* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class

definitions).
* Minor cleanup here and there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2007-10-15 20:13:55 +00:00
parent 4f6e481644
commit f6e4cbb952
135 changed files with 844 additions and 1238 deletions
+4 -15
View File
@@ -23,28 +23,18 @@
// Author: Christopher ML Zumwalt May ([email protected])
// Description: BFileGameSound is a class that streams data out of a file.
//------------------------------------------------------------------------------
#ifndef _FILEGAMESOUND_H
#define _FILEGAMESOUND_H
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <StreamingGameSound.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
struct entry_ref;
struct _gs_media_tracker;
struct _gs_ramp;
// FileGameSound -------------------------------------------------------------
class BFileGameSound : public BStreamingGameSound
{
class BFileGameSound : public BStreamingGameSound {
public:
BFileGameSound(const entry_ref * file,
bool looping = true,
@@ -74,7 +64,6 @@ public:
int32 IsPaused();
private:
_gs_media_tracker * fAudioStream;
bool fStopping;
@@ -133,4 +122,4 @@ virtual status_t _Reserved_BFileGameSound_22(int32 arg, ...);
virtual status_t _Reserved_BFileGameSound_23(int32 arg, ...);
};
#endif
#endif // _FILEGAMESOUND_H