* More header cleanup, continuing korli's work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36206 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,34 +1,17 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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||||
//
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||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
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||||
//
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// File Name: FileGameSound.h
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// Author: Christopher ML Zumwalt May ([email protected])
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// Description: BFileGameSound is a class that streams data out of a file.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2002, Haiku Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Author:
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* Christopher ML Zumwalt May ([email protected])
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*/
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#ifndef _FILEGAMESOUND_H
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#define _FILEGAMESOUND_H
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#include <StreamingGameSound.h>
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struct entry_ref;
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struct _gs_media_tracker;
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struct _gs_ramp;
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@@ -36,41 +19,78 @@ struct _gs_ramp;
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class BFileGameSound : public BStreamingGameSound {
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public:
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BFileGameSound(const entry_ref * file,
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bool looping = true,
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BGameSoundDevice * device = NULL);
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BFileGameSound(const char * file,
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bool looping = true,
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BGameSoundDevice * device = NULL);
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BFileGameSound(const entry_ref* file,
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bool looping = true,
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BGameSoundDevice* device = NULL);
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BFileGameSound(const char* file,
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bool looping = true,
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BGameSoundDevice* device = NULL);
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virtual ~BFileGameSound();
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virtual ~BFileGameSound();
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virtual BGameSound * Clone() const;
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virtual BGameSound* Clone() const;
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virtual status_t StartPlaying();
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virtual status_t StopPlaying();
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status_t Preload(); // if you have stopped and want to start quickly again
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virtual status_t StartPlaying();
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virtual status_t StopPlaying();
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status_t Preload();
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// if you have stopped and want to start quickly again
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virtual void FillBuffer(void* buffer, size_t byteCount);
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virtual status_t Perform(int32 selector, void* data);
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virtual status_t SetPaused(bool isPaused, bigtime_t rampTime);
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virtual void FillBuffer(void * inBuffer,
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size_t inByteCount);
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virtual status_t Perform(int32 selector, void * data);
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virtual status_t SetPaused(bool isPaused,
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bigtime_t rampTime);
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enum {
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B_NOT_PAUSED,
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B_PAUSE_IN_PROGRESS,
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B_PAUSED
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};
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int32 IsPaused();
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int32 IsPaused();
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private:
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_gs_media_tracker * fAudioStream;
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BFileGameSound();
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BFileGameSound(const BFileGameSound& other);
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BFileGameSound& operator=(const BFileGameSound& other);
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// not implemented
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status_t Init(const entry_ref* file);
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bool Load();
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bool Read(void* buffer, size_t bytes);
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status_t _Reserved_BFileGameSound_0(int32 arg, ...);
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// SetPaused(bool paused, bigtime_t ramp);
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virtual status_t _Reserved_BFileGameSound_1(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_2(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_3(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_4(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_5(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_6(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_7(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_8(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_9(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_10(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_11(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_12(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_13(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_14(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_15(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_16(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_17(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_18(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_19(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_20(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_21(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_22(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_23(int32 arg, ...);
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private:
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_gs_media_tracker* fAudioStream;
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||||
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bool fStopping;
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bool fLooping;
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char fReserved;
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||||
char * fBuffer;
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char* fBuffer;
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size_t fFrameSize;
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size_t fBufferSize;
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size_t fPlayPosition;
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@@ -78,48 +98,13 @@ private:
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thread_id fReadThread;
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port_id fPort;
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_gs_ramp * fPausing;
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_gs_ramp* fPausing;
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bool fPaused;
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float fPauseGain;
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status_t Init(const entry_ref* file);
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bool Load();
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bool Read(void * buffer, size_t bytes);
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||||
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||||
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/* leave these declarations private unless you plan on actually implementing and using them. */
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BFileGameSound();
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BFileGameSound(const BFileGameSound&);
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BFileGameSound& operator=(const BFileGameSound&);
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/* fbc data and virtuals */
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uint32 _reserved_BFileGameSound_[9];
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status_t _Reserved_BFileGameSound_0(int32 arg, ...); /* SetPaused(bool paused, bigtime_t ramp); */
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virtual status_t _Reserved_BFileGameSound_1(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_2(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_3(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_4(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_5(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_6(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_7(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_8(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_9(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_10(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_11(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_12(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_13(int32 arg, ...);
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||||
virtual status_t _Reserved_BFileGameSound_14(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_15(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_16(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_17(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_18(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_19(int32 arg, ...);
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||||
virtual status_t _Reserved_BFileGameSound_20(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_21(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_22(int32 arg, ...);
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||||
virtual status_t _Reserved_BFileGameSound_23(int32 arg, ...);
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uint32 _reserved[9];
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};
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#endif // _FILEGAMESOUND_H
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+111
-142
@@ -1,168 +1,137 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
//
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||||
// File Name: GameSound.h
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// Author: Christopher ML Zumwalt May ([email protected])
|
||||
// Description: Base class for play sounds using the game kit
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//------------------------------------------------------------------------------
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||||
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||||
/*
|
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* Copyright 2001-2002, Haiku Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
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||||
* Author:
|
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* Christopher ML Zumwalt May ([email protected])
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*/
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#ifndef _GAMESOUND_H
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#define _GAMESOUND_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <GameSoundDefs.h>
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#include <new>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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class BGameSoundDevice;
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// BGameSound class -------------------------------------------------------------
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class BGameSound
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{
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class BGameSound {
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public:
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BGameSound(BGameSoundDevice * device = NULL);
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virtual ~BGameSound();
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BGameSound(BGameSoundDevice* device = NULL);
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virtual ~BGameSound();
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virtual BGameSound * Clone() const = 0;
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status_t InitCheck() const;
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// BGameSound attributes
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BGameSoundDevice * Device() const;
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gs_id ID() const;
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const gs_audio_format & Format() const; // only valid after Init()
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virtual BGameSound* Clone() const = 0;
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status_t InitCheck() const;
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// Playing sounds
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virtual status_t StartPlaying();
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virtual bool IsPlaying();
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virtual status_t StopPlaying();
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// BGameSound attributes
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BGameSoundDevice* Device() const;
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gs_id ID() const;
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const gs_audio_format& Format() const;
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// only valid after Init()
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// Modifing the playback
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status_t SetGain(float gain,
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bigtime_t duration = 0); // ramp duration in seconds
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status_t SetPan(float pan,
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bigtime_t duration = 0); // ramp duration in seconds
|
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float Gain();
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float Pan();
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// Playing sounds
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virtual status_t StartPlaying();
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virtual bool IsPlaying();
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virtual status_t StopPlaying();
|
||||
|
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virtual status_t SetAttributes(gs_attribute * inAttributes,
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size_t inAttributeCount);
|
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virtual status_t GetAttributes(gs_attribute * outAttributes,
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size_t inAttributeCount);
|
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// Modifing the playback
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status_t SetGain(float gain, bigtime_t duration = 0);
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// ramp duration in seconds
|
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status_t SetPan(float pan, bigtime_t duration = 0);
|
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// ramp duration in seconds
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|
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void * operator new(size_t size);
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||||
void * operator new(size_t size,
|
||||
const std::nothrow_t &) throw();
|
||||
void operator delete(void * ptr);
|
||||
#if !__MWERKS__
|
||||
// there's a bug in MWCC under R4.1 and earlier
|
||||
void operator delete(void * ptr,
|
||||
const std::nothrow_t &) throw();
|
||||
#endif
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||||
float Gain();
|
||||
float Pan();
|
||||
|
||||
virtual status_t SetAttributes(gs_attribute* attributes,
|
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size_t attributeCount);
|
||||
virtual status_t GetAttributes(gs_attribute* attributes,
|
||||
size_t attributeCount);
|
||||
|
||||
void* operator new(size_t size);
|
||||
void* operator new(size_t size,
|
||||
const std::nothrow_t&) throw();
|
||||
void operator delete(void* ptr);
|
||||
void operator delete(void* ptr,
|
||||
const std::nothrow_t&) throw();
|
||||
|
||||
static status_t SetMemoryPoolSize(size_t poolSize);
|
||||
static status_t LockMemoryPool(bool lockInCore);
|
||||
static int32 SetMaxSoundCount(int32 maxCount);
|
||||
|
||||
virtual status_t Perform(int32 selector, void* data);
|
||||
|
||||
static status_t SetMemoryPoolSize(size_t in_poolSize);
|
||||
static status_t LockMemoryPool(bool in_lockInCore);
|
||||
static int32 SetMaxSoundCount(int32 in_maxCount);
|
||||
|
||||
virtual status_t Perform(int32 selector, void * data);
|
||||
protected:
|
||||
status_t SetInitError(status_t initError);
|
||||
status_t Init(gs_id handle);
|
||||
|
||||
status_t SetInitError(status_t in_initError);
|
||||
status_t Init(gs_id handle);
|
||||
BGameSound(const BGameSound& other);
|
||||
BGameSound& operator=(const BGameSound& other);
|
||||
|
||||
BGameSound(const BGameSound & other);
|
||||
BGameSound & operator=(const BGameSound & other);
|
||||
|
||||
private:
|
||||
BGameSoundDevice* fDevice;
|
||||
status_t fInitError;
|
||||
BGameSound();
|
||||
// not implemented
|
||||
|
||||
virtual status_t _Reserved_BGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_23(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_24(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_25(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_26(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_27(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_28(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_29(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_30(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_31(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_32(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_33(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_34(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_35(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_36(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_37(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_38(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_39(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_40(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_41(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_42(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_43(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_44(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_45(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_46(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_47(int32 arg, ...);
|
||||
|
||||
private:
|
||||
BGameSoundDevice* fDevice;
|
||||
status_t fInitError;
|
||||
|
||||
gs_audio_format fFormat;
|
||||
gs_id fSound;
|
||||
|
||||
/* leave these declarations private unless you plan on actually implementing and using them. */
|
||||
BGameSound();
|
||||
|
||||
/* fbc data and virtuals */
|
||||
|
||||
uint32 _reserved_BGameSound_[16];
|
||||
|
||||
virtual status_t _Reserved_BGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_23(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_24(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_25(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_26(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_27(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_28(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_29(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_30(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_31(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_32(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_33(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_34(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_35(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_36(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_37(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_38(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_39(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_40(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_41(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_42(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_43(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_44(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_45(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_46(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_47(int32 arg, ...);
|
||||
gs_audio_format fFormat;
|
||||
gs_id fSound;
|
||||
|
||||
uint32 _reserved[16];
|
||||
};
|
||||
|
||||
|
||||
#endif // _GAME_SOUND_H
|
||||
#endif // _GAME_SOUND_H
|
||||
|
||||
@@ -1,48 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// Copyright (c) 2001-2002, OpenBeOS
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// File Name: GameSound.cpp
|
||||
// Author: Christopher ML Zumwalt May ([email protected])
|
||||
// Description: Declarations for game sounds
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(_GAME_SOUND_DEFS_H)
|
||||
/*
|
||||
* Copyright 2001-2002, Haiku Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Author:
|
||||
* Christopher ML Zumwalt May ([email protected])
|
||||
*/
|
||||
#ifndef _GAME_SOUND_DEFS_H
|
||||
#define _GAME_SOUND_DEFS_H
|
||||
|
||||
|
||||
#include <SupportDefs.h>
|
||||
|
||||
|
||||
typedef int32 gs_id;
|
||||
|
||||
#define B_GS_CUR_API_VERSION B_BEOS_VERSION
|
||||
#define B_GS_MIN_API_VERSION 0x100
|
||||
|
||||
// invalid sound handle
|
||||
// invalid sound handle
|
||||
#define B_GS_INVALID_SOUND ((gs_id)-1)
|
||||
|
||||
// gs_id for the main mix buffer
|
||||
// gs_id for the main mix buffer
|
||||
#define B_GS_MAIN_SOUND ((gs_id)-2)
|
||||
|
||||
|
||||
enum //fixme renumber to real error messages
|
||||
{
|
||||
enum {
|
||||
B_GS_BAD_HANDLE = -99999,
|
||||
B_GS_NO_SOUNDS,
|
||||
B_GS_NO_HARDWARE,
|
||||
@@ -51,45 +33,47 @@ enum //fixme renumber to real error messages
|
||||
};
|
||||
|
||||
|
||||
struct gs_audio_format
|
||||
{ /* same as media_raw_audio_format */
|
||||
enum format { /* for "format" */
|
||||
B_GS_U8 = 0x11, /* 128 == mid, 1 == bottom, 255 == top */
|
||||
B_GS_S16 = 0x2, /* 0 == mid, -32767 == bottom, +32767 == top */
|
||||
B_GS_F = 0x24, /* 0 == mid, -1.0 == bottom, 1.0 == top */
|
||||
B_GS_S32 = 0x4 /* 0 == mid, 0x80000001 == bottom, 0x7fffffff == top */
|
||||
struct gs_audio_format {
|
||||
// same as media_raw_audio_format
|
||||
enum format { // for "format"
|
||||
B_GS_U8 = 0x11, // 128 == mid, 1 == bottom, 255 == top
|
||||
B_GS_S16 = 0x2, // 0 == mid, -32767 == bottom, +32767 == top
|
||||
B_GS_F = 0x24, // 0 == mid, -1.0 == bottom, 1.0 == top
|
||||
B_GS_S32 = 0x4 // 0 == mid, 0x80000001 == bottom,
|
||||
// 0x7fffffff == top
|
||||
};
|
||||
float frame_rate;
|
||||
uint32 channel_count; /* 1 or 2, mostly */
|
||||
uint32 format; /* for compressed formats, go to media_encoded_audio_format */
|
||||
uint32 byte_order; /* 2 for little endian, 1 for big endian */
|
||||
size_t buffer_size; /* size of each buffer -- NOT GUARANTEED */
|
||||
uint32 channel_count; // 1 or 2, mostly
|
||||
uint32 format; // for compressed formats, go to
|
||||
// media_encoded_audio_format
|
||||
uint32 byte_order; // 2 for little endian, 1 for big endian
|
||||
size_t buffer_size; // size of each buffer -- NOT GUARANTEED
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
enum gs_attributes
|
||||
{
|
||||
B_GS_NO_ATTRIBUTE = 0, // when there is no attribute
|
||||
B_GS_MAIN_GAIN = 1, // 0 == 0 dB, -6.0 == -6 dB (gs_id ignored)
|
||||
B_GS_CD_THROUGH_GAIN, // 0 == 0 dB, -12.0 == -12 dB (gs_id ignored)
|
||||
// but which CD?
|
||||
B_GS_GAIN = 128, // 0 == 0 dB, -1.0 == -1 dB, +10.0 == +10 dB
|
||||
B_GS_PAN, // 0 == middle, -1.0 == left, +1.0 == right
|
||||
B_GS_SAMPLING_RATE, // 44100.0 == 44.1 kHz
|
||||
B_GS_LOOPING, // 0 == no
|
||||
enum gs_attributes {
|
||||
B_GS_NO_ATTRIBUTE = 0, // when there is no attribute
|
||||
B_GS_MAIN_GAIN = 1, // 0 == 0 dB, -6.0 == -6 dB (gs_id ignored)
|
||||
B_GS_CD_THROUGH_GAIN, // 0 == 0 dB, -12.0 == -12 dB (gs_id ignored)
|
||||
// but which CD?
|
||||
B_GS_GAIN = 128, // 0 == 0 dB, -1.0 == -1 dB, +10.0 == +10 dB
|
||||
B_GS_PAN, // 0 == middle, -1.0 == left, +1.0 == right
|
||||
B_GS_SAMPLING_RATE, // 44100.0 == 44.1 kHz
|
||||
B_GS_LOOPING, // 0 == no
|
||||
B_GS_FIRST_PRIVATE_ATTRIBUTE = 90000,
|
||||
B_GS_FIRST_USER_ATTRIBUTE = 100000
|
||||
};
|
||||
struct gs_attribute
|
||||
{
|
||||
int32 attribute; // which attribute
|
||||
bigtime_t duration; // how long of time to ramp over for the change
|
||||
float value; // where the value stops changing
|
||||
uint32 flags; // whatever flags are for the attribute
|
||||
|
||||
|
||||
struct gs_attribute {
|
||||
int32 attribute; // which attribute
|
||||
bigtime_t duration; // how long of time to ramp over for the change
|
||||
float value; // where the value stops changing
|
||||
uint32 flags; // whatever flags are for the attribute
|
||||
};
|
||||
struct gs_attribute_info
|
||||
{
|
||||
|
||||
|
||||
struct gs_attribute_info {
|
||||
int32 attribute;
|
||||
float granularity;
|
||||
float minimum;
|
||||
@@ -97,4 +81,4 @@ struct gs_attribute_info
|
||||
};
|
||||
|
||||
|
||||
#endif // _GAME_SOUND_DEFS_H
|
||||
#endif // _GAME_SOUND_DEFS_H
|
||||
|
||||
+77
-100
@@ -1,128 +1,105 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// Copyright (c) 2001-2002, OpenBeOS
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// File Name: FileGameSound.h
|
||||
// Author: Christopher ML Zumwalt May ([email protected])
|
||||
// Description: BFileGameSound is a class that streams data out of a file.
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* Copyright 2001-2002, Haiku Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Author:
|
||||
* Christopher ML Zumwalt May ([email protected])
|
||||
*/
|
||||
#ifndef _PUSHGAMESOUND_H
|
||||
#define _PUSHGAMESOUND_H
|
||||
|
||||
|
||||
#include <StreamingGameSound.h>
|
||||
|
||||
|
||||
class BPushGameSound : public BStreamingGameSound
|
||||
{
|
||||
class BPushGameSound : public BStreamingGameSound {
|
||||
public:
|
||||
BPushGameSound(size_t inBufferFrameCount,
|
||||
const gs_audio_format * format,
|
||||
size_t inBufferCount = 2,
|
||||
BGameSoundDevice * device = NULL);
|
||||
BPushGameSound(size_t inBufferFrameCount,
|
||||
const gs_audio_format* format,
|
||||
size_t inBufferCount = 2,
|
||||
BGameSoundDevice* device = NULL);
|
||||
|
||||
virtual ~BPushGameSound();
|
||||
virtual ~BPushGameSound();
|
||||
|
||||
enum lock_status {
|
||||
lock_failed = -1, // not yet time to do more
|
||||
lock_ok = 0, // do more
|
||||
lock_ok_frames_dropped // you may have missed some buffers
|
||||
};
|
||||
enum lock_status {
|
||||
lock_failed = -1, // not yet time to do more
|
||||
lock_ok = 0, // do more
|
||||
lock_ok_frames_dropped // you may have missed some buffers
|
||||
};
|
||||
|
||||
virtual lock_status LockNextPage(void ** out_pagePtr,
|
||||
size_t * out_pageSize);
|
||||
virtual status_t UnlockPage(void * in_pagePtr);
|
||||
virtual lock_status LockNextPage(void** _pagePtr,
|
||||
size_t* _pageSize);
|
||||
virtual status_t UnlockPage(void* pagePtr);
|
||||
|
||||
virtual lock_status LockForCyclic(void ** out_basePtr,
|
||||
size_t * out_size);
|
||||
virtual status_t UnlockCyclic();
|
||||
virtual size_t CurrentPosition();
|
||||
virtual lock_status LockForCyclic(void** _basePtr, size_t* _size);
|
||||
virtual status_t UnlockCyclic();
|
||||
virtual size_t CurrentPosition();
|
||||
|
||||
virtual BGameSound * Clone() const;
|
||||
virtual BGameSound* Clone() const;
|
||||
|
||||
virtual status_t Perform(int32 selector, void * data);
|
||||
virtual status_t Perform(int32 selector, void* data);
|
||||
|
||||
protected:
|
||||
|
||||
BPushGameSound(BGameSoundDevice * device);
|
||||
BPushGameSound(BGameSoundDevice* device);
|
||||
|
||||
virtual status_t SetParameters(size_t inBufferFrameCount,
|
||||
const gs_audio_format * format,
|
||||
size_t inBufferCount);
|
||||
virtual status_t SetParameters(size_t bufferFrameCount,
|
||||
const gs_audio_format* format,
|
||||
size_t bufferCount);
|
||||
|
||||
virtual status_t SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
|
||||
void * cookie);
|
||||
|
||||
virtual void FillBuffer(void * inBuffer,
|
||||
size_t inByteCount);
|
||||
virtual status_t SetStreamHook(void (*hook)(void* inCookie,
|
||||
void* buffer, size_t byteCount,
|
||||
BStreamingGameSound* me),
|
||||
void* cookie);
|
||||
|
||||
virtual void FillBuffer(void* buffer, size_t byteCount);
|
||||
|
||||
private:
|
||||
BPushGameSound();
|
||||
BPushGameSound(const BPushGameSound& other);
|
||||
BPushGameSound& operator=(const BPushGameSound& other);
|
||||
// not implemented
|
||||
|
||||
/* leave these declarations private unless you plan on actually implementing and using them. */
|
||||
BPushGameSound();
|
||||
BPushGameSound(const BPushGameSound&);
|
||||
BPushGameSound& operator=(const BPushGameSound&);
|
||||
bool BytesReady(size_t* bytes);
|
||||
|
||||
bool BytesReady(size_t * bytes);
|
||||
virtual status_t _Reserved_BPushGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_23(int32 arg, ...);
|
||||
|
||||
private:
|
||||
sem_id fLock;
|
||||
BList* fPageLocked;
|
||||
|
||||
sem_id fLock;
|
||||
BList * fPageLocked;
|
||||
size_t fLockPos;
|
||||
size_t fPlayPos;
|
||||
|
||||
size_t fLockPos;
|
||||
size_t fPlayPos;
|
||||
|
||||
char * fBuffer;
|
||||
size_t fPageSize;
|
||||
int32 fPageCount;
|
||||
size_t fBufferSize;
|
||||
|
||||
/* fbc data and virtuals */
|
||||
|
||||
uint32 _reserved_BPushGameSound_[12];
|
||||
|
||||
virtual status_t _Reserved_BPushGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_23(int32 arg, ...);
|
||||
char* fBuffer;
|
||||
size_t fPageSize;
|
||||
int32 fPageCount;
|
||||
size_t fBufferSize;
|
||||
|
||||
uint32 _reserved[12];
|
||||
};
|
||||
|
||||
|
||||
#endif // _PUSH_GAME_SOUND_H
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright 2001-2008, Haiku Inc. All Rights Reserved.
|
||||
* Copyright 2001-2010, Haiku Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
#ifndef _SIMPLEGAMESOUND_H
|
||||
@@ -15,64 +15,62 @@ struct entry_ref;
|
||||
|
||||
class BSimpleGameSound : public BGameSound {
|
||||
public:
|
||||
BSimpleGameSound(const entry_ref * inFile,
|
||||
BGameSoundDevice * device = NULL);
|
||||
BSimpleGameSound(const char * inFile,
|
||||
BGameSoundDevice * device = NULL);
|
||||
BSimpleGameSound(const void * inData,
|
||||
size_t inFrameCount,
|
||||
const gs_audio_format * format,
|
||||
BGameSoundDevice * device = NULL);
|
||||
BSimpleGameSound(const BSimpleGameSound & other);
|
||||
BSimpleGameSound(const entry_ref* file,
|
||||
BGameSoundDevice* device = NULL);
|
||||
BSimpleGameSound(const char* file,
|
||||
BGameSoundDevice* device = NULL);
|
||||
BSimpleGameSound(const void* data,
|
||||
size_t frameCount,
|
||||
const gs_audio_format* format,
|
||||
BGameSoundDevice* device = NULL);
|
||||
BSimpleGameSound(const BSimpleGameSound& other);
|
||||
|
||||
virtual ~BSimpleGameSound();
|
||||
virtual ~BSimpleGameSound();
|
||||
|
||||
virtual BGameSound * Clone() const;
|
||||
virtual BGameSound* Clone() const;
|
||||
|
||||
virtual status_t Perform(int32 selector, void * data);
|
||||
virtual status_t Perform(int32 selector, void* data);
|
||||
|
||||
status_t SetIsLooping(bool looping);
|
||||
bool IsLooping() const;
|
||||
status_t SetIsLooping(bool looping);
|
||||
bool IsLooping() const;
|
||||
|
||||
private:
|
||||
status_t Init(const entry_ref * inFile);
|
||||
status_t Init(const void* inData, int64 inFrameCount,
|
||||
const gs_audio_format* format);
|
||||
|
||||
/* leave these declarations private unless you plan on actually implementing and using them. */
|
||||
BSimpleGameSound();
|
||||
BSimpleGameSound& operator=(const BSimpleGameSound&);
|
||||
private:
|
||||
BSimpleGameSound();
|
||||
BSimpleGameSound& operator=(const BSimpleGameSound& other);
|
||||
// not implemented
|
||||
|
||||
/* fbc data and virtuals */
|
||||
status_t Init(const entry_ref* file);
|
||||
status_t Init(const void* data, int64 frameCount,
|
||||
const gs_audio_format* format);
|
||||
|
||||
uint32 _reserved_BSimpleGameSound_[12];
|
||||
|
||||
virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...);
|
||||
|
||||
private:
|
||||
uint32 _reserved[12];
|
||||
};
|
||||
|
||||
#endif // _SIMPLE_GAME_SOUND_H
|
||||
|
||||
#endif // _SIMPLE_GAME_SOUND_H
|
||||
|
||||
@@ -1,122 +1,91 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// Copyright (c) 2001-2002, OpenBeOS
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// File Name: StreamingGameSound.h
|
||||
// Author: Christopher ML Zumwalt May ([email protected])
|
||||
// Description: BStreamingGameSound is a class for all kinds of streaming
|
||||
// (data not known beforehand) game sounds.
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
/*
|
||||
* Copyright 2001-2002, Haiku Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Author:
|
||||
* Christopher ML Zumwalt May ([email protected])
|
||||
*/
|
||||
#ifndef _STREAMINGGAMESOUND_H
|
||||
#define _STREAMINGGAMESOUND_H
|
||||
|
||||
// Standard Includes -----------------------------------------------------------
|
||||
|
||||
// System Includes -------------------------------------------------------------
|
||||
#include <SupportDefs.h>
|
||||
#include <GameSound.h>
|
||||
#include <Locker.h>
|
||||
|
||||
// Project Includes ------------------------------------------------------------
|
||||
|
||||
// Local Includes --------------------------------------------------------------
|
||||
|
||||
// Local Defines ---------------------------------------------------------------
|
||||
|
||||
// Globals ---------------------------------------------------------------------
|
||||
|
||||
class BStreamingGameSound : public BGameSound
|
||||
{
|
||||
class BStreamingGameSound : public BGameSound {
|
||||
public:
|
||||
BStreamingGameSound(size_t inBufferFrameCount,
|
||||
const gs_audio_format * format,
|
||||
size_t inBufferCount = 2,
|
||||
BGameSoundDevice * device = NULL);
|
||||
BStreamingGameSound(size_t bufferFrameCount,
|
||||
const gs_audio_format* format,
|
||||
size_t bufferCount = 2,
|
||||
BGameSoundDevice* device = NULL);
|
||||
|
||||
virtual ~BStreamingGameSound();
|
||||
virtual ~BStreamingGameSound();
|
||||
|
||||
virtual BGameSound * Clone() const;
|
||||
virtual BGameSound* Clone() const;
|
||||
|
||||
virtual status_t SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
|
||||
void * cookie);
|
||||
virtual void FillBuffer(void * inBuffer,
|
||||
size_t inByteCount);
|
||||
virtual status_t SetStreamHook(void (*hook)(void* cookie,
|
||||
void* buffer, size_t byteCount,
|
||||
BStreamingGameSound* me),
|
||||
void* cookie);
|
||||
virtual void FillBuffer(void* buffer, size_t byteCount);
|
||||
|
||||
virtual status_t SetAttributes(gs_attribute * inAttributes,
|
||||
size_t inAttributeCount);
|
||||
virtual status_t SetAttributes(gs_attribute* attributes,
|
||||
size_t attributeCount);
|
||||
|
||||
virtual status_t Perform(int32 selector, void * data);
|
||||
virtual status_t Perform(int32 selector, void* data);
|
||||
|
||||
protected:
|
||||
BStreamingGameSound(BGameSoundDevice* device);
|
||||
|
||||
BStreamingGameSound(BGameSoundDevice * device);
|
||||
|
||||
virtual status_t SetParameters(size_t inBufferFrameCount,
|
||||
const gs_audio_format * format,
|
||||
size_t inBufferCount);
|
||||
|
||||
bool Lock();
|
||||
void Unlock();
|
||||
virtual status_t SetParameters(size_t bufferFrameCount,
|
||||
const gs_audio_format* format,
|
||||
size_t bufferCount);
|
||||
|
||||
bool Lock();
|
||||
void Unlock();
|
||||
|
||||
private:
|
||||
BStreamingGameSound();
|
||||
BStreamingGameSound(
|
||||
const BStreamingGameSound& other);
|
||||
BStreamingGameSound& operator=(const BStreamingGameSound& other);
|
||||
// not implemented
|
||||
|
||||
void (*fStreamHook)(void * cookie, void * buffer, size_t bytes, BStreamingGameSound * sound);
|
||||
void * fStreamCookie;
|
||||
BLocker fLock;
|
||||
virtual status_t _Reserved_BStreamingGameSound_0(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_1(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_2(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_3(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_4(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_5(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_6(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_7(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_8(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_9(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_10(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_11(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_12(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_13(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_14(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_15(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_16(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_17(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_18(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_19(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_20(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_21(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_22(int32 arg,...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_23(int32 arg,...);
|
||||
|
||||
/* leave these declarations private unless you plan on actually implementing and using them. */
|
||||
BStreamingGameSound();
|
||||
BStreamingGameSound(const BStreamingGameSound&);
|
||||
BStreamingGameSound& operator=(const BStreamingGameSound&);
|
||||
|
||||
/* fbc data and virtuals */
|
||||
|
||||
uint32 _reserved_BStreamingGameSound_[12];
|
||||
|
||||
virtual status_t _Reserved_BStreamingGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_23(int32 arg, ...);
|
||||
private:
|
||||
void (*fStreamHook)(void* cookie, void* buffer,
|
||||
size_t bytes, BStreamingGameSound* sound);
|
||||
void* fStreamCookie;
|
||||
BLocker fLock;
|
||||
|
||||
uint32 _reserved[12];
|
||||
};
|
||||
|
||||
#endif // _STREAMING_GAME_SOUND_H
|
||||
|
||||
#endif // _STREAMING_GAME_SOUND_H
|
||||
|
||||
Reference in New Issue
Block a user