlatformsBeOSCompatible ;
|
||||
|
||||
if $(TARGET_PLATFORM) != haiku {
|
||||
UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
|
||||
# We need our public GL headers also when not compiling for Haiku.
|
||||
}
|
||||
|
||||
|
||||
local sourcesCc =
|
||||
# C sources
|
||||
glut_8x13.c
|
||||
@@ -71,7 +67,8 @@ for architectureObject in [ MultiArchSubDirSetup ] {
|
||||
$(sourcesCpp)
|
||||
$(sourcesCc)
|
||||
:
|
||||
GL game be $(TARGET_LIBSTDC++)
|
||||
game be $(TARGET_LIBSTDC++)
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
[ BuildFeatureAttribute glu : library ]
|
||||
;
|
||||
}
|
||||
|
||||
@@ -20,5 +20,7 @@ Includes [ FGristFiles $(sources) ] : [ BuildFeatureAttribute mesa : headers ] ;
|
||||
|
||||
SimpleTest GLGears :
|
||||
$(sources)
|
||||
: be GL
|
||||
:
|
||||
be
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
;
|
||||
|
||||
@@ -18,6 +18,8 @@ Includes [ FGristFiles $(sources) ] : [ BuildFeatureAttribute mesa : headers ] ;
|
||||
|
||||
SimpleTest GLDirectMode :
|
||||
$(sources)
|
||||
: be game GL $(TARGET_LIBSUPC++)
|
||||
:
|
||||
be game $(TARGET_LIBSUPC++)
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
: GLDirectMode.rdef
|
||||
;
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
SubDir HAIKU_TOP src tests kits opengl glinfo ;
|
||||
UseBuildFeatureHeaders glu ;
|
||||
UseBuildFeatureHeaders mesa ;
|
||||
UseBuildFeatureHeaders glu ;
|
||||
|
||||
UsePrivateHeaders interface ;
|
||||
UseLibraryHeaders glut ;
|
||||
|
||||
local sources =
|
||||
OpenGLApp.cpp
|
||||
@@ -15,8 +16,8 @@ local sources =
|
||||
;
|
||||
|
||||
Includes [ FGristFiles $(sources) ] :
|
||||
[ BuildFeatureAttribute glu : headers ]
|
||||
[ BuildFeatureAttribute mesa : headers ]
|
||||
[ BuildFeatureAttribute glu : headers ]
|
||||
;
|
||||
# Dependency needed to trigger downloading/unzipping the package before
|
||||
# compiling the files.
|
||||
@@ -24,9 +25,10 @@ Includes [ FGristFiles $(sources) ] :
|
||||
Preference GLInfo :
|
||||
$(sources)
|
||||
:
|
||||
be GL libglut.so
|
||||
be libglut.so
|
||||
translation libcolumnlistview.a localestub
|
||||
$(TARGET_LIBSUPC++)
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
[ BuildFeatureAttribute glu : library ]
|
||||
:
|
||||
GLInfo.rdef
|
||||
|
||||
@@ -23,5 +23,7 @@ StaticLibrary libshaderutil.a :
|
||||
|
||||
SimpleTest brick :
|
||||
brick.c
|
||||
: libshaderutil.a be GL
|
||||
:
|
||||
libshaderutil.a be
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
;
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
SubDir HAIKU_TOP src tests kits opengl glut game_mode ;
|
||||
UseBuildFeatureHeaders mesa ;
|
||||
|
||||
# GLUT
|
||||
UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] ;
|
||||
|
||||
SetSubDirSupportedPlatformsBeOSCompatible ;
|
||||
|
||||
if $(TARGET_PLATFORM) != haiku {
|
||||
@@ -18,5 +21,7 @@ Includes [ FGristFiles $(sources) ] : [ BuildFeatureAttribute mesa : headers ] ;
|
||||
|
||||
SimpleTest GLUTGameMode :
|
||||
$(sources)
|
||||
: be GL libglut.so
|
||||
:
|
||||
be libglut.so
|
||||
[ BuildFeatureAttribute mesa : library ]
|
||||
;
|
||||
|
||||
Reference in New Issue
Block a user