Rewrote parts related to drawing the labels. The order of drawing happens as

this (seems to be what R5 BStatusBar does):
* combine the "trailing text" with the "trailing label" and truncate the
  resulting string on the left side according to the width of the entire
  control
* combine the "label" with the "text" and truncate that on the right side
  according to the space left by the right hand text.

-> No more overlaps (theoretically, in practise there are still overlaps
  because our BFont::TruncateString() does not respect the width in some
  situations.)

* Changed _SetTextData() accordingly, it is not used anymore for the
  label and trailing label, and could therefor be simplified a little.
* fixed _BarFrame() to not return fractional coords, which could sometimes
  leave a dirty line of pixels.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25244 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2008-04-29 12:42:10 +00:00
parent 63cf342664
commit f466d35d9c
2 changed files with 111 additions and 96 deletions
+5 -8
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Copyright 2006-2008, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _STATUS_BAR_H
@@ -84,8 +84,8 @@ class BStatusBar : public BView {
BStatusBar &operator=(const BStatusBar& other);
void _InitObject();
void _SetTextData(BString& text, float& width, const char* string, float pos,
bool rightAligned);
void _SetTextData(BString& text, const char* string,
const BString& combineWith, bool rightAligned);
BRect _BarFrame(const font_height* fontHeight = NULL) const;
float _BarPosition(const BRect& barFrame) const;
@@ -96,14 +96,11 @@ class BStatusBar : public BView {
float fMax;
float fCurrent;
float fBarHeight;
float fLabelWidth;
float fTrailingLabelWidth;
float fTextWidth;
float fTrailingTextWidth;
float fTextDivider;
rgb_color fBarColor;
bool fCustomBarHeight;
uint32 _reserved[2];
uint32 _reserved[5];
};
#endif // _STATUS_BAR_H