Added support for BFont::GetGlyphShapes. Not finished yet and untested, delivery method as to be changed.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12214 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Michael Lotz
2005-04-01 07:00:32 +00:00
parent 3661cae99c
commit ebf8af66c9
5 changed files with 197 additions and 3 deletions
+108
View File
@@ -24,8 +24,12 @@
// Description: Shadow BFont class
//
//------------------------------------------------------------------------------
#include <Shape.h>
#include "ServerFont.h"
#include "FontServer.h"
#include "Angle.h"
#include FT_FREETYPE_H
#include FT_OUTLINE_H
/*!
\brief Constructor
@@ -171,6 +175,110 @@ void ServerFont::Height(font_height *fh)
*fh=fStyle->GetHeight(fSize);
}
// functions needed to convert a freetype vector graphics to a BShape
inline BPoint
VectorToPoint(FT_Vector *vector)
{
BPoint result;
result.x = float(int32(vector->x)) / 2097152;
result.y = -float(int32(vector->y)) / 2097152;
return result;
}
int
MoveToFunc(FT_Vector *to, void *user)
{
((BShape *)user)->MoveTo(VectorToPoint(to));
return 0;
}
int
LineToFunc(FT_Vector *to, void *user)
{
((BShape *)user)->LineTo(VectorToPoint(to));
return 0;
}
int
ConicToFunc(FT_Vector *control, FT_Vector *to, void *user)
{
BPoint controls[3];
controls[0] = VectorToPoint(control);
controls[1] = VectorToPoint(to);
controls[2] = controls[1];
((BShape *)user)->BezierTo(controls);
return 0;
}
int
CubicToFunc(FT_Vector *control1, FT_Vector *control2, FT_Vector *to, void *user)
{
BPoint controls[3];
controls[0] = VectorToPoint(control1);
controls[1] = VectorToPoint(control2);
controls[2] = VectorToPoint(to);
((BShape *)user)->BezierTo(controls);
return 0;
}
BShape **
ServerFont::GetGlyphShapes(const char charArray[], int32 numChars) const
{
if (!charArray || numChars <= 0)
return NULL;
FT_Outline_Funcs funcs;
funcs.move_to = MoveToFunc;
funcs.line_to = LineToFunc;
funcs.conic_to = ConicToFunc;
funcs.cubic_to = CubicToFunc;
FT_Face face = fStyle->GetFTFace();
if (!face)
return NULL;
FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
Angle rotation(frotation);
Angle shear(fshear);
// First, rotate
FT_Matrix rmatrix;
rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
// Next, shear
FT_Matrix smatrix;
smatrix.xx = (FT_Fixed)(0x10000);
smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
smatrix.yx = (FT_Fixed)(0);
smatrix.yy = (FT_Fixed)(0x10000);
// Multiply togheter
FT_Matrix_Multiply(&rmatrix, &smatrix);
FT_Vector pen;
FT_Set_Transform(face, &smatrix, &pen);
BShape **shapes = (BShape **)malloc(sizeof(BShape *) * numChars);
for (int i = 0; i < numChars; i++) {
shapes[i] = new BShape();
shapes[i]->Clear();
FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
FT_Outline outline = face->glyph->outline;
FT_Outline_Decompose(&outline, &funcs, shapes[i]);
shapes[i]->Close();
}
return shapes;
}
/*!
\brief Sets the ServerFont instance to whatever font is specified
\param familyID ID number of the family to set