Some work on menu layouts:

- Menus are generally a bit wider (BeIDE ones didn't look nice)
- The modifiers bitmap are drawn more centered vertically
- Splitted BMenu::ComputeLayout() into three methods
- Various minor changes.
The menuitems still don't look nice with bigger font sizes, but we'll 
try to fix this...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21394 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2007-06-12 09:10:08 +00:00
parent c233a5b78d
commit fbe2f227ca
4 changed files with 116 additions and 90 deletions
+97 -75
View File
@@ -1530,90 +1530,19 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
// Recalculate only the needed items,
// not the whole layout every time
BRect frame(0, 0, 0, 0);
float iWidth, iHeight;
BMenuItem *item = NULL;
BFont font;
GetFont(&font);
BRect frame(0, 0, 0, 0);
switch (fLayout) {
case B_ITEMS_IN_COLUMN:
{
for (int32 i = 0; i < fItems.CountItems(); i++) {
item = ItemAt(i);
if (item != NULL) {
item->GetContentSize(&iWidth, &iHeight);
if (item->fModifiers && item->fShortcutChar)
iWidth += 2 * font.Size();
if (item->fSubmenu != NULL)
iWidth += 2 * font.Size();
item->fBounds.left = 0.0f;
item->fBounds.top = frame.bottom;
item->fBounds.bottom = item->fBounds.top + iHeight + fPad.top + fPad.bottom;
frame.right = max_c(frame.right, iWidth + fPad.left + fPad.right);
frame.bottom = item->fBounds.bottom + 1.0f;
}
}
if (fMaxContentWidth > 0)
frame.right = min_c(frame.right, fMaxContentWidth);
if (moveItems) {
for (int32 i = 0; i < fItems.CountItems(); i++)
ItemAt(i)->fBounds.right = frame.right;
}
frame.right = ceilf(frame.right);
frame.bottom--;
_ComputeColumnLayout(index, bestFit, moveItems, frame);
break;
}
case B_ITEMS_IN_ROW:
{
font_height fh;
GetFontHeight(&fh);
frame = BRect(0.0f, 0.0f, 0.0f, ceilf(fh.ascent + fh.descent + fPad.top + fPad.bottom));
for (int32 i = 0; i < fItems.CountItems(); i++) {
item = ItemAt(i);
if (item != NULL) {
item->GetContentSize(&iWidth, &iHeight);
item->fBounds.left = frame.right;
item->fBounds.top = 0.0f;
item->fBounds.right = item->fBounds.left + iWidth + fPad.left + fPad.right;
frame.right = item->Frame().right + 1.0f;
frame.bottom = max_c(frame.bottom, iHeight + fPad.top + fPad.bottom);
}
}
if (moveItems) {
for (int32 i = 0; i < fItems.CountItems(); i++)
ItemAt(i)->fBounds.bottom = frame.bottom;
}
if (bestFit)
frame.right = ceilf(frame.right);
else
frame.right = Bounds().right;
_ComputeRowLayout(index, bestFit, moveItems, frame);
break;
}
case B_ITEMS_IN_MATRIX:
{
for (int32 i = 0; i < CountItems(); i++) {
item = ItemAt(i);
if (item != NULL) {
frame.left = min_c(frame.left, item->Frame().left);
frame.right = max_c(frame.right, item->Frame().right);
frame.top = min_c(frame.top, item->Frame().top);
frame.bottom = max_c(frame.bottom, item->Frame().bottom);
}
}
_ComputeMatrixLayout(frame);
break;
}
default:
break;
@@ -1640,6 +1569,99 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
}
void
BMenu::_ComputeColumnLayout(int32 index, bool bestFit, bool moveItems, BRect &frame)
{
BFont font;
GetFont(&font);
for (int32 i = 0; i < fItems.CountItems(); i++) {
BMenuItem *item = ItemAt(i);
if (item != NULL) {
float iWidth, iHeight;
item->GetContentSize(&iWidth, &iHeight);
if (item->fModifiers && item->fShortcutChar) {
iWidth += font.Size();
if (item->fModifiers & B_COMMAND_KEY)
iWidth += 15;
if (item->fModifiers & B_CONTROL_KEY)
iWidth += 15;
if (item->fModifiers & B_SHIFT_KEY)
iWidth += 20;
}
item->fBounds.left = 0.0f;
item->fBounds.top = frame.bottom;
item->fBounds.bottom = item->fBounds.top + iHeight + fPad.top + fPad.bottom;
if (item->fSubmenu != NULL)
iWidth += item->Frame().Height();
frame.right = max_c(frame.right, iWidth + fPad.left + fPad.right);
frame.bottom = item->fBounds.bottom + 1.0f;
}
}
if (fMaxContentWidth > 0)
frame.right = min_c(frame.right, fMaxContentWidth);
if (moveItems) {
for (int32 i = 0; i < fItems.CountItems(); i++)
ItemAt(i)->fBounds.right = frame.right;
}
frame.right = ceilf(frame.right);
frame.bottom--;
}
void
BMenu::_ComputeRowLayout(int32 index, bool bestFit, bool moveItems, BRect &frame)
{
font_height fh;
GetFontHeight(&fh);
frame = BRect(0.0f, 0.0f, 0.0f, ceilf(fh.ascent + fh.descent + fPad.top + fPad.bottom));
for (int32 i = 0; i < fItems.CountItems(); i++) {
BMenuItem *item = ItemAt(i);
float iWidth, iHeight;
if (item != NULL) {
item->GetContentSize(&iWidth, &iHeight);
item->fBounds.left = frame.right;
item->fBounds.top = 0.0f;
item->fBounds.right = item->fBounds.left + iWidth + fPad.left + fPad.right;
frame.right = item->Frame().right + 1.0f;
frame.bottom = max_c(frame.bottom, iHeight + fPad.top + fPad.bottom);
}
}
if (moveItems) {
for (int32 i = 0; i < fItems.CountItems(); i++)
ItemAt(i)->fBounds.bottom = frame.bottom;
}
if (bestFit)
frame.right = ceilf(frame.right);
else
frame.right = Bounds().right;
}
void
BMenu::_ComputeMatrixLayout(BRect &frame)
{
for (int32 i = 0; i < CountItems(); i++) {
BMenuItem *item = ItemAt(i);
if (item != NULL) {
frame.left = min_c(frame.left, item->Frame().left);
frame.right = max_c(frame.right, item->Frame().right);
frame.top = min_c(frame.top, item->Frame().top);
frame.bottom = max_c(frame.bottom, item->Frame().bottom);
}
}
}
BRect
BMenu::Bump(BRect current, BPoint extent, int32 index) const
{