Some printing related improvements:
* libprint based drivers can now show a preview window and show progress window while printing contributed in part by Hartmut Reh. * Libprint and PCL6 driver bug fixes. * Code clean-up (removed code duplications, coding style, copyright text) Builds under Linux. Not tested under BeOS. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19882 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/*
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InterfaceUtils.cpp
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Copyright (c) 2002 OpenBeOS.
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Author:
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Michael Pfeiffer
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef _INTERFACE_UTILS_H
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#define _INTERFACE_UTILS_H
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#include <InterfaceKit.h>
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// --------------------------------------------------
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class HWindow : public BWindow
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{
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protected:
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void Init(uint32 escape_msg);
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public:
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typedef BWindow inherited;
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HWindow(BRect frame, const char *title, window_type type, uint32 flags, uint32 workspace = B_CURRENT_WORKSPACE, uint32 escape_msg = B_QUIT_REQUESTED);
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HWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace = B_CURRENT_WORKSPACE, uint32 escape_msg = B_QUIT_REQUESTED);
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virtual void MessageReceived(BMessage* m);
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virtual void AboutRequested();
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virtual const char* AboutText() const { return NULL; }
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};
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// --------------------------------------------------
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class BlockingWindow : public HWindow
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{
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public:
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BlockingWindow(BRect frame, const char *title, window_type type, uint32 flags, uint32 workspace = B_CURRENT_WORKSPACE, uint32 escape_msg = B_QUIT_REQUESTED);
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BlockingWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace = B_CURRENT_WORKSPACE, uint32 escape_msg = B_QUIT_REQUESTED);
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~BlockingWindow();
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bool QuitRequested();
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// Quit() is called by child class with result code
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void Quit(status_t result);
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// Show window and wait for it to quit, returns result code
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virtual status_t Go();
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// Or quit window e.g. something went wrong in constructor
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void Quit();
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// Sets the result that is returned when the user closes the window.
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// Default is B_OK.
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void SetUserQuitResult(status_t result);
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typedef HWindow inherited;
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private:
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void Init(const char* title);
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status_t fUserQuitResult;
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bool fReadyToQuit;
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sem_id fExitSem;
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status_t* fResult;
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};
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// --------------------------------------------------
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class TextView : public BTextView
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{
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public:
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typedef BTextView inherited;
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TextView(BRect frame,
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const char *name,
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BRect textRect,
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uint32 rmask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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TextView(BRect frame,
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const char *name,
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BRect textRect,
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const BFont *font, const rgb_color *color,
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uint32 rmask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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void KeyDown(const char *bytes, int32 numBytes);
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void MakeFocus(bool focus = true);
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void Draw(BRect r);
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};
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// --------------------------------------------------
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class TextControl : public BView
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{
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BStringView *fLabel;
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TextView *fText;
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public:
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TextControl(BRect frame,
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const char *name,
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const char *label,
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const char *initial_text,
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BMessage *message,
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uint32 rmask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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const char *Label() { return fLabel->Text(); }
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const char *Text() { return fText->Text(); }
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void MakeFocus(bool focus = true) { fText->MakeFocus(focus); }
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void ConvertToParent(BView* parent, BView* child, BRect &rect);
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void FocusSetTo(BView* child);
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};
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// --------------------------------------------------
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class Table : public BView
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{
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public:
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typedef BView inherited;
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Table(BRect frame, const char *name, uint32 rmode, uint32 flags);
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void ScrollTo(BPoint p);
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};
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class DragListView : public BListView
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{
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public:
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DragListView(BRect frame, const char *name,
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list_view_type type = B_SINGLE_SELECTION_LIST,
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uint32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE | B_FRAME_EVENTS);
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bool InitiateDrag(BPoint point, int32 index, bool wasSelected);
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};
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#endif
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