BControl: Move icon code to separate class BIcon
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/*
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* Copyright 2013, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _INTERFACE__ICON_H_
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#define _INTERFACE__ICON_H_
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#include <InterfaceDefs.h>
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#include <ObjectList.h>
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#include <Rect.h>
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class BBitmap;
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namespace BPrivate {
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class BIcon {
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public:
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BIcon();
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~BIcon();
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status_t SetTo(const BBitmap* bitmap, uint32 flags = 0);
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bool SetBitmap(BBitmap* bitmap, uint32 which);
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BBitmap* Bitmap(uint32 which) const;
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status_t SetExternalBitmap(const BBitmap* bitmap,
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uint32 which, uint32 flags);
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BBitmap* CreateBitmap(const BRect& bounds,
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color_space colorSpace, uint32 which);
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BBitmap* CopyBitmap(const BBitmap& bitmapToClone,
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uint32 which);
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void DeleteBitmaps();
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// convenience methods for icon owners
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static status_t UpdateIcon(const BBitmap* bitmap, uint32 flags,
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BIcon*& _icon);
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static status_t SetIconBitmap(const BBitmap* bitmap,
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uint32 which, uint32 flags, BIcon*& _icon);
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private:
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typedef BObjectList<BBitmap> BitmapList;
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private:
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static BBitmap* _ConvertToRGB32(const BBitmap* bitmap,
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bool noAppServerLink = false);
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static status_t _TrimBitmap(const BBitmap* bitmap,
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bool keepAspect, BBitmap*& _trimmedBitmap);
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status_t _MakeBitmaps(const BBitmap* bitmap,
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uint32 flags);
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private:
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BitmapList fEnabledBitmaps;
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BitmapList fDisabledBitmaps;
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};
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} // namespace BPrivate
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using BPrivate::BIcon;
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#endif // _INTERFACE__ICON_H_
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