A couple of small style changes, fixed a problem with some compilers

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11392 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2005-02-16 08:27:27 +00:00
parent bd8b04d96c
commit f32c74752d
+9 -9
View File
@@ -110,7 +110,7 @@ sPropList[] = {
{ B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 }, { B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 },
"Directs scripting message to the specified menu, first popping the current " "Directs scripting message to the specified menu, first popping the current "
"specifier off the stack." }, "specifier off the stack." },
{} {0}
}; };
@@ -430,8 +430,8 @@ BMenu::ItemAt(int32 index) const
BMenu * BMenu *
BMenu::SubmenuAt(int32 index) const BMenu::SubmenuAt(int32 index) const
{ {
BMenuItem *tempItem=static_cast<BMenuItem *>(fItems.ItemAt(index)); BMenuItem *item = static_cast<BMenuItem *>(fItems.ItemAt(index));
return (tempItem) ? tempItem->Submenu() : NULL; return (item != NULL) ? item->Submenu() : NULL;
} }
@@ -446,7 +446,7 @@ int32
BMenu::IndexOf(BMenu *submenu) const BMenu::IndexOf(BMenu *submenu) const
{ {
for (int32 i = 0; i < fItems.CountItems(); i++) for (int32 i = 0; i < fItems.CountItems(); i++)
if (static_cast<BMenuItem *>(fItems.ItemAt(i))->Submenu() == submenu) if (ItemAt(i)->Submenu() == submenu)
return i; return i;
return -1; return -1;
@@ -501,7 +501,7 @@ status_t
BMenu::SetTargetForItems(BHandler *handler) BMenu::SetTargetForItems(BHandler *handler)
{ {
for (int32 i = 0; i < fItems.CountItems(); i++) for (int32 i = 0; i < fItems.CountItems(); i++)
if (static_cast<BMenuItem *>(fItems.ItemAt(i))->SetTarget(handler) != B_OK) if (ItemAt(i)->SetTarget(handler) < B_OK)
return B_ERROR; return B_ERROR;
return B_OK; return B_OK;
@@ -511,8 +511,8 @@ BMenu::SetTargetForItems(BHandler *handler)
status_t status_t
BMenu::SetTargetForItems(BMessenger messenger) BMenu::SetTargetForItems(BMessenger messenger)
{ {
for (int32 i = 0; i < fItems.CountItems (); i++) for (int32 i = 0; i < fItems.CountItems(); i++)
if (ItemAt(i)->SetTarget(messenger) != B_OK) if (ItemAt(i)->SetTarget(messenger) < B_OK)
return B_ERROR; return B_ERROR;
return B_OK; return B_OK;
@@ -1163,13 +1163,13 @@ BMenu::_AddItem(BMenuItem *item, int32 index)
{ {
ASSERT(item != NULL); ASSERT(item != NULL);
item->SetSuper(this);
bool err = fItems.AddItem(item, index); bool err = fItems.AddItem(item, index);
if (!err) if (!err)
return err; return err;
item->SetSuper(this);
// Make sure we update the layout in case we are already attached. // Make sure we update the layout in case we are already attached.
if (Window() && fResizeToFit) { if (Window() && fResizeToFit) {
LayoutItems(index); LayoutItems(index);