* The Y/RGB and UV registers for the integer downscale factor are reverse to
the usual order of other registers, so I mixed it up: vertical downscaling is now working as expected as well. * The downscaling factor was a tiny bit too low (one pixel from the view). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17414 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -395,12 +395,13 @@ struct overlay_registers {
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uint32 _reserved21[10];
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// (0xa0) FASTHSCALE - fast horizontal downscale
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uint16 horizontal_scale_rgb;
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// (0xa0) FASTHSCALE - fast horizontal downscale (strangely enough,
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// the next two registers switch the usual Y/RGB vs. UV order)
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uint16 horizontal_scale_uv;
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uint16 horizontal_scale_rgb;
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// (0xa4) UVSCALEV - vertical downscale
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uint16 vertical_scale_rgb;
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uint16 vertical_scale_uv;
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uint16 vertical_scale_rgb;
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uint32 _reserved22[86];
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