From f8486a02193b03f654a8cc563ec83888e072d08f Mon Sep 17 00:00:00 2001 From: Hugo Santos Date: Tue, 24 Apr 2007 16:14:35 +0000 Subject: [PATCH] fixed an issue where a TCP connection would fail if the first expected segment of data was lost. Reported by Axel. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20796 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/add-ons/kernel/network/protocols/tcp/TCPEndpoint.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/add-ons/kernel/network/protocols/tcp/TCPEndpoint.cpp b/src/add-ons/kernel/network/protocols/tcp/TCPEndpoint.cpp index 3497cb4ba6..9508b09087 100644 --- a/src/add-ons/kernel/network/protocols/tcp/TCPEndpoint.cpp +++ b/src/add-ons/kernel/network/protocols/tcp/TCPEndpoint.cpp @@ -1569,7 +1569,7 @@ void TCPEndpoint::_AddData(tcp_segment_header &segment, net_buffer *buffer) { fReceiveQueue.Add(buffer, segment.sequence); - fReceiveNext = fReceiveQueue.LastSequence(); + fReceiveNext = fReceiveQueue.NextSequence(); TRACE(" _AddData(): adding data, receive next = %lu. Now have %lu bytes.", (uint32)fReceiveNext, fReceiveQueue.Available());