- added implementation of stdc++ for haiku
- this differs slightly from the one that lives in buildtools/gcc as it has been "ported" to the newer libio that haiku uses as part of its own libroot git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9906 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -0,0 +1,281 @@
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/*
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*
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* Copyright (c) 1994
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* Hewlett-Packard Company
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Hewlett-Packard Company makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* Copyright (c) 1997
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* Silicon Graphics Computer Systems, Inc.
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Silicon Graphics makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*/
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/* NOTE: This is an internal header file, included by other STL headers.
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* You should not attempt to use it directly.
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*/
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#ifndef __SGI_STL_INTERNAL_HEAP_H
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#define __SGI_STL_INTERNAL_HEAP_H
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__STL_BEGIN_NAMESPACE
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#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
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#pragma set woff 1209
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#endif
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// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap.
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template <class _RandomAccessIterator, class _Distance, class _Tp>
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void
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__push_heap(_RandomAccessIterator __first,
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_Distance __holeIndex, _Distance __topIndex, _Tp __value)
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{
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_Distance __parent = (__holeIndex - 1) / 2;
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while (__holeIndex > __topIndex && *(__first + __parent) < __value) {
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*(__first + __holeIndex) = *(__first + __parent);
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__holeIndex = __parent;
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__parent = (__holeIndex - 1) / 2;
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}
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*(__first + __holeIndex) = __value;
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}
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template <class _RandomAccessIterator, class _Distance, class _Tp>
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inline void
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__push_heap_aux(_RandomAccessIterator __first,
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_RandomAccessIterator __last, _Distance*, _Tp*)
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{
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__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
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_Tp(*(__last - 1)));
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}
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template <class _RandomAccessIterator>
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inline void
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push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
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{
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__push_heap_aux(__first, __last,
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__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
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}
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template <class _RandomAccessIterator, class _Distance, class _Tp,
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class _Compare>
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void
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__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
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_Distance __topIndex, _Tp __value, _Compare __comp)
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{
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_Distance __parent = (__holeIndex - 1) / 2;
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while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) {
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*(__first + __holeIndex) = *(__first + __parent);
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__holeIndex = __parent;
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__parent = (__holeIndex - 1) / 2;
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}
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*(__first + __holeIndex) = __value;
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}
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template <class _RandomAccessIterator, class _Compare,
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class _Distance, class _Tp>
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inline void
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__push_heap_aux(_RandomAccessIterator __first,
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_RandomAccessIterator __last, _Compare __comp,
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_Distance*, _Tp*)
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{
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__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
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_Tp(*(__last - 1)), __comp);
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}
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template <class _RandomAccessIterator, class _Compare>
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inline void
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push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
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_Compare __comp)
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{
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__push_heap_aux(__first, __last, __comp,
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__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
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}
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template <class _RandomAccessIterator, class _Distance, class _Tp>
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void
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__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
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_Distance __len, _Tp __value)
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{
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_Distance __topIndex = __holeIndex;
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_Distance __secondChild = 2 * __holeIndex + 2;
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while (__secondChild < __len) {
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if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
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__secondChild--;
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*(__first + __holeIndex) = *(__first + __secondChild);
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__holeIndex = __secondChild;
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__secondChild = 2 * (__secondChild + 1);
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}
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if (__secondChild == __len) {
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*(__first + __holeIndex) = *(__first + (__secondChild - 1));
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__holeIndex = __secondChild - 1;
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}
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__push_heap(__first, __holeIndex, __topIndex, __value);
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}
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template <class _RandomAccessIterator, class _Tp, class _Distance>
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inline void
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__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
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_RandomAccessIterator __result, _Tp __value, _Distance*)
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{
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*__result = *__first;
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__adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value);
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}
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template <class _RandomAccessIterator, class _Tp>
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inline void
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__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last,
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_Tp*)
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{
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__pop_heap(__first, __last - 1, __last - 1,
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_Tp(*(__last - 1)), __DISTANCE_TYPE(__first));
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}
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template <class _RandomAccessIterator>
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inline void pop_heap(_RandomAccessIterator __first,
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_RandomAccessIterator __last)
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{
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__pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
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}
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template <class _RandomAccessIterator, class _Distance,
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class _Tp, class _Compare>
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void
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__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
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_Distance __len, _Tp __value, _Compare __comp)
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{
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_Distance __topIndex = __holeIndex;
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_Distance __secondChild = 2 * __holeIndex + 2;
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while (__secondChild < __len) {
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if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
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__secondChild--;
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*(__first + __holeIndex) = *(__first + __secondChild);
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__holeIndex = __secondChild;
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__secondChild = 2 * (__secondChild + 1);
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}
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if (__secondChild == __len) {
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*(__first + __holeIndex) = *(__first + (__secondChild - 1));
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__holeIndex = __secondChild - 1;
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}
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__push_heap(__first, __holeIndex, __topIndex, __value, __comp);
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}
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template <class _RandomAccessIterator, class _Tp, class _Compare,
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class _Distance>
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inline void
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__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
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_RandomAccessIterator __result, _Tp __value, _Compare __comp,
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_Distance*)
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{
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*__result = *__first;
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__adjust_heap(__first, _Distance(0), _Distance(__last - __first),
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__value, __comp);
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}
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template <class _RandomAccessIterator, class _Tp, class _Compare>
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inline void
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__pop_heap_aux(_RandomAccessIterator __first,
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_RandomAccessIterator __last, _Tp*, _Compare __comp)
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{
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__pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
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__DISTANCE_TYPE(__first));
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}
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template <class _RandomAccessIterator, class _Compare>
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inline void
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pop_heap(_RandomAccessIterator __first,
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_RandomAccessIterator __last, _Compare __comp)
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{
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__pop_heap_aux(__first, __last, __VALUE_TYPE(__first), __comp);
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}
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template <class _RandomAccessIterator, class _Tp, class _Distance>
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void
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__make_heap(_RandomAccessIterator __first,
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_RandomAccessIterator __last, _Tp*, _Distance*)
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{
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if (__last - __first < 2) return;
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_Distance __len = __last - __first;
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_Distance __parent = (__len - 2)/2;
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while (true) {
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__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
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if (__parent == 0) return;
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__parent--;
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}
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}
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template <class _RandomAccessIterator>
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inline void
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make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
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{
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__make_heap(__first, __last,
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__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
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}
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template <class _RandomAccessIterator, class _Compare,
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class _Tp, class _Distance>
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void
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__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
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_Compare __comp, _Tp*, _Distance*)
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{
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if (__last - __first < 2) return;
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_Distance __len = __last - __first;
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_Distance __parent = (__len - 2)/2;
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while (true) {
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__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
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__comp);
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if (__parent == 0) return;
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__parent--;
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}
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}
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template <class _RandomAccessIterator, class _Compare>
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inline void
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make_heap(_RandomAccessIterator __first,
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_RandomAccessIterator __last, _Compare __comp)
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{
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__make_heap(__first, __last, __comp,
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__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
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}
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template <class _RandomAccessIterator>
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void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
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{
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while (__last - __first > 1)
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pop_heap(__first, __last--);
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}
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template <class _RandomAccessIterator, class _Compare>
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void
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sort_heap(_RandomAccessIterator __first,
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_RandomAccessIterator __last, _Compare __comp)
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{
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while (__last - __first > 1)
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pop_heap(__first, __last--, __comp);
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}
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#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
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#pragma reset woff 1209
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#endif
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__STL_END_NAMESPACE
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#endif /* __SGI_STL_INTERNAL_HEAP_H */
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// Local Variables:
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// mode:C++
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// End:
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