BFileGameSound docs: Fix typo

This commit is contained in:
Adrien Destugues
2020-07-07 19:20:48 +02:00
parent e4734ba710
commit f7362b6fd0
+3 -3
View File
@@ -39,7 +39,7 @@
beginning once the end is reached. This is useful for playing beginning once the end is reached. This is useful for playing
background music in a loop. background music in a loop.
You can specify the sound devise to use by setting the \a device You can specify the sound device to use by setting the \a device
parameter. Setting \a device to \c NULL uses the default sound device. parameter. Setting \a device to \c NULL uses the default sound device.
\param file The entry ref pointing to the sound file on disk. \param file The entry ref pointing to the sound file on disk.
@@ -61,7 +61,7 @@
beginning once the end is reached. This is useful for playing beginning once the end is reached. This is useful for playing
background music in a loop. background music in a loop.
You can specify the sound devise to use by setting the \a device You can specify the sound device to use by setting the \a device
parameter. Setting \a device to \c NULL uses the default sound device. parameter. Setting \a device to \c NULL uses the default sound device.
\param file The path of the sound file on disk. \param file The path of the sound file on disk.
@@ -86,7 +86,7 @@
beginning once the end is reached. This is useful for playing beginning once the end is reached. This is useful for playing
background music in a loop. background music in a loop.
You can specify the sound devise to use by setting the \a device You can specify the sound device to use by setting the \a device
parameter. Setting \a device to \c NULL uses the default sound device. parameter. Setting \a device to \c NULL uses the default sound device.
\param source The place to get the data from. \param source The place to get the data from.