* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions). * Minor cleanup here and there. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -23,28 +23,18 @@
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// Author: Christopher ML Zumwalt May ([email protected])
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// Description: BFileGameSound is a class that streams data out of a file.
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//------------------------------------------------------------------------------
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#ifndef _FILEGAMESOUND_H
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#define _FILEGAMESOUND_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <StreamingGameSound.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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struct entry_ref;
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struct _gs_media_tracker;
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struct _gs_ramp;
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// FileGameSound -------------------------------------------------------------
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class BFileGameSound : public BStreamingGameSound
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{
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class BFileGameSound : public BStreamingGameSound {
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public:
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BFileGameSound(const entry_ref * file,
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bool looping = true,
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@@ -74,7 +64,6 @@ public:
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int32 IsPaused();
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private:
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_gs_media_tracker * fAudioStream;
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bool fStopping;
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@@ -133,4 +122,4 @@ virtual status_t _Reserved_BFileGameSound_22(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_23(int32 arg, ...);
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};
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#endif
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#endif // _FILEGAMESOUND_H
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