From fb984c136f461e8d8578eb6ed7182f610b277713 Mon Sep 17 00:00:00 2001 From: Stefano Ceccherini Date: Wed, 26 Aug 2009 11:08:22 +0000 Subject: [PATCH] Disabled BDirectWindow window mode, for the time being (at least until we fix it). +alphabranch git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32693 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/kits/game/DirectWindow.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/kits/game/DirectWindow.cpp b/src/kits/game/DirectWindow.cpp index 652a7466ce..286fef85a0 100644 --- a/src/kits/game/DirectWindow.cpp +++ b/src/kits/game/DirectWindow.cpp @@ -330,6 +330,7 @@ BDirectWindow::ConvertToMessage(void *raw, int32 code) void BDirectWindow::DirectConnected(direct_buffer_info *info) { + fprintf(stderr, "BDirectWindow::DirectConnected(): should not be ever called!!!!\n"); // implemented in subclasses } @@ -429,7 +430,8 @@ BDirectWindow::SupportsWindowMode(screen_id id) // At least, I can't see why window mode shouldn't be supported. // additional NOTE: it probably depends on wether hardware cursor is supported or // not - return true; + return false; + // TODO: For now }