What the heck... use the correct weighting for calculating the average grey.
git-svn-id: http://svn.haiku-os.org/webpositive/webkit/trunk@213 94f232f2-1747-11df-bad5-a5bfde151594
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@@ -821,8 +821,9 @@ IconButton::_MakeBitmaps(const BBitmap* bitmap)
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cBits[nOffset + 3] = fBits[fOffset + 3];
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cBits[nOffset + 3] = fBits[fOffset + 3];
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// disabled bits have less opacity
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// disabled bits have less opacity
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uint8 grey = ((uint16)nBits[nOffset + 0] + nBits[nOffset + 1]
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uint8 grey = ((uint16)nBits[nOffset + 0] * 10
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+ nBits[nOffset + 2]) / 3;
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+ nBits[nOffset + 1] * 60
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+ nBits[nOffset + 2] * 30) / 100;
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float dist = (nBits[nOffset + 0] - grey) * 0.3;
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float dist = (nBits[nOffset + 0] - grey) * 0.3;
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dBits[nOffset + 0] = (uint8)(grey + dist);
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dBits[nOffset + 0] = (uint8)(grey + dist);
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dist = (nBits[nOffset + 1] - grey) * 0.3;
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dist = (nBits[nOffset + 1] - grey) * 0.3;
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