No need for NULL there.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28447 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -38,7 +38,7 @@ namespace
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void
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void
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cascade()
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cascade()
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{
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{
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BScreen screen(NULL);
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BScreen screen;
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BRect screenBorder = screen.Frame();
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BRect screenBorder = screen.Frame();
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float left = gWindowRect.left + 15;
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float left = gWindowRect.left + 15;
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if (left + gWindowRect.Width() > screenBorder.right)
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if (left + gWindowRect.Width() > screenBorder.right)
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@@ -55,7 +55,7 @@ namespace
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void
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void
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uncascade()
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uncascade()
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{
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{
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BScreen screen(NULL);
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BScreen screen;
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BRect screenBorder = screen.Frame();
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BRect screenBorder = screen.Frame();
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float left = gWindowRect.left - 15;
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float left = gWindowRect.left - 15;
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