* Cleared up a misconception in the notification mechanism. We already had
methods that used an "event mask" field. There was no need to introduce a "flags" field for the same purpose. * Renamed protected DefaultNotificationService methods (removed "_" prefix). * Adjusted the code providing a notification service accordingly. * Changed the event message several notification services generated by renaming the "opcode" field to "event". * Implemented the TEAM_ADDED event and also added a TEAM_EXEC event. * Added notifications for threads and images. * Added visitor-like iteration functions for teams, threads, and images. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30126 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -118,7 +118,7 @@ private:
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struct default_listener : public DoublyLinkedListLinkImpl<default_listener> {
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~default_listener();
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uint32 flags;
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uint32 eventMask;
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team_id team;
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NotificationListener* listener;
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};
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@@ -131,7 +131,7 @@ public:
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DefaultNotificationService(const char* name);
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virtual ~DefaultNotificationService();
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void Notify(const KMessage& event, uint32 flags);
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void Notify(const KMessage& event, uint32 eventMask);
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virtual status_t AddListener(const KMessage* eventSpecifier,
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NotificationListener& listener);
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@@ -143,10 +143,10 @@ public:
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virtual const char* Name() { return fName; }
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protected:
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virtual status_t _ToFlags(const KMessage& eventSpecifier,
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uint32& flags);
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virtual void _FirstAdded();
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virtual void _LastRemoved();
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virtual status_t ToEventMask(const KMessage& eventSpecifier,
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uint32& eventMask);
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virtual void FirstAdded();
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virtual void LastRemoved();
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recursive_lock fLock;
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DefaultListenerList fListeners;
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@@ -168,7 +168,7 @@ public:
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NotificationListener& listener);
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status_t RemoveUserListeners(port_id port, uint32 token);
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status_t UpdateUserListener(uint32 flags,
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status_t UpdateUserListener(uint32 eventMask,
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port_id port, uint32 token);
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private:
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@@ -176,7 +176,7 @@ private:
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const KMessage* event);
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virtual void AllListenersNotified(
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NotificationService& service);
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status_t _AddListener(uint32 flags,
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status_t _AddListener(uint32 eventMask,
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NotificationListener& listener);
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UserMessagingMessageSender fSender;
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