* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions). * Minor cleanup here and there. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -7,11 +7,10 @@
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* Stefano Ceccherini ([email protected])
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* Marcus Overhagen ([email protected])
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*/
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#ifndef _PICTURE_PLAYER_H
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#define _PICTURE_PLAYER_H
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/** PicturePlayer is used to play picture data. */
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#ifndef _PICTUREPLAYER_H
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#define _PICTUREPLAYER_H
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/*! PicturePlayer is used to play picture data. */
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#include <GraphicsDefs.h>
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@@ -19,24 +18,26 @@
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#include <Rect.h>
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#include <DataIO.h>
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class BList;
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namespace BPrivate {
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class PicturePlayer {
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public:
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PicturePlayer();
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PicturePlayer(const void *data, size_t size, BList *pictures);
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virtual ~PicturePlayer();
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PicturePlayer();
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PicturePlayer(const void *data, size_t size, BList *pictures);
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virtual ~PicturePlayer();
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status_t Play(void **callBackTable, int32 tableEntries,
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void *userData);
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status_t Play(void **callBackTable, int32 tableEntries,
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void *userData);
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private:
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const void *fData;
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size_t fSize;
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BList *fPictures;
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const void* fData;
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size_t fSize;
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BList* fPictures;
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};
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}; // namespace BPrivate
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} // namespace BPrivate
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#endif // _PICTUREPLAYER_H
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#endif // _PICTURE_PLAYER_H
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