Partly converted the header to our coding style, added some debug output, started to clean up
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15664 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -141,7 +141,7 @@ virtual void SuspensionHook(bool active);
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virtual status_t Perform(perform_code d, void *arg);
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private:
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private:
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typedef BWindow inherited;
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@@ -154,39 +154,39 @@ virtual void _ReservedWindowScreen4();
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BWindowScreen(BWindowScreen &);
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BWindowScreen &operator=(BWindowScreen &);
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char addon_state;
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char fAddonState;
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char space_mode;
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void *io_buffer;
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bool direct_enable;
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bool work_state;
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bool window_state;
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bool activate_state;
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int32 lock_state;
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int32 screen_index;
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bool direct_enable;
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bool fWorkState;
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bool fWindowState;
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bool fActivateState;
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int32 fLockState;
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int32 fScreenIndex;
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int32 memory_area, io_area;
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display_mode *old_space;
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display_mode *new_space;
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display_mode *fOldDisplayMode;
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display_mode *fDisplayMode;
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uint32 space0;
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sem_id activate_sem;
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sem_id debug_sem;
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image_id addon_image;
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rgb_color colorList[256];
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sem_id fActivateSem;
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sem_id fDebugSem;
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image_id fAddonImage;
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rgb_color fColorList[256];
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GetAccelerantHook m_gah;
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graphics_card_info card_info;
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graphics_card_info fCardInfo;
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graphics_card_hook hooks[B_HOOK_COUNT];
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_direct_screen_info_ info;
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frame_buffer_info format_info;
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frame_buffer_info fFrameBufferInfo;
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char *debug_buffer;
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bool debug_state;
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bool debug_first;
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int32 debug_list_count;
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int32 debug_workspace;
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thread_id *debug_list;
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char *fDebugBuffer;
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bool fDebugState;
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bool fDebugFirst;
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int32 fDebugListCount;
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int32 fDebugWorkspace;
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thread_id *fDebugList;
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uint32 _attributes;
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uint32 mode_count;
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display_mode *mode_list;
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uint32 fAttributes;
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uint32 fModeCount;
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display_mode *fModeList;
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engine_token *et;
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wait_engine_idle m_wei;
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acquire_engine m_ae;
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@@ -199,10 +199,10 @@ virtual void _ReservedWindowScreen4();
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uint32 _reserved_[21];
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static BRect CalcFrame(int32 index, int32 space, display_mode *dmode);
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int32 SetFullscreen(int32 enable);
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status_t SetFullscreen(bool enable);
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status_t InitData(uint32 space, uint32 attributes);
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status_t SetActiveState(int32 state);
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status_t SetLockState(int32 state);
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status_t SetActiveState(int32 state);
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status_t SetLockState(int32 state);
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void GetCardInfo();
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void Suspend();
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void Resume();
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