diff --git a/src/kits/game/DirectWindow.cpp b/src/kits/game/DirectWindow.cpp index 652a7466ce..286fef85a0 100644 --- a/src/kits/game/DirectWindow.cpp +++ b/src/kits/game/DirectWindow.cpp @@ -330,6 +330,7 @@ BDirectWindow::ConvertToMessage(void *raw, int32 code) void BDirectWindow::DirectConnected(direct_buffer_info *info) { + fprintf(stderr, "BDirectWindow::DirectConnected(): should not be ever called!!!!\n"); // implemented in subclasses } @@ -429,7 +430,8 @@ BDirectWindow::SupportsWindowMode(screen_id id) // At least, I can't see why window mode shouldn't be supported. // additional NOTE: it probably depends on wether hardware cursor is supported or // not - return true; + return false; + // TODO: For now }