* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions). * Minor cleanup here and there. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -44,10 +44,10 @@ struct media_timed_event {
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uint32 _reserved_media_timed_event_[8];
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};
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_IMPEXP_MEDIA bool operator==(const media_timed_event & a, const media_timed_event & b);
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_IMPEXP_MEDIA bool operator!=(const media_timed_event & a, const media_timed_event & b);
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_IMPEXP_MEDIA bool operator<(const media_timed_event & a, const media_timed_event & b);
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_IMPEXP_MEDIA bool operator>(const media_timed_event & a, const media_timed_event &b);
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bool operator==(const media_timed_event & a, const media_timed_event & b);
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bool operator!=(const media_timed_event & a, const media_timed_event & b);
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bool operator<(const media_timed_event & a, const media_timed_event & b);
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bool operator>(const media_timed_event & a, const media_timed_event &b);
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class BTimedEventQueue {
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