scheduler: Remove some unnecessary checks against idle threads
This commit is contained in:
@@ -587,9 +587,6 @@ compute_thread_load(Thread* thread)
|
|||||||
static inline void
|
static inline void
|
||||||
thread_goes_away(Thread* thread)
|
thread_goes_away(Thread* thread)
|
||||||
{
|
{
|
||||||
if (thread_is_idle_thread(thread))
|
|
||||||
return;
|
|
||||||
|
|
||||||
scheduler_thread_data* schedulerThreadData = thread->scheduler_data;
|
scheduler_thread_data* schedulerThreadData = thread->scheduler_data;
|
||||||
|
|
||||||
schedulerThreadData->last_interrupt_time = 0;
|
schedulerThreadData->last_interrupt_time = 0;
|
||||||
@@ -628,8 +625,7 @@ enqueue(Thread* thread, bool newOne)
|
|||||||
|
|
||||||
scheduler_thread_data* schedulerThreadData = thread->scheduler_data;
|
scheduler_thread_data* schedulerThreadData = thread->scheduler_data;
|
||||||
schedulerThreadData->time_left = 0;
|
schedulerThreadData->time_left = 0;
|
||||||
if (!thread_is_idle_thread(thread))
|
schedulerThreadData->went_sleep_count = 0;
|
||||||
schedulerThreadData->went_sleep_count = 0;
|
|
||||||
int32 threadPriority = get_effective_priority(thread);
|
int32 threadPriority = get_effective_priority(thread);
|
||||||
|
|
||||||
T(EnqueueThread(thread, threadPriority));
|
T(EnqueueThread(thread, threadPriority));
|
||||||
@@ -659,8 +655,7 @@ enqueue(Thread* thread, bool newOne)
|
|||||||
gPinnedRunQueues[targetCPU].PushBack(thread, threadPriority);
|
gPinnedRunQueues[targetCPU].PushBack(thread, threadPriority);
|
||||||
else {
|
else {
|
||||||
gRunQueues[targetCore].PushBack(thread, threadPriority);
|
gRunQueues[targetCore].PushBack(thread, threadPriority);
|
||||||
if (!thread_is_idle_thread(thread))
|
gCoreEntries[targetCore].fThreadList.Insert(thread->scheduler_data);
|
||||||
gCoreEntries[targetCore].fThreadList.Insert(thread->scheduler_data);
|
|
||||||
}
|
}
|
||||||
runQueueLocker.Unlock();
|
runQueueLocker.Unlock();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user