Moved GLRenderer instanciation at window attachment time, not GLView creation time.
Hardware GLRenderers will surely needs to check which screen device (so which window) a GLView beg him to render to as fast as possible. Unless such hardware is not serving this screen... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19464 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -35,12 +35,6 @@ public:
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virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
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virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
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virtual void AttachedToWindow();
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virtual void AllAttached();
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virtual void DetachedFromWindow();
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virtual void AllDetached();
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virtual void FrameResized(float width, float height);
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void DirectConnected( direct_buffer_info *info );
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