* Some beautification, mostly for when the replicant is embedded on the Desktop.

* Fall back to a shorter legend label when the room is too small (before
  truncating).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30001 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2009-04-07 16:09:00 +00:00
parent 1111232758
commit ed1b27536b
4 changed files with 138 additions and 22 deletions
+54 -21
View File
@@ -13,6 +13,7 @@
#ifdef __HAIKU__
# include <AbstractLayoutItem.h>
# include <ControlLook.h>
#endif
#include <Application.h>
#include <Autolock.h>
@@ -920,6 +921,8 @@ void
ActivityView::_UpdateOffscreenBitmap()
{
BRect frame = _HistoryFrame();
frame.OffsetTo(B_ORIGIN);
if (fOffscreen != NULL && frame == fOffscreen->Bounds())
return;
@@ -1183,13 +1186,14 @@ ActivityView::_UpdateFrame()
BRect
ActivityView::_HistoryFrame() const
{
if (!fShowLegend)
return Bounds();
BRect frame = Bounds();
BRect legendFrame = _LegendFrame();
frame.bottom = legendFrame.top - 1;
if (fShowLegend) {
BRect legendFrame = _LegendFrame();
frame.bottom = legendFrame.top - 1;
}
frame.InsetBy(2, 2);
return frame;
}
@@ -1283,7 +1287,7 @@ ActivityView::_PositionForValue(DataSource* source, DataHistory* values,
void
ActivityView::_DrawHistory()
ActivityView::_DrawHistory(bool drawBackground)
{
_UpdateOffscreenBitmap();
@@ -1294,6 +1298,19 @@ ActivityView::_DrawHistory()
}
BRect frame = _HistoryFrame();
BRect outerFrame = frame.InsetByCopy(-2, -2);
// draw the outer frame
uint32 flags = 0;
if (!drawBackground)
flags |= BControlLook::B_BLEND_FRAME;
be_control_look->DrawTextControlBorder(this, outerFrame,
outerFrame, fLegendBackgroundColor, flags);
// convert to offscreen view if necessary
if (view != this)
frame.OffsetTo(B_ORIGIN);
view->SetLowColor(fHistoryBackgroundColor);
view->FillRect(frame, B_SOLID_LOW);
@@ -1322,7 +1339,6 @@ ActivityView::_DrawHistory()
scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT);
view->SetHighColor(scaleColor);
view->StrokeRect(frame);
view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2),
BPoint(frame.right, frame.top + frame.Height() / 2));
@@ -1364,7 +1380,7 @@ ActivityView::_DrawHistory()
view->Sync();
if (fOffscreen != NULL) {
fOffscreen->Unlock();
DrawBitmap(fOffscreen, B_ORIGIN);
DrawBitmap(fOffscreen, outerFrame.LeftTop());
}
}
@@ -1393,20 +1409,24 @@ ActivityView::_UpdateResolution(int32 resolution, bool broadcast)
void
ActivityView::Draw(BRect /*updateRect*/)
ActivityView::Draw(BRect updateRect)
{
_DrawHistory();
bool drawBackground = true;
if (Parent() && (Parent()->Flags() & B_DRAW_ON_CHILDREN) != 0)
drawBackground = false;
_DrawHistory(drawBackground);
if (!fShowLegend)
return;
// draw legend
BRect legendFrame = _LegendFrame();
SetLowColor(fLegendBackgroundColor);
if (drawBackground)
FillRect(legendFrame, B_SOLID_LOW);
BAutolock _(fSourcesLock);
BRect legendFrame = _LegendFrame();
SetLowColor(fLegendBackgroundColor);
FillRect(legendFrame, B_SOLID_LOW);
font_height fontHeight;
GetFontHeight(&fontHeight);
@@ -1418,11 +1438,12 @@ ActivityView::Draw(BRect /*updateRect*/)
// draw color box
BRect colorBox = _LegendColorFrameAt(legendFrame, i);
SetHighColor(tint_color(source->Color(), B_DARKEN_1_TINT));
StrokeRect(colorBox);
BRect rect = colorBox;
uint32 flags = BControlLook::B_BLEND_FRAME;
be_control_look->DrawTextControlBorder(this, rect,
rect, fLegendBackgroundColor, flags);
SetHighColor(source->Color());
colorBox.InsetBy(1, 1);
FillRect(colorBox);
FillRect(rect);
// show current value and label
float y = frame.top + ceilf(fontHeight.ascent);
@@ -1432,10 +1453,22 @@ ActivityView::Draw(BRect /*updateRect*/)
float width = StringWidth(text.String());
BString label = source->Label();
TruncateString(&label, B_TRUNCATE_MIDDLE,
frame.right - colorBox.right - 12 - width);
float possibleLabelWidth = frame.right - colorBox.right - 12 - width;
// TODO: TruncateString() is broken... remove + 5 when fixed!
if (ceilf(StringWidth(label.String()) + 5) > possibleLabelWidth)
label = source->ShortLabel();
TruncateString(&label, B_TRUNCATE_MIDDLE, possibleLabelWidth);
SetHighColor(ui_color(B_CONTROL_TEXT_COLOR));
if (drawBackground)
SetHighColor(ui_color(B_CONTROL_TEXT_COLOR));
else {
SetDrawingMode(B_OP_OVER);
rgb_color c = Parent()->LowColor();
if (c.red + c.green + c.blue > 128 * 3)
SetHighColor(0, 0, 0);
else
SetHighColor(255, 255, 255);
}
DrawString(label.String(), BPoint(6 + colorBox.right, y));
DrawString(text.String(), BPoint(frame.right - width, y));
}