* Add Jamfiles to allow building the stickit sample code. It allows testing of
the BJoystick API and joystick drivers. * Also fix a few warnings in the code that were caused by using NULL instead of 0 for BWindow/BView flags. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41852 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,6 +1,7 @@
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SubDir HAIKU_TOP src tests kits ;
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SubDir HAIKU_TOP src tests kits ;
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SubInclude HAIKU_TOP src tests kits app ;
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SubInclude HAIKU_TOP src tests kits app ;
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SubInclude HAIKU_TOP src tests kits device ;
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SubInclude HAIKU_TOP src tests kits game ;
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SubInclude HAIKU_TOP src tests kits game ;
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SubInclude HAIKU_TOP src tests kits interface ;
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SubInclude HAIKU_TOP src tests kits interface ;
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SubInclude HAIKU_TOP src tests kits locale ;
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SubInclude HAIKU_TOP src tests kits locale ;
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@@ -0,0 +1,3 @@
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SubDir HAIKU_TOP src tests kits device ;
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SubInclude HAIKU_TOP src tests kits device stickit_BJoystick ;
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@@ -0,0 +1,7 @@
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SubDir HAIKU_TOP src tests kits device stickit_BJoystick ;
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SimpleTest stickit :
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JoystickWindow.cpp
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StickItApp.cpp
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StickItWindow.cpp
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: be device ;
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@@ -29,7 +29,7 @@
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#include "StickItWindow.h"
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#include "StickItWindow.h"
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StickItWindow::StickItWindow(BRect frame)
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StickItWindow::StickItWindow(BRect frame)
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: BWindow(frame, "StickIt", B_TITLED_WINDOW, NULL)
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: BWindow(frame, "StickIt", B_TITLED_WINDOW, 0)
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{
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{
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frame = Bounds();
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frame = Bounds();
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frame.InsetBy(5, 5);
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frame.InsetBy(5, 5);
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@@ -37,7 +37,7 @@ StickItWindow::StickItWindow(BRect frame)
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// Allocate object
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// Allocate object
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BView* view = new BView(Bounds(), "", B_FOLLOW_ALL_SIDES, NULL);
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BView* view = new BView(Bounds(), "", B_FOLLOW_ALL_SIDES, 0);
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view->SetViewColor(216, 216, 216);
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view->SetViewColor(216, 216, 216);
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view->SetLowColor(216, 216, 216);
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view->SetLowColor(216, 216, 216);
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@@ -63,10 +63,10 @@ StickItWindow::StickItWindow(BRect frame)
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// Adding object
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// Adding object
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box->AddChild(new BScrollView("fListView1", fListView1,
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box->AddChild(new BScrollView("fListView1", fListView1,
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B_FOLLOW_LEFT_RIGHT, NULL, false, true));
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B_FOLLOW_LEFT_RIGHT, 0, false, true));
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box->AddChild(new BScrollView("fListView2", fListView2,
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box->AddChild(new BScrollView("fListView2", fListView2,
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B_FOLLOW_ALL_SIDES, NULL, false, true));
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B_FOLLOW_ALL_SIDES, 0, false, true));
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box->AddChild(stringview1);
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box->AddChild(stringview1);
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box->AddChild(stringview2);
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box->AddChild(stringview2);
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