* cleaned up fPulseRunner stuff, I have no idea why fPulseEnabled was
useful... so I removed it * fixed memory leak with SetPulseRate(0), fPulseRunner is now properly freed in the Window destructor * fTitle is now freed as well * fix some potential leaks in BView destructor as well I wrote a stress test app, which I'm soon going to commit as well... it shows that not all memory leaks are fixed by this patch, I could use some help with this... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16713 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -565,6 +565,7 @@ BView::~BView()
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SetName(NULL);
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removeCommArray();
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delete fState;
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}
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@@ -809,7 +810,7 @@ BView::SetFlags(uint32 flags)
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if (fOwner) {
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if (flags & B_PULSE_NEEDED) {
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check_lock_no_pick();
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if (!fOwner->fPulseEnabled)
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if (fOwner->fPulseRunner == NULL)
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fOwner->SetPulseRate(500000);
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}
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@@ -2996,9 +2997,7 @@ BView::EndLineArray()
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_FlushIfNotInTransaction();
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delete [] comm->array;
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delete comm;
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comm = NULL;
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removeCommArray();
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}
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@@ -4120,7 +4119,7 @@ BView::_Attach()
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if (fOwner) {
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if (fFlags & B_PULSE_NEEDED) {
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check_lock_no_pick();
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if (!fOwner->fPulseEnabled)
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if (fOwner->fPulseRunner == NULL)
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fOwner->SetPulseRate(500000);
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}
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}
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